Re: wizards
- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
- Byond Username: Tarchonvaagh
Re: wizards
This is my attempt at a "not shit" thread.
Wizard has gained a lot of hatred over the years, and now it's nothing more than a murderbone role, as friendly(ew) or gimmicky wizards either get validhunted, or... don't exist at all. Let's discuss the current state and possible future of this antag. Here are some suggestions:
Wizard has gained a lot of hatred over the years, and now it's nothing more than a murderbone role, as friendly(ew) or gimmicky wizards either get validhunted, or... don't exist at all. Let's discuss the current state and possible future of this antag. Here are some suggestions:
- Attachments
-
- Wiz.mp3 (online-audio-converter.com).mp3
- (211.88 KiB) Downloaded 75 times
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: wizards
Disabling in config seems like the best method so admins can still do events with it or the individual spells. Maybe even incorporate some of the tamer spells into other modes
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: wizards
The "hatred" of wizard has very often been a overstated forum thing vs popularity in in-game polls, so you're gonna have a hard time convincing the headmins that now is the Time to remove Wizard
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: wizards
Just make a poll in game
- Horza
- Joined: Fri Jan 11, 2019 9:43 pm
- Byond Username: HorzBor
Re: Re: wizards
Just remove summon guns/summon events/body-mind-face-swaps, don't make the round end immediately on wiz death before a certain point into the round (or at all), and nobody would have any problems with wizzes. The only salt I've ever seen from wiz rounds have been due to these things, especially events and swaps.
Spürdo spädre sbrölölö :DDDDD
- nianjiilical
- In-Game Admin
- Joined: Sun Sep 29, 2019 2:30 am
- Byond Username: Nianjiilical
Re: Re: wizards
literally thisHorza wrote:Just remove summon guns/summon events/body-mind-face-swaps, don't make the round end immediately on wiz death before a certain point into the round (or at all), and nobody would have any problems with wizzes. The only salt I've ever seen from wiz rounds have been due to these things, especially events and swaps.
im going to be very salty if wiz gets removed/disabled without at least a test merge of a pr that stops rounds from ending when wizards die
hell if people think its too boring like that just make wizard death raise the chances of side antags spawning for the rest of the round
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
Spoiler:
-
- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Re: wizards
replacing the events that nobody likes like name swap, mind swap, race swap with something more RPG style (maybe some cool ghost roles that fight against/for crew would fix summon events
make summon magic/guns/braincancer timed to end after 10 min and delete all guns
and maybe adding less deadly and more annoying to deal/fun spells so wiz are more likely to buy summon a 9x9 square of banana peels over fireball+blink+rod+traps+jaunt cancer combo
rest is fixed by dynamic on all servers ?
oh right there is antag freeze for the whole year so we cant fix shit about antags
make summon magic/guns/braincancer timed to end after 10 min and delete all guns
and maybe adding less deadly and more annoying to deal/fun spells so wiz are more likely to buy summon a 9x9 square of banana peels over fireball+blink+rod+traps+jaunt cancer combo
rest is fixed by dynamic on all servers ?
oh right there is antag freeze for the whole year so we cant fix shit about antags
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Re: wizards
the antag freeze ended like yesterday
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Re: wizards
Part of me thinks Wizard would make a great midround neutral/hostile antag like the space ninja is.
It would be interesting for wizards to get "protect" objectives, or other such not directly hostile objectives. I mean, space wizards are supposed to be crazy, so it makes sense for them to want to protect some joe schmo or help someone if some silly divination says they will gain something if they do.
This would also give wizard a place on the RP server.
It would be interesting for wizards to get "protect" objectives, or other such not directly hostile objectives. I mean, space wizards are supposed to be crazy, so it makes sense for them to want to protect some joe schmo or help someone if some silly divination says they will gain something if they do.
This would also give wizard a place on the RP server.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: wizards
Making the round not end on wizard death would fix most of the problems with wizard. Seeing the station try to function post wizard fuckery could be fun.
I play Holden Westmacott. Sec/PM main most of the time.
- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
- Byond Username: Tarchonvaagh
Re: wizards
What about removing/nerfing murder-y spells like fireball, timestop, mutate etc?
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: wizards
Leave them. Wizards shouldn’t be toothless. It ought to still be dangerous to approach a wizard.Tarchonvaagh wrote:What about removing/nerfing murder-y spells like fireball, timestop, mutate etc?
► Show Spoiler
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: wizards
There's a handful of problem spells (summon magic is always stupid, summon events is almost always bad, maybe summon guns but only because of the other problem spells, blood demon should require higher population, etc) but a good wizard round is pretty fun. I don't see why it would require removal or a total rework.
Who is online
Users browsing this forum: Google [Bot]