![Image](http://i.imgur.com/rwVgyRy.png)
Why you ask? Because why not?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Could you make that image smaller please? I can still see vague detail.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
No matter what, the CMO always get absorbed by a Changeling.Neerti wrote:Spoiler:
Cipher3 wrote:So what's the northeast bit
Yeah I can see how if this was a new map that it would be unfamiliar to nuke ops at first. But over time a new map becomes an old map. I know that isn't really the best excuse to leave something the way it is. I can try to move the shuttle down a bit so you can easily see the cracked part of the 'roid that goes right into the center.TheWiznard wrote:To the north east is the labor camp mini-roid with a hidden gambler's den that gives prisoners a place to hide away.
OH MY GOD! You made multiple floors to a space station!? This changes EVERYTHING!
TO ARTYOM!Raven776 wrote:I remember that multiple floors thing. It's on Artyom Centcomm.
The place is pretty sweet and the events held there are fun. And there's a giant improbability drive in that top floor just off screen.
TheWiznard wrote: 10/3 e: also it's not like it's any easier for ops on the current asteroid; you start north east of the roid with no sense of direction, and the only way ops know where they are going is because the map has been the same for almost forever. Lately I've gotten back into map editing and I've moved the shuttle and abandoned stations around so that the shuttle appears to the south east next to mining tcomms (which is in it's own separate building a ways off from the main outpost. You just have to follow the tunnel to the center of the roid, just like on the current map which isn't that difficult to figure out.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Maybe I'll try to change the bits to the direct right of the station to the high drop rate and actually yeah that that sounds good I think I'll merge the bits on the direct right into a singular chunk and change it to high drop rate again w/ caves and stuffpaprika wrote:The asteroid 'safe' section (low droprate) should be smaller than the dangerous section if possible
Wait so why isn't this a thing? And we can do this ourselves with mapping? Was planning a Nostromo map but that would need several layers (Alien Isolation provides full map of ship and its interior!).
This creates only the illusion of multi-level ships, anything like atmos and bombs don't translate across it. Aside from those issues, yes it's very easy to set up.Phalanx300 wrote:Wait so why isn't this a thing? And we can do this ourselves with mapping? Was planning a Nostromo map but that would need several layers (Alien Isolation provides full map of ship and its interior!).
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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