Bottom post of the previous page:
Linemap development thread (i finally finished the map)
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- ShadowDimentio
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Re: Culdesac Station development thread
>Windows in toxin storage
>Non reinforced walls
>LITERALLY CONNECTED TO THE RD'S OFFICE
The map is shit just because of this
>Non reinforced walls
>LITERALLY CONNECTED TO THE RD'S OFFICE
The map is shit just because of this
Spoiler:
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Re: Culdesac Station development thread
beat it, and dont let the door hit you where the good lord split you
- DemonFiren
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- oranges
- Code Maintainer
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Re: Culdesac Station development thread
scibomb powergamers BEAT IT
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Re: Culdesac Station development thread
LOOK, OKAY, I ADMIT IT. when i map i just use normal walls and then i put rwalls once ive finished mapping the area. the rd's office and toxins both are rwalled. the windows are staying so the rd can make sure that no one is stealing toxins
- PKPenguin321
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Re: Culdesac Station development thread
the wild shadowdimention, peeking out of his hugboxShadowDimentio wrote:>Windows in toxin storage
>Non reinforced walls
>LITERALLY CONNECTED TO THE RD'S OFFICE
The map is shit just because of this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: Culdesac Station development thread
I'm a very active forum poster (read: shitposter). I'm not a creature that stays in a dwelling, I constantly wander stealing other people's.
Spoiler:
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- NikNakFlak
- In-Game Admin
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- Byond Username: NikNakflak
Re: Culdesac Station development thread
>windowed permabrig
Its like you want people to just execute every criminal because they wont use perma if it's a joke
Its like you want people to just execute every criminal because they wont use perma if it's a joke
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Re: Culdesac Station development thread
the windows are going to be electrocuted and double reinforced
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Re: Culdesac Station development thread
alright, i'll remove them then
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Re: Culdesac Station development thread
But every permabrig has a window.NikNakFlak wrote:>windowed permabrig
Its like you want people to just execute every criminal because they wont use perma if it's a joke
NSFW:
Spoiler:
NSFW:
- ShadowDimentio
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Re: Culdesac Station development thread
The one`s between perma and the hallway is inescapable from the prisoner`s side without tools anyhow. Well, in the garden side at least.ShadowDimentio wrote:INTO SPACE
NSFW:
Spoiler:
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Re: Culdesac Station development thread
WHAT ARE YOU DOING IN MY THREAD
- Armhulen
- Global Moderator
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- Github Username: bazelart
- Location: The Grand Tournament
Re: Culdesac Station development thread
WE WANNA ARGUE REEEEEEEE
WINDOWS INTO SPACE ARE OKAY
WINDOWS INTO THE BRIG ARE NOT
ALSO ADD AN ASYLUM TO KEEP THE CRAZOS
THANK YOU FOR CREATING A COOL MAP SO FAR
WINDOWS INTO SPACE ARE OKAY
WINDOWS INTO THE BRIG ARE NOT
ALSO ADD AN ASYLUM TO KEEP THE CRAZOS
THANK YOU FOR CREATING A COOL MAP SO FAR
- ShadowDimentio
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Re: Culdesac Station development thread
It's riddled with catastrophic design flaws. Do not want.
Spoiler:
- Armhulen
- Global Moderator
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Re: Culdesac Station development thread
that's why it is a wip. gunstation looked pretty cool though, the shuttle coulda been the magazine and augh it's dead jimShadowDimentio wrote:It's riddled with catastrophic design flaws. Do not want.
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Re: Culdesac Station development thread
Last edited by allura on Sun May 15, 2016 7:47 pm, edited 2 times in total.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: Culdesac Station development thread
Flaws are good, a perfect map would be boring as shit
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Okand37
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Re: Culdesac Station development thread
It isn't a bad idea in theory to have the director's office set up like that, but personally I prefer my office to be secured and less open. A lot of windows, and no shutters to make it worse.
Are you being the neighbour Mr. Rogers would've wanted you to be?
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Re: Culdesac Station development thread
fine i removed the windows into toxins
also psa: my map will not accommodate to the massively stupid white ship. that wont dock on my station because im not a gay homo tool
also psa: my map will not accommodate to the massively stupid white ship. that wont dock on my station because im not a gay homo tool
- Armhulen
- Global Moderator
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Re: Culdesac Station development thread
fine, only because I keep getting flashbacks of gunstation, it could have been the bullet or something aghdfgaidaoidsai
- Not-Dorsidarf
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- Location: We're all going on an, admin holiday
Re: Culdesac Station development thread
What about the metastation vessel?allura wrote:fine i removed the windows into toxins
also psa: my map will not accommodate to the massively stupid white ship. that wont dock on my station because im not a gay homo tool
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Culdesac Station development thread
i changed up the cargo bay, check out the last post i made and maybe qm players will be happier with me
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Culdesac Station development thread
>no viva dockingallura wrote:check out the last post i made and maybe qm players will be happier with me
>happier with you
AHAHAHAHAHA-HAH!
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- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Culdesac Station development thread
You could make your own custom Z with your own ship, maybe even just a small pilotable shuttle that is roughly escape pod sized
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Anonmare
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Re: Culdesac Station development thread
Don't those big scrubbers need a specialised computer to actually work? Might be wise to extend the room out a column to make room for them.
I'd also replace the metal walls with r-walls and lose the windows, for both safeties' sake and to make it not impossible to steal a can while the RD's in their office.
EDIT: Never mind I just noticed there's another page of this thread I haven't read.
I'd also replace the metal walls with r-walls and lose the windows, for both safeties' sake and to make it not impossible to steal a can while the RD's in their office.
EDIT: Never mind I just noticed there's another page of this thread I haven't read.
- iamgoofball
- Github User
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Re: Culdesac Station development thread
do the needful
make chemistry medsci instead of genetics 2k16
make chemistry medsci instead of genetics 2k16
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Re: Unnamed Station development thread
i updated the op with the layout of the station
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- PKPenguin321
- Site Admin
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Re: Unnamed Station development thread
that theater's pretty sexy
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- paprika
- Rarely plays
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- Location: in down bad
Re: Unnamed Station development thread
So much fucking empty space
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Unnamed Station development thread
Hi theres no update in this post but i just wanted to remind everyone that i am the greatest mapper to ever exist in ss13 history
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Re: Unnamed Station development thread
Yes about a year ago a good friend of mine and also a kickin rad mapper named Ikarrus told me that he would like the idea of a more minimal and open station with slightly more empty space than most other maps. Im trying that out. If you look you can see im intentionally leaving room for me shrinking it down if it doesnt feel good when i play it. Just an experimentpaprika wrote:So much fucking empty space
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Re: Unnamed Station development thread
It looks like the engine is wired directly into the station power grid. Am I seeing this wrong?
- paprika
- Rarely plays
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Re: Unnamed Station development thread
Think of the gameplay implications of a lot of empty space in rooms/hallways and how combat works in this game
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- MrEousTranger
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Re: Unnamed Station development thread
Absolutely wonderful, love the design, open space, (needs minor improvements)
Honestly would be my favorite map if it were added.
And the amount of effort and time you put into this is amazing its almost been 2 years and your still going. Kudos to you.
Honestly would be my favorite map if it were added.
And the amount of effort and time you put into this is amazing its almost been 2 years and your still going. Kudos to you.
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.One person on this planet wrote:Wow you're funny and original Eous
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Re: Unnamed Station development thread
Last edited by allura on Fri Jun 03, 2016 4:40 pm, edited 1 time in total.
- paprika
- Rarely plays
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- Location: in down bad
Re: Unnamed Station development thread
Like that cafeteria, looks very visually pleasing like an actual crew cafeteria. Very clean design.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Steelpoint
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Re: Unnamed Station development thread
Last edited by allura on Sat Jun 04, 2016 3:39 am, edited 1 time in total.
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Re: Unnamed Station development thread
looks cool
- Armhulen
- Global Moderator
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Re: Unnamed Station development thread
This may be a weird thing to say, but there are too many glass airlocks in general. I haven't seen ONE non-window airlock but I could prolly if I looked harder
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Re: Unnamed Station development thread
All airlocks look like glass airlocks in the map maker due to how door sprites are coded. In reality theres very few of them
- iamgoofball
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Re: Unnamed Station development thread
no testing lab for chemistry 0/10
no chemsci 0/10
no chemsci 0/10
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