turn off donut for being a griefing map
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
turn off donut for being a griefing map
no one likes it even ironically
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: turn off donut for being a griefing map
Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?
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- In Game PermaBanned
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- Byond Username: ATHATH
Re: turn off donut for being a griefing map
He's right, though.cedarbridge wrote:Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: turn off donut for being a griefing map
thank you for your feedback ill be sure to address it in a later pr
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- Code Maintainer
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- Byond Username: Kryson
Re: turn off donut for being a griefing map
I actually like donut.
Remove box instead
Remove box instead
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: turn off donut for being a griefing map
The overall design of it is bad and I don’t think any changes can fix it. The main problem I have with it is the fact that there is just one direction to go in. Imagine if you took the circle and pulled it into a line. The entire station would just be a straight line with departments above and below it. Let’s say you arrive on the station. You can go left or right. Those will be your choices for where to move to for the entire round. There’s dorms but that’s the only deviation on the whole station. Maint is poorly designed and is also just a bunch of straight lines. There is like a single abandoned room in maint, and then for some reason you have things like escape pods and the gateway and disposals locked away in maint. Speaking of disposals, last time I played it if you got tossed down disposals with no access out you had to just sit there and wait for someone to come get you because it doesn’t stop in cargo first like every other map.
So to sum it up - awful hallway design, awful maint design, rooms stuffed into maint for no reason. All of this combined resulted in a bad station that few people like and is immediately met with complaints whenever the round begins.
Donutstation is the admin equivalent of buying Hi, Daniel
So to sum it up - awful hallway design, awful maint design, rooms stuffed into maint for no reason. All of this combined resulted in a bad station that few people like and is immediately met with complaints whenever the round begins.
Donutstation is the admin equivalent of buying Hi, Daniel
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- Malkraz
- Joined: Thu Aug 23, 2018 3:20 am
- Byond Username: Malkraz
Re: turn off donut for being a griefing map
DonutStation: At least it's not Omega!
wesoda24: malkrax you're a loser because your forum signature is people talking about you
- lmwevil
- Joined: Sun Mar 01, 2015 3:09 pm
- Byond Username: Lmwevil
Re: turn off donut for being a griefing map
it needs more singulos
- Rustledjimm
- Joined: Tue Feb 14, 2017 9:07 pm
- Byond Username: Rustledjimm
Re: turn off donut for being a griefing map
Donut station is a piece of history and art leave it alone.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
Will Baker
Suzu Suzaku
TBC
Personal Ban Length Record: 2.1024e+006 minutes
Will Baker
Suzu Suzaku
TBC
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: turn off donut for being a griefing map
I actually dont mind donut now that is running the SM and not the singularity. That was my only issue with it.
- knacker48
- Joined: Fri Mar 29, 2019 11:49 pm
- Byond Username: Knacker48
Re: turn off donut for being a griefing map
I just like the abandoned crates in maint. I got a katana last time
- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: turn off donut for being a griefing map
The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: turn off donut for being a griefing map
I probably woudn't of remade the map if /tg/ didn't support diagonal movement for that reason, since otherwise moving around the hall would of been way too clunky. The circular design does lead to some weird layouts on a square grid but I figured it'd also bring an interesting change of pace to current maps which are mostly just an assortment of squares.zxaber wrote:The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.
Spoiler:
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: turn off donut for being a griefing map
Exploding the supermatter in any decent way still obliterates the entire station.
Maint is still kind of bad and confusing. I often get lost in maint and doors out of it feel rare. On top of that, rooms feel rare and it's mostly one-wide outcroppings with nothing interesting. Are there even fire closets in maint?
There's some other quirky stuff like the vault having turrets and vital loot (AI cards) for no particular reason and the AI sat being bad in general.
There's also a feedback thread but.... The SM still destroying the station being pretty much a given is one of the main good reasons to remove it.
Maint is still kind of bad and confusing. I often get lost in maint and doors out of it feel rare. On top of that, rooms feel rare and it's mostly one-wide outcroppings with nothing interesting. Are there even fire closets in maint?
There's some other quirky stuff like the vault having turrets and vital loot (AI cards) for no particular reason and the AI sat being bad in general.
There's also a feedback thread but.... The SM still destroying the station being pretty much a given is one of the main good reasons to remove it.
- Rustledjimm
- Joined: Tue Feb 14, 2017 9:07 pm
- Byond Username: Rustledjimm
Re: turn off donut for being a griefing map
Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.
Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
Will Baker
Suzu Suzaku
TBC
Personal Ban Length Record: 2.1024e+006 minutes
Will Baker
Suzu Suzaku
TBC
Spoiler:
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: turn off donut for being a griefing map
Engine delamination is usually a shuttle call anyway so I don't see the issue with it exploding actually being a threat to more than just the Engineering department.
I will look into the AI sat though, not a fan of it myself anyway.
I will look into the AI sat though, not a fan of it myself anyway.
Spoiler:
- Electronics
- Github User
- Joined: Fri Sep 19, 2014 4:49 pm
- Byond Username: Electronics111
- Github Username: Electronics
Re: turn off donut for being a griefing map
Maybe we need the engine ejection system again...Rustledjimm wrote:Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.
Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
- oranges
- Code Maintainer
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- Byond Username: Optimumtact
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Re: turn off donut for being a griefing map
>Exploding the giant bomb destroys the station
Yes it will do that on every map
>Maint is confusing
This is true of any new map you have to learn the layout of
>you only have one direction
?How is this a complaint
There's nothing here even remotely actionable
Yes it will do that on every map
>Maint is confusing
This is true of any new map you have to learn the layout of
>you only have one direction
?How is this a complaint
There's nothing here even remotely actionable
- Cobby
- Code Maintainer
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- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: turn off donut for being a griefing map
why is this not closed?
If you can't even be arsed to come up with examples as to why you dislike it then I don't see why this thread even needs to be entertained.
If you can't even be arsed to come up with examples as to why you dislike it then I don't see why this thread even needs to be entertained.
Voted best trap in /tg/ 2014-current
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: turn off donut for being a griefing map
I've opted to lock and close the discussion. You're welcome to give feedback on maps in their respective threads on the forums, or contribute to them directly if you'd like to help improve them.
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