Handcuffing to a briefcase.

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QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
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Handcuffing to a briefcase.

Post by QuartzCrystal » #33470

WHY IS THIS NOT A THING YET?

>be captain
>put disk in briefcase
>cuff briefcase to self
>walk around with...the disk

I would recommend that only the person who has the briefcase on cuffed to them can remove it unless they are dead/have their arm removed.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Handcuffing to a briefcase.

Post by cedarbridge » #33479

Really sounds like the only thing it would accomplish is occupying a hand slot.
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Saegrimr
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Re: Handcuffing to a briefcase.

Post by Saegrimr » #33481

cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.
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ThanatosRa
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Re: Handcuffing to a briefcase.

Post by ThanatosRa » #33485

Saegrimr wrote:
cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.
Oh my god. That's the best idea ever.
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Psyentific
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Re: Handcuffing to a briefcase.

Post by Psyentific » #33490

Saegrimr wrote:
cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.
You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.
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QuartzCrystal
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Re: Handcuffing to a briefcase.

Post by QuartzCrystal » #33517

cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
And?
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Handcuffing to a briefcase.

Post by cedarbridge » #33523

QuartzCrystal wrote:
cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
And?
If I was really interested in keeping my hand loaded with something, I'd put something in it. There's no need for a device that disables one hand but not the other. Removing this item off a captain as a nuke op would take no longer than removing his backpack (which ops routinely do already.) Function precedes addition.
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ThatSlyFox
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Re: Handcuffing to a briefcase.

Post by ThatSlyFox » #33532

It may be pointless but it's not like having pointless shit is pointless. :D
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Re: Handcuffing to a briefcase.

Post by Fatal » #33548

It'd be nice to have just so you don't drop the briefcase when you get stunned or slip

Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
QuartzCrystal
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Re: Handcuffing to a briefcase.

Post by QuartzCrystal » #33611

Fatal wrote:It'd be nice to have just so you don't drop the briefcase when you get stunned or slip

Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
I like this.

Also, this is an RP game, I would love to RP a captain securing the disk with a cuffed briefcase and rushing around with sec trying to protect me and the disk. I also like the idea of not dropping it when stunned (this would obviously have to be implemented).

I also like the idea of having a slightly extra "fuck you" to the ops if they manage to get the captain/whoever down. Adds a bit of a hurdle that means they need to either fend off people while they remove the briefcase, or drag the body off to somewhere safer.

Essentially the addition of this would add one extra strategy/RP element and it's not exactly a buff to anyone (remember you end up with a hand slot taken up still).
Miauw
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Re: Handcuffing to a briefcase.

Post by Miauw » #33625

tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
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bandit
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Re: Handcuffing to a briefcase.

Post by bandit » #33634

Psyentific wrote:
Saegrimr wrote:
cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.
You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.
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QuartzCrystal
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Re: Handcuffing to a briefcase.

Post by QuartzCrystal » #33664

Miauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
Yeah this is the main issue.
Silavite
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Re: Handcuffing to a briefcase.

Post by Silavite » #33695

Miauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
>No drop
>Handcuffs fire axe to self
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Re: Handcuffing to a briefcase.

Post by lumipharon » #33720

Port dismemberment from NT, so you can slice their arm off to get the briefcase.
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Timbrewolf
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Re: Handcuffing to a briefcase.

Post by Timbrewolf » #34986

QuartzCrystal wrote:
Fatal wrote:It'd be nice to have just so you don't drop the briefcase when you get stunned or slip

Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
I like this.

Also, this is an RP game, I would love to RP a captain securing the disk with a cuffed briefcase and rushing around with sec trying to protect me and the disk. I also like the idea of not dropping it when stunned (this would obviously have to be implemented).

I also like the idea of having a slightly extra "fuck you" to the ops if they manage to get the captain/whoever down. Adds a bit of a hurdle that means they need to either fend off people while they remove the briefcase, or drag the body off to somewhere safer.

Essentially the addition of this would add one extra strategy/RP element and it's not exactly a buff to anyone (remember you end up with a hand slot taken up still).
...or handcuffing the suitcase to the clown and throwing the key down disposals.

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Re: Handcuffing to a briefcase.

Post by callanrockslol » #35229

Silavite wrote:
Miauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
>No drop
>Handcuffs fire axe to self
> Handcuff chainsaws to hands

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Re: Handcuffing to a briefcase.

Post by omnitricks » #35362

Isn't the briefcase emaggable too which is why its pretty much useless to begin with? Being able to use handcuff on it to make it harder to remove it from a person would be quite an improvement and at least it nerfs the captain for a time given he would only have one hand.
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