True blindness during unconsciousness
- XDTM
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True blindness during unconsciousness
The blindness status currently still lets you see more or less one tile around you. This is fine for people who are moving around and still need to interact with the game, since there's no other substitute for tactile feedback and interaction requires clicking the target.
During unconsciousness, though, such adjustments aren't necessary and in my opinion detract a lot from the roleplay experience.
If you're drugged unconscious or put into crit, you can tell where you're being dragged by following the floor; you can tell who is interacting with you and how, more or less. When you wake up, you won't be asking where you are or what happened to you.
This effectively prevents a lot of gimmicks or interesting interactions. An antagonist doctor might have a dastardly plan to drug a random passerby, drag them to the surgery room, implant a bomb in them, and them dump them in the dorms none the wiser, but it's pointless if the target could see the whole itinerary.
With complete blindness, anyone waking up from crit/knockout would have to take stock of their surroudings and figure out what went down while they were unconscious, and sometimes what they see might lead them to the wrong conclusions! Maybe the borg near them had been dragging them to safety, but the AI was still rogue before they were knocked out, and they might assume it was trying to finish the job.
The obvious downside, however, is that for the blinded player it would effectively be a period with no input whatsoever and no indication on how much it could last. Personally i feel like it'd be worth it, but i'd also like to find out a good way to avoid causing boredom without compromising secrecy and disorientation.
During unconsciousness, though, such adjustments aren't necessary and in my opinion detract a lot from the roleplay experience.
If you're drugged unconscious or put into crit, you can tell where you're being dragged by following the floor; you can tell who is interacting with you and how, more or less. When you wake up, you won't be asking where you are or what happened to you.
This effectively prevents a lot of gimmicks or interesting interactions. An antagonist doctor might have a dastardly plan to drug a random passerby, drag them to the surgery room, implant a bomb in them, and them dump them in the dorms none the wiser, but it's pointless if the target could see the whole itinerary.
With complete blindness, anyone waking up from crit/knockout would have to take stock of their surroudings and figure out what went down while they were unconscious, and sometimes what they see might lead them to the wrong conclusions! Maybe the borg near them had been dragging them to safety, but the AI was still rogue before they were knocked out, and they might assume it was trying to finish the job.
The obvious downside, however, is that for the blinded player it would effectively be a period with no input whatsoever and no indication on how much it could last. Personally i feel like it'd be worth it, but i'd also like to find out a good way to avoid causing boredom without compromising secrecy and disorientation.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: True blindness during unconsciousness
I actually love this idea I wonder why it was never implemented. It does offer a huge amount in terms of interesting situations.
I'd love to get in dumb fights and wake up somewhere unexpected.
I'd love to get in dumb fights and wake up somewhere unexpected.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: True blindness during unconsciousness
just have "true blindness" a different plane that can only be get when in deep crit or sleeping
- XDTM
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Re: True blindness during unconsciousness
Code-wise it should be fairly simple, putting it on a high layer would prevent those issues. I mostly posted this to gauge opinions and side effects i didn't consider
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
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Re: True blindness during unconsciousness
This is a good idea.
- Sylphet
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Re: True blindness during unconsciousness
Yeah, this looks like a great idea. I'd love to see this in game !
Tell me how much you think that I should be thrown out of the nearest airlock !
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Re: True blindness during unconsciousness
Yes we can finally add dreams
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Re: True blindness during unconsciousness
This is one of the better ideas I've seen on here. Yes please!
- Cobby
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Re: True blindness during unconsciousness
lets compromise and make the crit 0 range instead of 1 rather than complete black screen? Basically you'll only be able to see your character and things that are REALLY (on top) close to you
Im for making it more difficult to use crit info on a mechanical level, but I don't want crit to be something where you can't even discern if you are just not being healed or the game is frozen lol.
Im for making it more difficult to use crit info on a mechanical level, but I don't want crit to be something where you can't even discern if you are just not being healed or the game is frozen lol.
Voted best trap in /tg/ 2014-current
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Re: True blindness during unconsciousness
We had it and then errorage made crit last 5 minutes instead of 20 seconds and I think at the same time he added the different screen overlays including the pinhole around your character when you're unconscious. I don't think it's a good idea to get rid of it. Perhaps reducing it like Cobby says to reduce what you can glean from it by hovering your mouse pointer over things would be a good compromise. I don't know if it's actually worth 'fixing' though.
The text in the chatbox you get while unconscious are snippets of dreams, if you didn't realise. We should add a dream world in the vein of VR for metacomms while you're spending 5 minutes looking at a black screen.wesoda25 wrote:Yes we can finally add dreams
technokek wrote:Cannot prove this so just belive me if when say this
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Re: True blindness during unconsciousness
VR was removed because it was too difficult to isolate it from everything else, and it was thus extremely buggy/exploitable for how little legitimate use it got. Making it dream-themed would fix neither issue.cacogen wrote:We should add a dream world in the vein of VR for metacomms while you're spending 5 minutes looking at a black screen.
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Re: True blindness during unconsciousness
Yeah I wasn't serious admins wouldn't want to administrate it to prevent people from metagaming even if it worked codewise
technokek wrote:Cannot prove this so just belive me if when say this
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- Shaps-cloud
- Code Maintainer
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Re: True blindness during unconsciousness
What if you had drone static vision while unconscious, so you could still kinda make out people around you, but you'd have no clue who was who
- Nabski
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Re: True blindness during unconsciousness
Robbing someone while they are in crit, and the second they get up they fight you for their stuff when you're off on the other side of the room doing something else is my biggest pet peeve. Bitch you were asleep and no-one told you I took your ID. Fuck off.
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Re: True blindness during unconsciousness
Bro don't steal my ID cuz
technokek wrote:Cannot prove this so just belive me if when say this
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- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
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Re: True blindness during unconsciousness
Bruh, the consensus is that at the moment anything you see while not dead is canon. True blindness good - anything that removes names and the ability to see exactly whats up is good tbf.Nabski wrote:Robbing someone while they are in crit, and the second they get up they fight you for their stuff when you're off on the other side of the room doing something else is my biggest pet peeve. Bitch you were asleep and no-one told you I took your ID. Fuck off.
- Nabski
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Re: True blindness during unconsciousness
I know that that's the ruling, but I don't have to like it.Istoprocent1 wrote:Bruh, the consensus is that at the moment anything you see while not dead is canon. True blindness good - anything that removes names and the ability to see exactly whats up is good tbf.Nabski wrote:Robbing someone while they are in crit, and the second they get up they fight you for their stuff when you're off on the other side of the room doing something else is my biggest pet peeve. Bitch you were asleep and no-one told you I took your ID. Fuck off.
- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
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Re: True blindness during unconsciousness
Not a big fan of that either, which is why I think removing the player's ability to make sense of their surrounding when they are out of it IC is a good idea.
- XDTM
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Re: True blindness during unconsciousness
Even reducing to range 0 will still let you know whether and where you're being moved, which is a fairly big amount of info. Plus, with my example, you could see yourself on a surgery table and know something was done to you.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: True blindness during unconsciousness
Some of my best events ever used VR. Those rounds did tend to have more crashes though.SpaceManiac wrote:VR was removed because it was too difficult to isolate it from everything else, and it was thus extremely buggy/exploitable for how little legitimate use it got. Making it dream-themed would fix neither issue.cacogen wrote:We should add a dream world in the vein of VR for metacomms while you're spending 5 minutes looking at a black screen.
I miss VR so bad
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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