Imitates-The-Lizards wrote: ↑Sat Nov 18, 2023 10:28 am
Also, (anecdotally) I still feel like 95%+ of shifts end with the shuttle. Is that not good enough for you? Why can't we have some of them end in other ways?
They do. It's called "Cult Wins", "Nukies Win". Neither final objectives (except Battlecruiser, I guess) nor Ascensions force-end the round, they just create a situation where the shuttle has to be called, potentially by admins, because the situation is now completely untenable. So it wouldn't change that.
But let's say, for the sake of argument, that it does.
You know why 95% of rounds still end in the shuttle? We'll even be generous and say that Heretics only have a 10% ascension rate at all in any round they're in.
Do you know why that is? Because even on MRP, they have to be wiped the fuck out. There's no option to catch and release, there's no option to play coy. There's no option to see where their gimmick is going to go. Because if you do that, you won't hear from them for fifteen minutes and then they've ascended. Which probably contributes to why so many people do prioritize the ascension.
If you have a gimmick, or you try to just have fun and be spooky, people can't trust that you're not going to be a round-ender ten minutes later and have no choice but to wipe you the fuck out with all the fury and precision of the navy seal copypasta.
The same holds true for Traitor, to a lesser extent. People are wary of the gimmicks, instead of letting them play out and dealing with the aftermath after, because that "aftermath" is probably going to be the call of Nukies+ or a Singulo or something, not done for the fun of it, but because the game told them to.
I also apologize if it sounds like I was saying ALL PEOPLE, yourself included, only go for it for the competitive nature, that wasn't my intention. But I hope you understand now why I still think the Genshin/Gacha comparison applies, because people have less of a choice than you think.