Shotguns pellets not working as intended?
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Shotguns pellets not working as intended?
So right now, shotgun pellets work in a weird way that makes no sense. From my observations, once you fire, they all travel straight on one tile, then spread out to any tile in 3 directions. How a shotgun should actually work is multiple pellets going forward on one tile, then at a certain distance spreading to two tiles. Unless you're using a sawn off shotgun, the pellet aren't going to spread like they currently do.
As of now it's causing shots that should not be possible. The only way this could be physically possible is the round being explosive, which would explode in mid-flight and spew out shrapnel.
For example, in this fluke ops round. The captain was standing in the black spot, while the OP was standing in the red spot. The captain landed easy shots on the OP that made zero sense.
As of now it's causing shots that should not be possible. The only way this could be physically possible is the round being explosive, which would explode in mid-flight and spew out shrapnel.
For example, in this fluke ops round. The captain was standing in the black spot, while the OP was standing in the red spot. The captain landed easy shots on the OP that made zero sense.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Shotguns pellets not working as intended?
There's no easy way to solve this because of the tile nature of byond and it's just related to how the spreading algorithm works. You either do 1 -> 3 or 0 -> 3
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Shotguns pellets not working as intended?
Still better than it was before pixel projectiles
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Shotguns pellets not working as intended?
this screenshot tells a powerful story about the clown blowing away security with a shotgun
anyway, working as intended
anyway, working as intended
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Shotguns pellets not working as intended?
It's called duckbill spreader choke.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Shotguns pellets not working as intended?
Thats a riot shotgun, its a little different to the others.
On the nature of that, i don't know what changed but 2 riot shots to the head or groin which is unprotected is almost always a stun with the double barrel bartender shotgun (which shoots singular projectiles) and i cuck people with it on a regular basis. Because its also large and fits in my armour suit storage, i dont need to grind it down and its also good for blunt melee when i've CQC'd the perp into a choking grapple after chain-stunning on tables.
Significantly less effective on hardsuits, in which case id opt to swap out for pure stun rounds or technical rounds via asking R&D.
Pro-shotgun tip, drag your ammo box to a bandolier to automatically load it with the contents by dumping the box out, and keep a box to put new rounds in.
On the nature of that, i don't know what changed but 2 riot shots to the head or groin which is unprotected is almost always a stun with the double barrel bartender shotgun (which shoots singular projectiles) and i cuck people with it on a regular basis. Because its also large and fits in my armour suit storage, i dont need to grind it down and its also good for blunt melee when i've CQC'd the perp into a choking grapple after chain-stunning on tables.
Significantly less effective on hardsuits, in which case id opt to swap out for pure stun rounds or technical rounds via asking R&D.
Pro-shotgun tip, drag your ammo box to a bandolier to automatically load it with the contents by dumping the box out, and keep a box to put new rounds in.
Spoiler:
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Shotguns pellets not working as intended?
All shotguns fire shotgun shells the same way
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Shotguns pellets not working as intended?
Not correct, riot & military shotties spread while double barrel is single bullet (for whichever), taser shots i think are universally singular while default shottie shots in riot guns spread, im sure some of the technical bullets also are single shot.Shaps wrote:All shotguns fire shotgun shells the same way
Test & experience please. That statement isn't true.
Spoiler:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Shotguns pellets not working as intended?
Dude those are different kinds of loads. For shotgun nonlethals there are beanbags (single bullet) and rubber pellet (spread). Has nothing to do with the gun type, merely the type of shell they start off loaded with
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Shotguns pellets not working as intended?
...those are different shells, riot shotguns come loaded with plastic pellets for riots while the barkeep's shotty has beanbag slugs better for hitting singular people. Why would the type of shotgun in any way influence how the load inside of it fires?
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Shotguns pellets not working as intended?
Oh look my captain round!DrPillzRedux wrote:So right now, shotgun pellets work in a weird way that makes no sense. From my observations, once you fire, they all travel straight on one tile, then spread out to any tile in 3 directions. How a shotgun should actually work is multiple pellets going forward on one tile, then at a certain distance spreading to two tiles. Unless you're using a sawn off shotgun, the pellet aren't going to spread like they currently do.
As of now it's causing shots that should not be possible. The only way this could be physically possible is the round being explosive, which would explode in mid-flight and spew out shrapnel.
For example, in this fluke ops round. The captain was standing in the black spot, while the OP was standing in the red spot. The captain landed easy shots on the OP that made zero sense.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
Who is online
Users browsing this forum: No registered users