Okand37 wrote:It occurred to me that there is no area designated for the chief medical officer. It might be easier to swap out the QM's office with the CMO's than add a new space, but I'm not entirely sure.
Whoops. QM stays, I'll slip in a quarters for the CMO.
Okand37 wrote:You might need to expand arrivals or make an outward facing dock with only one bridge to fit some of our larger shuttles (take pubby or delta as an example, for reference deltastation's shuttle is 18 wide opposed to the 9 wide docks, a literal meaning to crashing this shuttle with no survivors?)
The departures dock is the outward facing dock area on the right. The prong-shaped docking area is arrivals. There should be more than enough room for the bigger shuttles, last I checked.
Copybass wrote:>stoked about QM getting higher treatment
>hopes immediately dashed by Okand
Come to think of it I feel like this kind of "Bridge Office" situation, if used for spawns, might not be the best for Rev. Which could be good or bad, kills the strat of running at a single spot looking for the head there and using that for basebuilding and creates something else altogether.
Rev probably doesn't need any more help with zerg-rush strats. If anything, this makes it easier to convert your department as you have some spare time between the heads meeting each other and walking down to their respective department. A ballsy rev could probably even jump a head on their way to their department if they're quick enough.