Make paranoia great again
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Make paranoia great again
So I was doing cocaine the other day, thinking about SS13. Kor once characterized /tg/'s playstyle extremely well - grief lottery. People don't get antags - they suicide. Either to try again on some other server, or to try and get lavaland antag/positronic/punchghost/ratvar positronic, or maybe just to observe. Alternatively, they grab a stun prod, a spear and begin validhunting for antags. Grief lottery. Grief lottery. How the fuck do we deal with grief lottery?
Suddenly, the idea comes into my mind - revoke lottery tickets! You only get a roll for antag, if you survive the previous round. Suddenly, the idea to try and disarm Traitor McMurderbone of his double esword is less attractive. Death is still cheap in the borders of the round, but you now WANT to survive. You do NOT want to suicide.
Just think of implications!
Suddenly, the idea comes into my mind - revoke lottery tickets! You only get a roll for antag, if you survive the previous round. Suddenly, the idea to try and disarm Traitor McMurderbone of his double esword is less attractive. Death is still cheap in the borders of the round, but you now WANT to survive. You do NOT want to suicide.
Just think of implications!
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Make paranoia great again
The implications is people sitting alone in rooms so they have a chance to roll for antag and that would be awful
The way to solve the grief lottery is to make there be more ghost roles. Some benign, some not.
The way to solve the grief lottery is to make there be more ghost roles. Some benign, some not.
Spoiler:
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make paranoia great again
And for Traitor McScientist, the ultimate salt generation would be maxcapping the fuck of out the FULL emergency shuttle in transit.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Make paranoia great again
There's already a shitload of ghost roles, death couldn't be anymore cheap. It doesn't work.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make paranoia great again
just what we need, another thing to put people off playing security
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make paranoia great again
I still think the beard idea is better.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Confined to the shed
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- Byond Username: Zilenan91
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Make paranoia great again
Saegrimr wrote:I still think the beard idea is better.
you can't argue with the factsZilenan91 wrote:The beard idea is pretty great
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Make paranoia great again
Bring back parasting!
I remember someone suggesting that antags roles should not kick in at roundstart, but instead 5-10 minutes into the round. To stop people constantly rolling for antag then suiciding. Would be nice if you could also blacklist anyone who suicides at roundstart from being an antag for a few rounds. Its not a big deal if Assistants do it, but when the Virologist or a Scientist feels the need to gib themselves outside the HoP office, handing their IDs to any antag or shitter passing by, id say its worth punishing that kind of behaviour.
I remember someone suggesting that antags roles should not kick in at roundstart, but instead 5-10 minutes into the round. To stop people constantly rolling for antag then suiciding. Would be nice if you could also blacklist anyone who suicides at roundstart from being an antag for a few rounds. Its not a big deal if Assistants do it, but when the Virologist or a Scientist feels the need to gib themselves outside the HoP office, handing their IDs to any antag or shitter passing by, id say its worth punishing that kind of behaviour.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make paranoia great again
The problem is that people will just walk out of airlocks instead of typing suicide - unless you want to have admins manually check the round-start report for anyone dead and apply antagbans if it looks like they did it on purpose.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Make paranoia great again
The only way paranoia will mean anything is if we do a 180 reverse in the development directiom and make death something to fear again.
The number of antags spawned as well as ghost roles makes death a nonfactor.
The number of antags spawned as well as ghost roles makes death a nonfactor.
- 420goslingboy69
- Rarely plays
- Joined: Sat Apr 26, 2014 8:40 pm
- Byond Username: Usednapkin
Re: Make paranoia great again
make it so antag doesn't matter by making everyone a relative antag at the start of the round by changing the rules in what you;re allowed to do
i play :):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Make paranoia great again
Just make it automatic for anyone that dies within the first few minutes, or the first 5 minutes over multiple rounds. Could also just not tell people when this is added, so they continue to suicide but never get antag. At the very least suiciding in non-Assistant roles should be a job/server ban.Screemonster wrote:The problem is that people will just walk out of airlocks instead of typing suicide - unless you want to have admins manually check the round-start report for anyone dead and apply antagbans if it looks like they did it on purpose.
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- Joined: Sun Apr 17, 2016 3:21 am
- Byond Username: Banana_Senor
Re: Make paranoia great again
Have Security automatically "survive" by just joining as Security. Would solve the Low-Sec problem as well.
I really like this idea. If we attach value to people's lives, they will maybe try to survive for once, instead of trying to valid constantly. But maybe not count just the last round, have a "antag-token" account for each player. You survive, you get one. You roll antag, you loose one. 0 token = 0 antag.
I really like this idea. If we attach value to people's lives, they will maybe try to survive for once, instead of trying to valid constantly. But maybe not count just the last round, have a "antag-token" account for each player. You survive, you get one. You roll antag, you loose one. 0 token = 0 antag.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Make paranoia great again
BRB, grabbing a suit, some metal and a canister so I can wall myself in in space when I don't roll antag.
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- Joined: Sun Apr 17, 2016 3:21 am
- Byond Username: Banana_Senor
Re: Make paranoia great again
Sounds more productive than what usually happens. Go for it. Don't forget to get on the shuttle!
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Make paranoia great again
Like someone said, antags would use it as a reason to generate salt by murdering everyone. The last thing we need is more reasons to murderbone.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Make paranoia great again
Plus, if you have to hitch a shuttle ride to get your token you know what that means.Alex Crimson wrote:Like someone said, antags would use it as a reason to generate salt by murdering everyone. The last thing we need is more reasons to murderbone.
More shuttle and pod bombings.
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- Joined: Sun Apr 17, 2016 3:21 am
- Byond Username: Banana_Senor
Re: Make paranoia great again
Yes, that's what it is about. You have to hide from the murderboner. Be paranoid about the murderboner. Not try to get that lucky disarm on the guy who cut down 10 people in a row.
If the murderboner fails his objectives because he is busy otherwise, he should not get his antag-token for the round.
If the murderboner fails his objectives because he is busy otherwise, he should not get his antag-token for the round.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Make paranoia great again
Wait, so you can get antag tokens while also playing antag, but only if you green tax?
Fuck no. Here comes the powergaming for objectives respectively objective denial.
Fuck no. Here comes the powergaming for objectives respectively objective denial.
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- Joined: Sun Apr 17, 2016 3:21 am
- Byond Username: Banana_Senor
Re: Make paranoia great again
Are you just against change to have something to argue about? The traitor has to powergame for his objectives. Thats the whole point of being a traitor being send to complete that objective. And about denial, go and play atmos and disable the plasma loop every shift start and wait for the boing.
- Pilgrim
- Joined: Sun Apr 17, 2016 6:57 am
- Byond Username: Suspilgrim
Re: Make paranoia great again
I don't like the idea of punishing people who try to stop murderboners.
First: do no harm.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Make paranoia great again
On top of that, I don't like murderboning.Pilgrim wrote:I don't like the idea of punishing people who try to stop murderboners.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Make paranoia great again
> it's the monthly "bring back parasting" thread
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Make paranoia great again
I know I'm a broken record and nobody wants to read an essay so I'll just bullet point it
-Sitting out for an hour+ is irritating, not paranoia inducing
-Paranoia comes from not knowing (is this guy I'm working with gonna backstab me?). Some guy sprinting through the halls with a double esword cutting people up isn't paranoia, no matter how much the OOC consequences are.
-Most of our modes have easy antag checks, team huds, etc. We have lots of knowing. A usually rigid meta (modes don't mix)
-People on this server don't like working together, they complain everyone else is incompetent, round is too short to work together, whatever. Because nobody has to work together, you don't really have to expose yourself to situations in which someone might backstab you.
-People on this server like easy antag checks. Clearly defined loyalties and rules. Admins like it as well, it's easier to administrate. Many of our players fail to Sally Anne test (they can't understand that other players are operating from their own incomplete set of knowledge, so they get mad if they get killed on a bad guess.)
Being dead for an hour won't bring back paranoia, and nobody actually wants paranoia back.
-Sitting out for an hour+ is irritating, not paranoia inducing
-Paranoia comes from not knowing (is this guy I'm working with gonna backstab me?). Some guy sprinting through the halls with a double esword cutting people up isn't paranoia, no matter how much the OOC consequences are.
-Most of our modes have easy antag checks, team huds, etc. We have lots of knowing. A usually rigid meta (modes don't mix)
-People on this server don't like working together, they complain everyone else is incompetent, round is too short to work together, whatever. Because nobody has to work together, you don't really have to expose yourself to situations in which someone might backstab you.
-People on this server like easy antag checks. Clearly defined loyalties and rules. Admins like it as well, it's easier to administrate. Many of our players fail to Sally Anne test (they can't understand that other players are operating from their own incomplete set of knowledge, so they get mad if they get killed on a bad guess.)
Being dead for an hour won't bring back paranoia, and nobody actually wants paranoia back.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Make paranoia great again
Who is ever dead for an hour anymore? You have loaded the game with so many ghosts roles that people only remain dead if they want to observe. The server was not like this years ago, it was made this way slowly over time by the policy and code changes. Players just accept it and adjust or leave. You could easily start moving back to a more dangerous paranoid atmosphere if you put in the effort as a headmin and coder to move us back there. Sure maybe the powergamers and murderboners would leave, but i seriously doubt any of us would be sad about that.
...and bring back parasting already. The game is so different from back when it was "overpowered" and people bitched about it all day long. Surgery is easier, upgraded cloner can scan husks, endless torrents of ghost roles. I think at this point you could bring it back and nothing bad would happen.
...and bring back parasting already. The game is so different from back when it was "overpowered" and people bitched about it all day long. Surgery is easier, upgraded cloner can scan husks, endless torrents of ghost roles. I think at this point you could bring it back and nothing bad would happen.
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- Confined to the shed
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- Byond Username: Zilenan91
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Make paranoia great again
If you want to introduce paranoia you would need to take a long hard look at our current game mode selection and heavily redo it.
You'll be better off simply gutting and redoing Traitor as a game mode, balancing and removing items.
Hell at this point you'll need to re examine a lot of the station and crew and what they can do.
You'll be better off simply gutting and redoing Traitor as a game mode, balancing and removing items.
Hell at this point you'll need to re examine a lot of the station and crew and what they can do.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Make paranoia great again
>Not making a new game and building off of the current codebase which is pretty rock solid
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- 420goslingboy69
- Rarely plays
- Joined: Sat Apr 26, 2014 8:40 pm
- Byond Username: Usednapkin
Re: Make paranoia great again
If people were actually held up to respectable standards and the people who couldn't follow them were chastised in a social way (see real moderation), a real change of system could come about. This would also need a climate change. The climate has always been one step away from changing, Kor. Also just assume everyone is mentally ill and unstable like me and everyone in the world, so learn to work around and with that. Sometimes, pushes need to be made.Kor wrote:I know I'm a broken record and nobody wants to read an essay so I'll just bullet point it
-Sitting out for an hour+ is irritating, not paranoia inducing
-Paranoia comes from not knowing (is this guy I'm working with gonna backstab me?). Some guy sprinting through the halls with a double esword cutting people up isn't paranoia, no matter how much the OOC consequences are.
-Most of our modes have easy antag checks, team huds, etc. We have lots of knowing. A usually rigid meta (modes don't mix)
-People on this server don't like working together, they complain everyone else is incompetent, round is too short to work together, whatever. Because nobody has to work together, you don't really have to expose yourself to situations in which someone might backstab you.
-People on this server like easy antag checks. Clearly defined loyalties and rules. Admins like it as well, it's easier to administrate. Many of our players fail to Sally Anne test (they can't understand that other players are operating from their own incomplete set of knowledge, so they get mad if they get killed on a bad guess.)
Being dead for an hour won't bring back paranoia, and nobody actually wants paranoia back.
And to state you don't want paranoia back is false (I would assume.) At least, from my perspective, on Goon there is a level of paranoia and Goon has like literally almost no roleplay...
Paranoia inherently made the game more immersive. Why wouldn't it? It's another concept to feel and think.
Obviously,
i play :):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: Make paranoia great again
You basically need a new game like pap says, I'd wager something like ss13 plus lifeweb would be interesting, like a system shock 13. If there are no rules then paranoia is rampant because the rigid meta WON'T protect you. Anybody can turn on you at any time for any reason, there is no grief lottery, only predators and prey. An unforgiving station where the only rule is that survival is unlikely.
- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
- Byond Username: Mr.EousTranger
- Location: Stuck in 2005.
Re: Make paranoia great again
How long does a page have to be dead for it to be considered necro????
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- Byond Username: Yackemflam
Re: Make paranoia great again
This is why we need datum antags with the rules I provided with for multiantag people.
If you are a traitor, and you get ganged, and then culted. You are still a traitor.
If you are a gang then culted. You are still gang and vice versa.
This will make EVERYONE paranoid as fuck.
If you are a traitor, and you get ganged, and then culted. You are still a traitor.
If you are a gang then culted. You are still gang and vice versa.
This will make EVERYONE paranoid as fuck.
NSFW:
Spoiler:
NSFW:
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Make paranoia great again
you are right this has absolutely never been done beforepaprika wrote:>Not making a new game and building off of the current codebase which is pretty rock solid
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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