Psychic monkeys
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Psychic monkeys
After replaying some system shock 2, I realized it would be pretty damn cool to have telepathic, telekinetic monkeys in SS13.
Since they have telepathy built in, it would also allow them to communciate with the crew, even if they can't understand comms or the radio. Meaning that they won't get lynched either
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Psychic monkeys
would they be NPCS or player characters
if you're letting player characters vent crawl as psychokinetic monkeys you're going to get a kick up the taint dude
if you're letting player characters vent crawl as psychokinetic monkeys you're going to get a kick up the taint dude
- nianjiilical
- In-Game Admin
- Joined: Sun Sep 29, 2019 2:30 am
- Byond Username: Nianjiilical
Re: Psychic monkeys
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
Spoiler:
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- In Game PermaBanned
- Joined: Thu Aug 09, 2018 6:41 am
- Byond Username: ATHATH
Re: Psychic monkeys
+1 to what nian said.
As for the subject of the thread, why not let genetic mutations manifest/work on monkeys? Currently, a monkey has to be in human form for any of their mutations (other than monkified) to do anything.
As for the subject of the thread, why not let genetic mutations manifest/work on monkeys? Currently, a monkey has to be in human form for any of their mutations (other than monkified) to do anything.
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