INDUSTRISTATION [pick a name pls]

Mapping Ideas and Sprite Galleries

Moderators: MisterPerson, Code Maintainers

bother doing?

yes
37
93%
no
3
8%
 
Total votes : 40

User avatar
tacolizard
 
Joined: Wed Jul 06, 2016 11:39 pm
Location: the endless void
Byond Username: Tacolizard
Github Username: Tacolizard

Re: INDUSTRISTATION [pick a name pls]

Postby tacolizard » Tue Jun 27, 2017 3:00 pm #312628

also mabye you've said it somewhere else in this thread but what engine are you using?

Also what are the 'hypersleep pods'?



User avatar
Atlanta-Ned
In-Game Admin
 
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: INDUSTRISTATION [pick a name pls]

Postby Atlanta-Ned » Tue Jun 27, 2017 5:35 pm #312649

Anonmare wrote:Also are the radiators for the engine?


Christ I hope so. I hate that we have no concept of heat
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly

OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Tue Jun 27, 2017 10:38 pm #312752

tacolizard wrote:also mabye you've said it somewhere else in this thread but what engine are you using?

im not sure, probably TEG
Spoiler:
Image


Also what are the 'hypersleep pods'?

there's no arrival shuttle, the crew wakes up a couple of years into the future when the station is readily operational.

tacolizard wrote:are you gonna put in maint shafts on top of what you have laid out?

yes

Anonmare wrote:Also are the radiators for the engine?

yes
pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Wed Jun 28, 2017 3:49 am #312872

i revised the map some more
Image
pryce bax.
Image
Image

User avatar
FantasticFwoosh
Confined to the shed
 
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: INDUSTRISTATION [pick a name pls]

Postby FantasticFwoosh » Wed Jun 28, 2017 11:20 am #312948

This doesn't seem in the same format as other stations because there is no departures (or even just more than 2 escape pods), so really unless you pass it off to someone else like CM you can't really replicate a round here because of the stark difference in gameplay quality to the norm.

Either that or its enforced lowpop or something.


Spoiler:
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Wed Jun 28, 2017 7:13 pm #313069

fwoosh it's like you put the constructive criticism in bleach then put that into a blender

then throw the blender into an active volcano
pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sun Jul 02, 2017 8:38 am #313741

here's a non-ingame preview of some room, displaying support beams too

thingy idk about this

Image

beware of the fact that there is no lighting in this picture
pryce bax.
Image
Image

User avatar
FantasticFwoosh
Confined to the shed
 
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: INDUSTRISTATION [pick a name pls]

Postby FantasticFwoosh » Sun Jul 02, 2017 10:28 am #313749

Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.


Spoiler:
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sun Jul 02, 2017 11:38 am #313766

FantasticFwoosh wrote:Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.


the original one was bordered too but dont worry this is for offices only

also hey did someone order more corridor
Image
pryce bax.
Image
Image

User avatar
Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Byond Username: CrimsonVision

Re: INDUSTRISTATION [pick a name pls]

Postby Remie Richards » Sun Jul 02, 2017 12:05 pm #313773

The support beams don't work.
私は完璧

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sun Jul 02, 2017 12:41 pm #313779

Visually? The black color sure is jarring, but I'll make them thematically correct later, is their structure okay?
pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sun Jul 02, 2017 12:57 pm #313781

Image
here we go no support beam booms
pryce bax.
Image
Image

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: INDUSTRISTATION [pick a name pls]

Postby Anonmare » Sun Jul 02, 2017 1:33 pm #313786

I like it sans support beams. It's more clean and crisp
Image
Image
Image

User avatar
Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Byond Username: CrimsonVision

Re: INDUSTRISTATION [pick a name pls]

Postby Remie Richards » Sun Jul 02, 2017 5:53 pm #313807

Anonmare wrote:I like it sans support beams. It's more clean and crisp
私は完璧

User avatar
tacolizard
 
Joined: Wed Jul 06, 2016 11:39 pm
Location: the endless void
Byond Username: Tacolizard
Github Username: Tacolizard

Re: INDUSTRISTATION [pick a name pls]

Postby tacolizard » Sun Jul 02, 2017 7:06 pm #313814

Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

User avatar
FantasticFwoosh
Confined to the shed
 
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: INDUSTRISTATION [pick a name pls]

Postby FantasticFwoosh » Sun Jul 02, 2017 7:13 pm #313816

Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.


Spoiler:
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sun Jul 02, 2017 8:28 pm #313822

FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.

fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall

what
rather than on the actual tile per tile sprite

WHAT

tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.



yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle
pryce bax.
Image
Image

User avatar
FrozenGuy5
Github User
 
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: INDUSTRISTATION [pick a name pls]

Postby FrozenGuy5 » Sun Jul 02, 2017 8:57 pm #313824

walls look too white but yes i know it's supposed to be retro unless i don't like retro then my opinion is false
also the beams could be improved by literally just cutting half of the sprite, i could do it myself just to show an example but lazy :^)
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures

User avatar
tacolizard
 
Joined: Wed Jul 06, 2016 11:39 pm
Location: the endless void
Byond Username: Tacolizard
Github Username: Tacolizard

Re: INDUSTRISTATION [pick a name pls]

Postby tacolizard » Mon Jul 03, 2017 6:13 am #313861

bman wrote:
FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.

fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall

what
rather than on the actual tile per tile sprite

WHAT

tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.



yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle



Don't listen to fwoosh, he can only form coherent thoughts about 25% of the time.

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: INDUSTRISTATION [pick a name pls]

Postby John_Oxford » Tue Jul 04, 2017 3:03 am #313997

the bordered metallic floors kind of look like old walls

i got a feeling its going to fuck with some peoples eyes when they first come around to it, maybe changing the palette closer to the grey of the old floor tiles so its more familiar to peoples eyes?

not saying you need to put actual grid tiles but simply changing the color to the old scheme and then adding a different pattern would be nice

looks great tho
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Wed Jul 12, 2017 9:25 am #316290

Image comfy walls ignore the white base
pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Thu Jul 13, 2017 3:08 pm #316638

Image
1 or 2
pryce bax.
Image
Image

User avatar
FantasticFwoosh
Confined to the shed
 
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: INDUSTRISTATION [pick a name pls]

Postby FantasticFwoosh » Thu Jul 13, 2017 3:46 pm #316642

Two, the first draws the eyes to the corners too much making you miss content on the middle of the wall.


Spoiler:
Image
Image

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: INDUSTRISTATION [pick a name pls]

Postby Gun Hog » Fri Jul 14, 2017 5:35 am #316752

Are you an eye doctor? One.

User avatar
JStheguy
 
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: INDUSTRISTATION [pick a name pls]

Postby JStheguy » Fri Jul 14, 2017 5:54 am #316754

Two, they both are suffering somewhat from the constraints of the perspective, but number one is far more glaring than number two.

User avatar
tacolizard
 
Joined: Wed Jul 06, 2016 11:39 pm
Location: the endless void
Byond Username: Tacolizard
Github Username: Tacolizard

Re: INDUSTRISTATION [pick a name pls]

Postby tacolizard » Fri Jul 14, 2017 7:12 am #316757

One. two has no character, it just looks bland

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Fri Jul 14, 2017 7:34 am #316759

what do u mean no character
pryce bax.
Image
Image

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: INDUSTRISTATION [pick a name pls]

Postby Armhulen » Fri Jul 14, 2017 7:38 am #316760

two or bust
Go to bed bro, she's not thinking about you.

User avatar
PKPenguin321
In-Game Game Master
 
Joined: Tue Jul 01, 2014 7:02 pm
Location: U S A, U S A, U S A
Byond Username: PKPenguin321
Github Username: PKPenguin321

Re: INDUSTRISTATION [pick a name pls]

Postby PKPenguin321 » Wed Jul 19, 2017 10:11 pm #318475

Two, one draws too much attention to the bright outline and because of the outline the rest of the sprite looks squished
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

User avatar
FrozenGuy5
Github User
 
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: INDUSTRISTATION [pick a name pls]

Postby FrozenGuy5 » Fri Oct 06, 2017 9:35 pm #344474

beeeeeeeemAAAAAAAAAAAAAAAAAAAAAAAN indrustistation when, fug.
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures

User avatar
naltronix
 
Joined: Wed Aug 02, 2017 9:33 pm
Location: inside of a singularity, send help
Byond Username: Naltronix

Re: INDUSTRISTATION [pick a name pls]

Postby naltronix » Sat Oct 07, 2017 8:15 am #344585

nice necropost faggot
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sat Oct 07, 2017 8:31 am #344587

sorry friends i've had a run in with real life and this project is stalled definitely, ill only be able to work on small potatoes until then

it's kill until i necromance it
pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Fri Jun 08, 2018 2:29 pm #416662

i will resume work on industristation effective immediately
pryce bax.
Image
Image

User avatar
FrozenGuy5
Github User
 
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: INDUSTRISTATION [pick a name pls]

Postby FrozenGuy5 » Fri Jun 08, 2018 4:37 pm #416706

i did this Image
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Tue Jun 12, 2018 8:43 pm #417705

Image
tested some medical flooring but they were a bit too bright and shiny, will change later
Image
pryce bax.
Image
Image

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: INDUSTRISTATION [pick a name pls]

Postby Anonmare » Tue Jun 12, 2018 9:17 pm #417718

Looks really glossy and kinda like glass
Image
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Tue Jun 12, 2018 9:31 pm #417725

Anonmare wrote:Looks really glossy and kinda like glass

yeah it's meant to be glassy, easy-to-clean sterile medical floor

better look at airlocks
Image
pryce bax.
Image
Image

User avatar
Farquaar
 
Joined: Sat Apr 07, 2018 7:20 am
Location: Somewhere north of Hogtown
Byond Username: Farquaar

Re: INDUSTRISTATION [pick a name pls]

Postby Farquaar » Wed Jun 13, 2018 10:42 pm #417967

Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Thu Jun 14, 2018 7:58 am #418066

Farquaar wrote:Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation


btw, it doesnt need to follow the [object]station scheme, you got bay out there with SEV Torch, CM with weyland-yutani and sulaco or whatever ships, cool names and we're here going stationstation
pryce bax.
Image
Image

User avatar
FrozenGuy5
Github User
 
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: INDUSTRISTATION [pick a name pls]

Postby FrozenGuy5 » Thu Jun 14, 2018 8:51 am #418074

i like the name industristation
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sat Jun 16, 2018 9:12 pm #418568

pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Wed Jun 20, 2018 5:57 am #419504

Image
ignore the apc for now it's only there so the lights can work
pryce bax.
Image
Image

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: INDUSTRISTATION [pick a name pls]

Postby Gun Hog » Wed Jun 20, 2018 1:41 pm #419567

That is looking really nice!!

User avatar
Farquaar
 
Joined: Sat Apr 07, 2018 7:20 am
Location: Somewhere north of Hogtown
Byond Username: Farquaar

Re: INDUSTRISTATION [pick a name pls]

Postby Farquaar » Thu Jun 21, 2018 4:55 am #419773

bman wrote:Image
ignore the apc for now it's only there so the lights can work


Looking gorgeous so far. But yeah, it all hinges on the wall-mounts.

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Fri Jun 22, 2018 3:26 am #419954

pryce bax.
Image
Image

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: INDUSTRISTATION [pick a name pls]

Postby bman » Sat Jun 23, 2018 6:12 am #420163

Image
pryce bax.
Image
Image

PostThis post was deleted by Farquaar on Sun Jul 22, 2018 1:59 am.
Reason: Could have checked the discord

Previous

Return to Spriting and Mapping

Who is online

Users browsing this forum: No registered users