Loyalty implants during gang/cult/rev
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Loyalty implants during gang/cult/rev
Obviously they do jack shit in tator/wiz/ling etc and nobody cares
What about when people get deconverted from gang/cult/rev, get implanted, then willingly let themselves be converted back? This happened once when I was online and while it's not in the rules, OOC got upset about it so if it's something the server feels very strongly about I guess it'll be added for convenience.
basically yes/no/why yes/why no please
Also had a guy use a gang implant on an officer after being loyalty implanted. The officer was dumb for not finding it but still, doing it seems a bit off, do we enshrine that as a no-no for loyalty implanted people in gang rounds as well?
What about when people get deconverted from gang/cult/rev, get implanted, then willingly let themselves be converted back? This happened once when I was online and while it's not in the rules, OOC got upset about it so if it's something the server feels very strongly about I guess it'll be added for convenience.
basically yes/no/why yes/why no please
Also had a guy use a gang implant on an officer after being loyalty implanted. The officer was dumb for not finding it but still, doing it seems a bit off, do we enshrine that as a no-no for loyalty implanted people in gang rounds as well?
The patched, dusty, trimmed, feathered mantle of evil +13.
- Steelpoint
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- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Loyalty implants during gang/cult/rev
I think its in poor spirit, and being a poor sport, in running back to a cultist/gang leader/rev head to get reconverted back to the antagonistic side.
Under normal circumstances I would not really care, but in this situation security are expending a highly valuable resource to deconvert you, even more so if its in Gang where you need two implants to fully decon and loyal up someone.
If we reach a stage where deconverting people with loyalty implants is not worth the risk of them running back to be reconverted, then security will just execute whoever they capture.
I think that if you are deconverted, you should not willingly attempt to be reconverted to the antagonist side. If you don't want to play anymore then just go braindead/suicide. Preferable BEFORE security wastes their resources on you.
Under normal circumstances I would not really care, but in this situation security are expending a highly valuable resource to deconvert you, even more so if its in Gang where you need two implants to fully decon and loyal up someone.
If we reach a stage where deconverting people with loyalty implants is not worth the risk of them running back to be reconverted, then security will just execute whoever they capture.
I think that if you are deconverted, you should not willingly attempt to be reconverted to the antagonist side. If you don't want to play anymore then just go braindead/suicide. Preferable BEFORE security wastes their resources on you.
- Xhagi
- Joined: Tue Jun 02, 2015 2:45 am
- Byond Username: Aliannera
- Location: Cat Place
Re: Loyalty implants during gang/cult/rev
I'm with Steelpoint. Sec has very limited implants at round start and has to secure cargo just to get more. They are doing something that will hopefully give them more numbers themselves in round types were they are already outnumbered (except maybe cult). If they do it intentionally, I personally would have no issue giving them a team antag ban.
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Loyalty implants during gang/cult/rev
This is impossible in rev btw. 1 implant deconverts and implants revs.
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- Xhagi
- Joined: Tue Jun 02, 2015 2:45 am
- Byond Username: Aliannera
- Location: Cat Place
Re: Loyalty implants during gang/cult/rev
Unless they go and intentionally get the implant removed. People often forget you can do that and can convert more people, most rather just murder and loot for themselves.CPTANT wrote:This is impossible in rev btw. 1 implant deconverts and implants revs.
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- lollerderby
- Joined: Sat Aug 09, 2014 4:24 pm
- Byond Username: Lollerderby
- Github Username: lollerderby
- Location: New Jersey
Re: Loyalty implants during gang/cult/rev
If you can't run to the brig after being converted to the revolution/gang/whatever and demand you be de-converted so you can run off and kill your old teammates, I don't see why you should be allowed to do the rough equivalent as someone implanted. It's poor sportsmanship.
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- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Loyalty implants during gang/cult/rev
intentional removal like that just sounds like a good reason for a dayban or something, that is blatant shitlery imo
- Cobby
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Re: Loyalty implants during gang/cult/rev
Not even this, if you don't wanna play Ahelp it or ghost BEFORE THEY IMPLANT YOU.Steelpoint wrote: I think that if you are deconverted, you should not willingly attempt to be reconverted to the antagonist side. If you don't want to play anymore then just go braindead/suicide. Preferable BEFORE security wastes their resources on you.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Loyalty implants during gang/cult/rev
The only justification ever would be when your life is at immediate risk.
IE: If I'm random Mcgrey, the loyalty implanted assistant, if a gangster has me cuffed and is beating me to death, you're damn sure I'll beg to get implant broken rather then die.
But yeah, running up to the other side asking to be converted should be bannable as fuck.
IE: If I'm random Mcgrey, the loyalty implanted assistant, if a gangster has me cuffed and is beating me to death, you're damn sure I'll beg to get implant broken rather then die.
But yeah, running up to the other side asking to be converted should be bannable as fuck.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Loyalty implants during gang/cult/rev
alright good enough for me, it'll be added to the precedents
The patched, dusty, trimmed, feathered mantle of evil +13.
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