General wiki stuff
-
- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
General wiki stuff
Stuff on the wiki out of date? False info or missing completely? Some shit guide way too wordy and confusing?
Tell it here and it'll be fixed.
If you wish to help instead, this To-do list tries to summarize this whole thread and shows where help is needed.
Tell it here and it'll be fixed.
If you wish to help instead, this To-do list tries to summarize this whole thread and shows where help is needed.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Wiki bitching
I'll start, things I've noticed that need some help:
- Hardsuits don't have separate helmets anymore, all separate helmet pics etc need removing
- Mech maintenance info & steps to Robotics Guide
- Table construction steps have changed, needs updating
- Backup SMES location needs adding
- UI warning and status icons (health, pressure, temperature etc.) have changed, needs updating on the tutorial page
- http://tgstation13.org/wiki/NTSL_Script ... for_the_AI is this script completely void nowadays or should it be mentioned on the AI guide?
- Go through all items on the Guide to Research lists and check that there's at least some info on every item there (also I'm pretty sure the lists need updating because new items have been added since it was updated, like defib and such)
- Engineer loadout pics are outdated as fuck
- Particle Accelerator looks different nowadays, ParticleAccelerator.gif needs updating
- Coin mint was added to Mining Station, needs to be mentioned somewhere + pic would be nice
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Wiki bitching
I have no idea where all the outdated information is, but some of the recipes that uses the old chems are still on the wiki.
https://tgstation13.org/wiki/Guide_to_food_and_drinks for example...
Doctor's Delight recipe does not include the required Omnizine. Needs to be added.
The Neurotoxin drink now requires Morphine instead of Sleep Toxin.
Vegetable Pizza no longer contains 12 Imidazoline. Needs updating to Oculine.
Nettle Soup no longer contains Tricord. Needs updating to Omnizine.
Mystery Soup probably requires the same changes as above.
... I think you get my point. Many of the recipes need updating to the new chems.
https://tgstation13.org/wiki/Guide_to_plants Has the same problem. All the contents of the plants still lists the old chems.
https://tgstation13.org/wiki/Guide_to_h ... #Chemicals Lists Anti-tox and Cryoxadone. I think Cryoxadone is still fine, but Anti-Tox was removed. No idea if Charcoal can heal plants. Ask Goofball?
https://tgstation13.org/wiki/Supply_crates The "Medical Supplies Crate" is wrong. It contains:
x2 antitoxin bottle(Charcoal)
x2 epinephrine bottle
x6 morphine bottle
x2 toxin bottle
x2 large beaker
medical gauze
box of beakers
box of syringes
body bags
https://tgstation13.org/wiki/Guide_to_food_and_drinks for example...
Doctor's Delight recipe does not include the required Omnizine. Needs to be added.
The Neurotoxin drink now requires Morphine instead of Sleep Toxin.
Vegetable Pizza no longer contains 12 Imidazoline. Needs updating to Oculine.
Nettle Soup no longer contains Tricord. Needs updating to Omnizine.
Mystery Soup probably requires the same changes as above.
... I think you get my point. Many of the recipes need updating to the new chems.
https://tgstation13.org/wiki/Guide_to_plants Has the same problem. All the contents of the plants still lists the old chems.
https://tgstation13.org/wiki/Guide_to_h ... #Chemicals Lists Anti-tox and Cryoxadone. I think Cryoxadone is still fine, but Anti-Tox was removed. No idea if Charcoal can heal plants. Ask Goofball?
https://tgstation13.org/wiki/Supply_crates The "Medical Supplies Crate" is wrong. It contains:
x2 antitoxin bottle(Charcoal)
x2 epinephrine bottle
x6 morphine bottle
x2 toxin bottle
x2 large beaker
medical gauze
box of beakers
box of syringes
body bags
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: Wiki bitching
Here is what I am working on:
Guide_to_chemistry
Right now the thing that bug me the most of the wiki is the Guide_to_chemistry.
It is out of date, doesn't have enough information. Isn't sorted correctly. The list goes on.
Chemistry may be changing more here seen too. So This will be an ongoing problem for a while.
Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake, so I haven't touched it yet.
But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying.
Iamgoofball made a thread on the forum with some more suggestions for this page. See: https://tgstation13.org/phpBB/viewtopic.php?f=45&t=2876
Guide_to_medicine
I have been updating the Guide_to_medicine with the new chemicals the best I could, but there are still a lot to do on it, even more so as I don't know much about the harmful chemicals.
Need to add more about the overdose mechanic and the addiction mechanic.
I got a list of all the chemicals that could overdose and just tossed them on there for now, but they need to be listed better.
End note:
Maybe I should code a little test script to data mine all the chemicals that are in the game.
I kinda already have a framework for it with #7588 that I am working on.
Guide_to_chemistry
Right now the thing that bug me the most of the wiki is the Guide_to_chemistry.
It is out of date, doesn't have enough information. Isn't sorted correctly. The list goes on.
Chemistry may be changing more here seen too. So This will be an ongoing problem for a while.
Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake, so I haven't touched it yet.
But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying.
Iamgoofball made a thread on the forum with some more suggestions for this page. See: https://tgstation13.org/phpBB/viewtopic.php?f=45&t=2876
Guide_to_medicine
I have been updating the Guide_to_medicine with the new chemicals the best I could, but there are still a lot to do on it, even more so as I don't know much about the harmful chemicals.
Need to add more about the overdose mechanic and the addiction mechanic.
I got a list of all the chemicals that could overdose and just tossed them on there for now, but they need to be listed better.
End note:
Maybe I should code a little test script to data mine all the chemicals that are in the game.
I kinda already have a framework for it with #7588 that I am working on.
Last edited by Deantwo on Tue Feb 10, 2015 2:38 pm, edited 1 time in total.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Wiki bitching
The two new changeling abilities have been added to the changeling page.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Wiki bitching
Sorry I must've missed it! I'll update it to the official guide, I'm just worried that it's a little more outdated than the current chemistry guide, but not much.Deantwo wrote:Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake, so I haven't touched it yet.
But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: Wiki bitching
I'll look at it and update it.kosmos wrote:Sorry I must've missed it! I'll update it to the official guide, I'm just worried that it's a little more outdated than the current chemistry guide, but not much.Deantwo wrote:Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake, so I haven't touched it yet.
But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying.
Also, I don't really like the whole "span text" thing. You can't actually see that it is a reagent that you have to create unless you randomly leave your cursor on it. So yeah I had been removing it and replacing it with links to the reagent instead. Maybe we need something 3rd?
At least if the "span text" also colored it? (Or I guess you did this already?)
But also, it is really annoying to look at when your editing the page, having span classes everywhere.
Mostly this all breaks and become useless when you have a reagent in your "span text" that also requires to be made.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: Wiki bitching
Blood work, there needs to be a clearer more consistent guide to it. Its now a pretty important section and there's barely anything on it.
Some icons/images for it would also be useful to make it clearer.
Some icons/images for it would also be useful to make it clearer.
Whatever
Spoiler:
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Wiki bitching
That's a very good point. Let's get rid of them, [[#reagent|reagent]] works perfect in that scenario.Deantwo wrote:Mostly this all breaks and become useless when you have a reagent in your "span text" that also requires to be made.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: General wiki stuff
The Guide to Awesome Miscellaneous Stuff has been divided into the job-pages. This means that some job pages, but especially the Chemist -job page is now full of super-out-of-date tips. If no one updates it in a week or so I'm taking it as a hint that nobody fucking cares and I'll just remove the tips.
I'd really appreciate it if people could check their favorite jobs' tips (located in the end of every job page) and just remove the things that don't work anymore.
Also, I've no clue what to do with the interface, robustness and other tips that are left on the Guide to Awesome Stuff page. Any ideas?
I'd really appreciate it if people could check their favorite jobs' tips (located in the end of every job page) and just remove the things that don't work anymore.
Also, I've no clue what to do with the interface, robustness and other tips that are left on the Guide to Awesome Stuff page. Any ideas?
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: General wiki stuff
I did notice this.kosmos wrote:especially the Chemist -job page is now full of super-out-of-date tips.
Haven't had the time to be around much though. ^^;
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: General wiki stuff
The guide to food and drink is missing the following recipes:
Corned beef, Chococoin, Chocoorange, Chococornet
Corned beef, Chococoin, Chocoorange, Chococornet
I'm a tgstation coding maintainer janitor
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: General wiki stuff
I can do this but I also started a real job so I have less time to dick around on the spessmen wiki, it doesn't mean I don't carekosmos wrote:The Guide to Awesome Miscellaneous Stuff has been divided into the job-pages. This means that some job pages, but especially the Chemist -job page is now full of super-out-of-date tips. If no one updates it in a week or so I'm taking it as a hint that nobody fucking cares and I'll just remove the tips.
I'd really appreciate it if people could check their favorite jobs' tips (located in the end of every job page) and just remove the things that don't work anymore.
Also, I've no clue what to do with the interface, robustness and other tips that are left on the Guide to Awesome Stuff page. Any ideas?
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: General wiki stuff
https://tgstation13.org/wiki/Shaft_Miner
Needs updating with changes to resonator and accelerator upgrades, as also some other details.
Needs updating with changes to resonator and accelerator upgrades, as also some other details.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: General wiki stuff
https://tgstation13.org/wiki/Honkmother finally exists now.
- Xerux
- Joined: Fri Apr 18, 2014 5:26 am
- Byond Username: Xerux
Re: General wiki stuff
The chemical inacusiate has no entry on the chemistry guide, it heals all deafness with only 1 unit. It's made with water, carbon and charcoal. 1 unit of each results in 2 of inacusiate.
Code: Select all
/datum/chemical_reaction/inacusiate
name = "inacusiate"
id = "inacusiate"
result = "inacusiate"
required_reagents = list("water" = 1, "carbon" = 1, "charcoal" = 1)
result_amount = 2
datum/reagent/inacusiate
name = "Inacusiate"
id = "inacusiate"
description = "Heals ear damage."
reagent_state = LIQUID
color = "#6600FF" // rgb: 100, 165, 255
datum/reagent/inacusiate/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.ear_damage = 0
M.ear_deaf = 0
..()
return
Spoiler:
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: General wiki stuff
I updated the guide to food and drinks with the newly added recipes, it's still missing the sprites and reagent amounts.
I'm a tgstation coding maintainer janitor
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: General wiki stuff
Wiki frontpage still claims that anon is hosting us.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: General wiki stuff
I've undertaken a project to add sections for relevant code changes to articles where possible. It seems like a good idea.
Thus far, only Abductor and Shadowling have said sections because they're relatively new and easy to track.
EDIT: Oh god I went on a rampage
Thus far, only Abductor and Shadowling have said sections because they're relatively new and easy to track.
EDIT: Oh god I went on a rampage
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: General wiki stuff
I removed the "Revenant" Job from the jobs page as its not a completed game mode yet and its not even in round rotation.
And people keep asking about it. It's find to have a wikipage (like abductors) but dont put it on that page unless its actually in rotation/properly finished.
And people keep asking about it. It's find to have a wikipage (like abductors) but dont put it on that page unless its actually in rotation/properly finished.
Whatever
Spoiler:
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: General wiki stuff
The Head of Security page is getting slowly more okay
plplplplp WOOOOooo hahahhaha
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: General wiki stuff
It would be super super awesome if someone with the necessary access could force images on the wiki to render pixelated. As it currently stands, pixel art that gets scaled up is anti-aliased and gets all blurry. It looks horrible!
The property is documented here on the MDN.
The property is documented here on the MDN.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: General wiki stuff
Ya, I can look at doing that.
edit: Done.
https://tgstation13.org/wiki/File:Wood_Tile.png
before:
after:
edit: Done.
https://tgstation13.org/wiki/File:Wood_Tile.png
before:
after:
Code: Select all
img {
image-rendering: -moz-crisp-edges;/*firefox doesn't have pixelated yet, but their crisp edges does the same thing*/
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;/*ie's non standard version*/
}
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: General wiki stuff
Baller. Thanks MSO!
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: General wiki stuff
The autolathe guide says it can make a 'Shotgun shell' and a 'beanbag shell' automatically, and a '12 gauge shell' and 'shotgun dart' when hacked. All of these items link to the guide to combat. Actually, no they don't, they link to a redirect page to the guide to combat, which is literally a page with a link to that guide.
The guide to combat shows four shotgun shells in its picture, and then lists six shell types: buckshot, slugs, beanbag, blank, dart, and incendiary. Also 'stun'. Is that a seventh shell? Which of these shells is the 'shotgun shell'? Which of them is the '12 gauge shell'? Dart and beanbag are easy enough to understand in the autolathe guide, but not that. How do I get the other types of shotgun shell? Can someone clarify what the various shotgun types in the guide to combat start off being loaded with?
And then in the 'improvised shotgun' section in the 'makeshift weapons' guide it mentions technological shells from the protolathe. What can I do with those?
Shotguns have the potential to be some of the most robust and most common guns on the station, but the wiki info on the shells is very lacking. I don't know quite what shells I can make with the autolathe and I don't know how to get the ones I can't autolathe. Can someone update this section and rename the autolathe ones to actually describe their function on the wiki? And add all the shotgun cartridge types to the combat guide, with colours if possible?
The guide to combat shows four shotgun shells in its picture, and then lists six shell types: buckshot, slugs, beanbag, blank, dart, and incendiary. Also 'stun'. Is that a seventh shell? Which of these shells is the 'shotgun shell'? Which of them is the '12 gauge shell'? Dart and beanbag are easy enough to understand in the autolathe guide, but not that. How do I get the other types of shotgun shell? Can someone clarify what the various shotgun types in the guide to combat start off being loaded with?
And then in the 'improvised shotgun' section in the 'makeshift weapons' guide it mentions technological shells from the protolathe. What can I do with those?
Shotguns have the potential to be some of the most robust and most common guns on the station, but the wiki info on the shells is very lacking. I don't know quite what shells I can make with the autolathe and I don't know how to get the ones I can't autolathe. Can someone update this section and rename the autolathe ones to actually describe their function on the wiki? And add all the shotgun cartridge types to the combat guide, with colours if possible?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: General wiki stuff
All right.
Shotgun shells general.
All shotgun shells are 12-gauge.
Beanbag: Does stamina and pitiful Brute. Bartender's and riot shotgun standard ammo.
Buckshot: Spreads out over distance, not very robust.
Slug: Does 60 brute.
Incendiary: Lights target on fire.
Dart: Injects reagents into target and does a bit of brute.
Improvised Shell: Does fuckall for damage and may or may not blow up in your face if upgraded.
Stun Shell: Research-only, fires a taser electrode (that dissipates after a bit, THANKS PAPRIKA.)
Tech Shell: Research-only, can be turned into the following:
Dragon's Breath: Bastard lovechild of Buckshot and Incendiary, a wide spread of fire and ouch. Not very effective, though, because enemies can usually robust you before they feel the burn.
EMP Shell: Generates EMP on hit. What did you think?
Laser Shell: Fires a laser blast that deals Burn instead of Brute.
Frag-12: Explodes on impact.
Meteor Shot: Knocks doors out of the path and hurts like a mother.
Pulse Slug: Fires a 60-burn pulse blast. A scientist with a combat shotgun (or with much luck, a salvaged Bulldog) and pulse slugs is a xenomorph's second-worst nightmare.
Shotgun shells general.
All shotgun shells are 12-gauge.
Beanbag: Does stamina and pitiful Brute. Bartender's and riot shotgun standard ammo.
Buckshot: Spreads out over distance, not very robust.
Slug: Does 60 brute.
Incendiary: Lights target on fire.
Dart: Injects reagents into target and does a bit of brute.
Improvised Shell: Does fuckall for damage and may or may not blow up in your face if upgraded.
Stun Shell: Research-only, fires a taser electrode (that dissipates after a bit, THANKS PAPRIKA.)
Tech Shell: Research-only, can be turned into the following:
Dragon's Breath: Bastard lovechild of Buckshot and Incendiary, a wide spread of fire and ouch. Not very effective, though, because enemies can usually robust you before they feel the burn.
EMP Shell: Generates EMP on hit. What did you think?
Laser Shell: Fires a laser blast that deals Burn instead of Brute.
Frag-12: Explodes on impact.
Meteor Shot: Knocks doors out of the path and hurts like a mother.
Pulse Slug: Fires a 60-burn pulse blast. A scientist with a combat shotgun (or with much luck, a salvaged Bulldog) and pulse slugs is a xenomorph's second-worst nightmare.
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: General wiki stuff
Okay, fantastic. How do you make them all then? I know some are in research, and some are in the autolathe, but which ones appear if I hack an autolathe and which can I not make in any way like this and have to get from some other source. Can I order them in cargo? That sort of thing I'd love to know.DemonFiren wrote:All right.
Shotgun shells general.
All shotgun shells are 12-gauge.
Beanbag: Does stamina and pitiful Brute. Bartender's and riot shotgun standard ammo.
Buckshot: Spreads out over distance, not very robust.
Slug: Does 60 brute.
Incendiary: Lights target on fire.
Dart: Injects reagents into target and does a bit of brute.
Improvised Shell: Does fuckall for damage and may or may not blow up in your face if upgraded.
Stun Shell: Research-only, fires a taser electrode (that dissipates after a bit, THANKS PAPRIKA.)
Tech Shell: Research-only, can be turned into the following:
Dragon's Breath: Bastard lovechild of Buckshot and Incendiary, a wide spread of fire and ouch. Not very effective, though, because enemies can usually robust you before they feel the burn.
EMP Shell: Generates EMP on hit. What did you think?
Laser Shell: Fires a laser blast that deals Burn instead of Brute.
Frag-12: Explodes on impact.
Meteor Shot: Knocks doors out of the path and hurts like a mother.
Pulse Slug: Fires a 60-burn pulse blast. A scientist with a combat shotgun (or with much luck, a salvaged Bulldog) and pulse slugs is a xenomorph's second-worst nightmare.
On an entirely unrelated note, how do I remove an embedded item from a corpse? I'd really, really like to know having lost all my throwing stars to this before now.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: General wiki stuff
You cannot order any shells in cargo, unless you order a combat shotgun crate - the shotguns come loaded with buckshot. Remember: shitty.
As for how to make them, I'll go code-dive for the tablecrafting recipes and research levels later, but a hacked autolathe gets you all of the first batch. Which require a hacking and which do not is easily determined by looking at an unhacked autolathe (It's the beanbags.)
As for how to make them, I'll go code-dive for the tablecrafting recipes and research levels later, but a hacked autolathe gets you all of the first batch. Which require a hacking and which do not is easily determined by looking at an unhacked autolathe (It's the beanbags.)
- Jordie0608
- Site Admin
- Joined: Tue Apr 15, 2014 1:33 pm
- Byond Username: Jordie0608
- Github Username: Jordie0608
- Location: Spiderland, Australia
Re: General wiki stuff
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: General wiki stuff
Is it just me or do most of the job personal pictures look really weird and off? The only one's that look reasonable are the one's I took at 64x64 pixels while anything that's 32x32 or less looks bad.
Look at any job like Captain or the Chef and compare that to the Emergency Response Team or the Human image on the job page. If its just me then that's all right then.
Look at any job like Captain or the Chef and compare that to the Emergency Response Team or the Human image on the job page. If its just me then that's all right then.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: General wiki stuff
Wiki says in basic construction I can build a camera assembly with metal, needs autolathe.
https://tgstation13.org/wiki/Guide_to_c ... ity_Camera
https://tgstation13.org/wiki/Guide_to_c ... ity_Camera
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
-
- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
Re: General wiki stuff
Looking at the page "![[File:scientist_generic.png|50px|link=Scientist]]<br>[[Scientist]]" Pretty sure the 50px is scaling up to 50 pixels which is a bad scale up.Steelpoint wrote:Is it just me or do most of the job personal pictures look really weird and off? The only one's that look reasonable are the one's I took at 64x64 pixels while anything that's 32x32 or less looks bad.
Look at any job like Captain or the Chef and compare that to the Emergency Response Team or the Human image on the job page. If its just me then that's all right then.
Edit: Yeah changing it to 64 looks much better.
I'll do that real quick.
Hey.
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- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: General wiki stuff
On the Guide to Hydroponics it says that you can order extra hydroponics trays from cargo if you need them - this isn't true.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: General wiki stuff
Mention, instead, that Sci can build them for you. Ask nicely, and they'll upgrade, too!newfren wrote:On the Guide to Hydroponics it says that you can order extra hydroponics trays from cargo if you need them - this isn't true.
Actually, I might hypothetically possibly write this once I've ascended to full awakeitude.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: General wiki stuff
Shaft Miner needs a serious update, lots of wrong information there about rewards, as well as some stuff in gear and mobs that needs to be updated.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: General wiki stuff
This guide to power is from the Yogstation wiki, I don't know enough about their setup to know how much is inaccurate to tgstation but it seems in depth and something that would be useful for us to have given the number of power fuckery that goes on these days: http://wiki.yogstation.net/index.php?ti ... e_to_Power
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: General wiki stuff
I changed the camera assembly guide to match what it now is (autholathe made), I'm not sure what else needs to change, but its a start.
https://tgstation13.org/wiki/Guide_to_c ... ity_Camera
Lemme know if that seems ok.
https://tgstation13.org/wiki/Guide_to_c ... ity_Camera
Lemme know if that seems ok.
Whatever
Spoiler:
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- Joined: Sat Apr 19, 2014 2:45 pm
- Byond Username: Perakp
Re: General wiki stuff
There is no information on heart attacks, what causes them and how to stop them from killing you?
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: General wiki stuff
I think the only way to cause them is using an emagged defibrillator.
Since that'll leave your heart fibrillating the best way to cure one is probably a normal defibrillator.
Since that'll leave your heart fibrillating the best way to cure one is probably a normal defibrillator.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: General wiki stuff
initropidrilRicotez wrote:I think the only way to cause them is using an emagged defibrillator.
Since that'll leave your heart fibrillating the best way to cure one is probably a normal defibrillator.
plplplplp WOOOOooo hahahhaha
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: General wiki stuff
The cult page is now completely updated to reflect the latest changes.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: General wiki stuff
I've gone through and updated some of the contribution guides. All of the documentation links in the two code guides ("Understanding SS13 code" and "ss13 code for experienced programmers") still point to no-longer-working Byond documentation.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- DNS
- Joined: Mon Dec 29, 2014 1:20 pm
- Byond Username: DarkNightSin
Re: General wiki stuff
Rice is not listed in the hydroponics section under wheat mutations.
I draw things and use twitter.
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