Bottom post of the previous page:
Network lag, Server lag, and client lag are not mutually exclusive things.Just because one thing is causing one of those things to lag does not mean there are other things causing the other things to lag too.
Bottom post of the previous page:
Network lag, Server lag, and client lag are not mutually exclusive things.This. It causes a huge amount of lag, along with pipe/wire/etc. deletions. It'd go a long way to making the singulairty not one massive lag device.Bombadil wrote:Inb4 locked or deleted by MSO for bitching about both atmos lag and network lag
The problems: Okay so MSO has explained the Server provider is having networking issues now that he can't resolve on his end. Yes that is fine get a new provider if there is nothing else we can do...
BUT
PROBLEM 2:
LAG FROM FASTMOS AND SINGULO ARE HORRIFIC
Remove the pulling the pipe and wiring out and just go back to singulo eating tiles and not ripping shit apart because the lag is horrific now there were times where singulo was loose and you didn't even know. Now if singulo is loose or atmos is causing massive plasma fires suddenly you know what just happened
Goon seems to have interaction lag, Movement straight up isn't ever affected. You can zip around without any lag what so ever.Steelpoint wrote:I did a little look around on other servers to see their lag/movement stutter status.
Baystation: Suffers from just as horrid movement lag and lag in general, not as big a deal considering the slower pace of the game but its still a problem.
Goonstation: Surprisingly the movement is smooth and the lag was not that bad, may get worse on higher populations but overall it was smooth.
Aliens Colonial Marines: Surprinsigly the game suffers from little lag and no movement lag at all, this is inpressive considering not only is the code used based on Baycode but the fact that the server seemed to have around 100 players on at the time.
Yogsation: I was there for only ten seconds yet the movement was very smooth and lag was not a huge issue.
Overall from what I can see of the major servers only Bay and /tg/ seem to have this lag problem. I would rank /tg/'s lag slightly higher than Bays.
Is it not rebuilding when the pipes and wires are ripped off their anchors?Remie Richards wrote:Not moving the pipes/wires won't solve anything
it will still move over the pipes and wires, thus deleting them, and triggering powernet rebuilds.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
scedule it right before the atmos calculations.Miauw wrote:A solution would be only rebuilding powernets at the start of a tick, so you get one rebuild per tick maximum.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Eeuh its a problem for both I guess. was thinking of pipenets. But powernets can also just be only rebuild right before the power calculations.Miauw wrote:powernets and pipenets are different things.
and yeah, it's probably not very difficult.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
exactly.Steelpoint wrote:Imo I think we should be focusing more on the problem that plagues the game 99% of the time.
While the singularity is a big source of lag, that only occurs if it gets loose. Movement lag and other general lag occur irrespective of the singularity's existence.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
That actually happens when spiders are given enough time to breed. I think its the massive amount of spider mobs madeSaegrimr wrote:Yeah just the last round, spiders all over the goddamn place but no singulo and no plasma flooding. Same intermittent stuttering and freezing. Strangely lighting broke too for short periods of time.
Bombadil wrote:That actually happens when spiders are given enough time to breed. I think its the massive amount of spider mobs madeSaegrimr wrote:Yeah just the last round, spiders all over the goddamn place but no singulo and no plasma flooding. Same intermittent stuttering and freezing. Strangely lighting broke too for short periods of time.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Perhaps its just that. Why do we run at a lower frame rate anyway?Scott wrote:Well tg runs at a lower framerate than some other servers, so that's what you may be noticing.
We don't.Steelpoint wrote:Perhaps its just that. Why do we run at a lower frame rate anyway?Scott wrote:Well tg runs at a lower framerate than some other servers, so that's what you may be noticing.
I've not visited another server in a long timeSteelpoint wrote:>really doesn't work for SS13
It does work very well for the servers that get it to work. /tg/station is one of the most popular servers that exists, there's no reason to be content at us remaining with subpar performance when we could have better and less jittery movement.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
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