Remove cuck cult
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Remove cuck cult
Just like shadowling before it, it's a shit conversion mode that nobody likes. It occupies the niche that rightfully belongs to the normal cult, simply because xhuis wanted his snowflake god to get spotlight, and offers absolutely nothing that cult doesn't offer as well. At no point it was well balanced - it was either too strong or too weak.
Remove clock
Remove clock
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Remove cuck cult
InsaneHyena is correct.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Remove cuck cult
Neat idea and cool thematically, but it runs one of two ways.
1) get caught and rolled instantly because it's literally impossible to hide.
2) Hide and roll after 5-10 minutes of extended.
Fixing that just makes it bloodcult run by a steampunk fetishist.
1) get caught and rolled instantly because it's literally impossible to hide.
2) Hide and roll after 5-10 minutes of extended.
Fixing that just makes it bloodcult run by a steampunk fetishist.
- Armhulen
- Global Moderator
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Re: Remove cuck cult
i just want shadowling back, if we have to day of the rope clockcult then sure
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
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Re: Remove cuck cult
Lumbermancer wrote:InsaneHyena is correct.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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Re: Remove cuck cult
shadowling is just factually bad.Armhulen wrote:i just want shadowling back, if we have to day of the rope clockcult then sure
私は完璧
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove cuck cult
Remie is correct.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove cuck cult
Remie Richards wrote:shadowling is just factually bad.Armhulen wrote:i just want shadowling back, if we have to day of the rope clockcult then sure
Shadowling was just horrible because it always played out the same, the sling sits in maint only having time to convert people while other people run around abducting.
Clockcult is meh, it has some serious flaws. One of them is that it is so obnoxious to deconvert people since it relies on ONE person, the chaplain actually being in the round and being competent enough to hit a water tank with a book. And then deconverting just takes obnoxiously long.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Armhulen
- Global Moderator
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- Location: The Grand Tournament
Re: Remove cuck cult
shadowling is just factually fun. maybe because I was new but my god i'll never get to experience abducting lowly cucks and dragging them to my master shadowling
also lore 10/10
also lore 10/10
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Remove cuck cult
No.
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
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- Location: Prisoner Transfer Room
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Remove cuck cult
Buffed Steampunks. I love this version of cult, it just needs better balancing. It has become a bit too unforgiving, nevertheless, the different powers are a lot of fun, and the fact that it is the only conversion mode that includes silicons is a nice touch too; They just get wrecked harder than Blood cultists when caught, due to Blood cult powers being more effective.Luke Cox wrote:Reworked shadowlings or buffed clock cult, choose one
I do tire of Traitor after Traitor rounds, so it is nice to have more interesting (to me at least) modes to play and watch.
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Re: Remove cuck cult
InsaneHyena, I am pretty sure that as with most of your 'facts', you are once again wrong. Most people enjoy Clock Cult better than Blood Cult.
- PKPenguin321
- Site Admin
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Re: Remove cuck cult
Both sides of this debate are anecdotal and using made up """facts""" so please stop
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Re: Remove cuck cult
Pssst. I know, but he started it.PKPenguin321 wrote:Both sides of this debate are anecdotal and using made up """facts""" so please stop
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Remove cuck cult
I'd be fine with cuckcult if it wasn't cult. It's hardly balanced and is generally just cult+, it should be its own thing and not feel like some shitty dlc. If you wanted to go steampunk and give them objectives to take over the station or convert so much of it to their steampunk tech that would be cool, some hybrid of cult/blob.
I liked shadowling and they were fun to play as or against until the meta took place and people finding random smashed lights instantly turned into no masks/put any kind of light source we can into maint. It could definitely use some kind of change or make a side antag out of the roll that has a small percentage chance to spawn on lavaland.
I liked shadowling and they were fun to play as or against until the meta took place and people finding random smashed lights instantly turned into no masks/put any kind of light source we can into maint. It could definitely use some kind of change or make a side antag out of the roll that has a small percentage chance to spawn on lavaland.
Law 0: Secborg din do nuffin.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove cuck cult
I think clockcult would have been a lot more interesting if it wasn't yet another conversion mode.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Remove cuck cult
Clock cult would be better if it were more antagonistic to the crew so they don't run up to cultists hoping to be converted.
Spoiler:
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Remove cuck cult
firecage wrote:InsaneHyena, I am pretty sure that as with most of your 'facts', you are once again wrong. Most people enjoy Clock Cult better than Blood Cult.
No shit its got waaaay more content than blood cult
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove cuck cult
This happened to gang too. We literally can not have fun things without people ruining them in their ebin quest to find the top strats and winDavidchan wrote:--- the meta took place ---
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove cuck cult
Gang would have been fine with some tweaks.....Wyzack wrote:This happened to gang too. We literally can not have fun things without people ruining them in their ebin quest to find the top strats and winDavidchan wrote:--- the meta took place ---
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove cuck cult
I don't know that it would have. You cannot stop people from seeking the best way to win like a fucking missile and perfecting the optimal strategies, outside of widespread bans and purging a very significant part of the playerbase on very grey area rule 0 bans, which i don't think anyone wants. Gang was really fucking fun before the meta kicked in, and then it sank to so bad that it had to be removed. It is just a symptom of the type of game this is, i do not believe there is any answer beyond reminding people yet again that you can have fun without that green text at the end, sometimes more than if you had got it.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Remove cuck cult
Which is precisely why you should purge the playerbase.
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: Remove cuck cult
Not according to the people here wyzack, they will do anything for muh greentext.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove cuck cult
For better or worse these people are a significant part of our playerbase. At what point does it change from removing a cancerous growth to cutting off a limb and half your torso? Do we really want admins to go full gestapo secret police with ban purges just to try and single out a better playstyle? I don't think there is a good solution anymore, the cancer has become the hostTheColdTurtle wrote:Not according to the people here wyzack, they will do anything for muh greentext.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Remove cuck cult
Better to save what still can be saved.
So long as none of the cancer is given admin privileges that option remains.
So long as none of the cancer is given admin privileges that option remains.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove cuck cult
Not really, most traitors don't give a shit about greentext, they just go murderbone.TheColdTurtle wrote:Not according to the people here wyzack, they will do anything for muh greentext.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Remove cuck cult
Not really sure why some are advocating for a purge of the playerbase when realistically speaking everyone is shit in different degrees.
Spoiler:
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Remove cuck cult
the limb can be regrown in timeWyzack wrote:For better or worse these people are a significant part of our playerbase. At what point does it change from removing a cancerous growth to cutting off a limb and half your torso? Do we really want admins to go full gestapo secret police with ban purges just to try and single out a better playstyle? I don't think there is a good solution anymore, the cancer has become the hostTheColdTurtle wrote:Not according to the people here wyzack, they will do anything for muh greentext.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove cuck cult
this is the biggest issueReece wrote:Neat idea and cool thematically, but it runs one of two ways.
1) get caught and rolled instantly because it's literally impossible to hide.
2) Hide and roll after 5-10 minutes of extended.
Fixing that just makes it bloodcult run by a steampunk fetishist.
you can guarantee that 9/10 rounds will go exactly one of these two ways
InsaneHyena is correct.
Remie is correct.
Reece is correct.
clock does have cool sprites though
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove cuck cult
I only ever played like one gang round and it was super fun, a legitimate power struggle between the gangs with security on the outside trying to stop us allWyzack wrote:Gang was really fucking fun before the meta kicked in, and then it sank to so bad that it had to be removed.
what happened that made it shit? was fun as hell
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Remove cuck cult
people stopped bothering with anything other than cheesing dominator/recruitment etc
it became TDM and because the gangs were pretty strong security started routinely turbohitlering it because otherwise the gangsters would valid them to death and steal the armory.
basically the same thing that ruins all game modes. once people learn to play it there is an optimal strategy that everyone starts doing by rote because MUST WIN MUST WIN MUST WIN
it became TDM and because the gangs were pretty strong security started routinely turbohitlering it because otherwise the gangsters would valid them to death and steal the armory.
basically the same thing that ruins all game modes. once people learn to play it there is an optimal strategy that everyone starts doing by rote because MUST WIN MUST WIN MUST WIN
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove cuck cult
Gang was trash because your round was decided literally the moment jobs were rolled. Got department access? You win. Stuck with just the halls? You lose. There was no skill involved-- Try as you might as mime ganghead or whatever, you simply couldn't convert people in time, and it was only a matter of time till sec dragged you to cargo for execution.
Clock cuck is trash because it takes an hour of dead silence before the cult finally snowball and destroy everything. Blood cult the cultists are a constant threat-- If you're not careful you could get stunpaper'd and biblethump'd in maint two minutes in. Clock cuck needs to be brought to a higher boil sooner, buffing the early tools would perhaps help.
Clock cuck is trash because it takes an hour of dead silence before the cult finally snowball and destroy everything. Blood cult the cultists are a constant threat-- If you're not careful you could get stunpaper'd and biblethump'd in maint two minutes in. Clock cuck needs to be brought to a higher boil sooner, buffing the early tools would perhaps help.
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Remove cuck cult
Shadowling had more potential than any other mode to become an amazing gametype.
During the good Shadowling rounds, you would be immersed as fuck. Rooms going dark? Dudes wearing gas masks for no reason?
It really brought back the paranoia of OH GOD WHY IS MY COWORKER NOW COVERING HIS FACE?!
All it needed was a moderate overhaul to get rid of the stale/repetitive/unfun shit. Sling needed:
1) Conversion scaling mechanic. First few conversions will be very fast, but once you've got X number of thralls (where X scales with crew size), the conversion time will start to increase significantly - to the point that only a desperate Sling would sit around trying to convert anyone, perhaps even a hardcap would make sense.
2) Interactive finale. Turning into a god within a few seconds of reaching 15 thralls was just anticlimatic for a number of reason. It just encourages Slings to play super conservatively while snagging the low hanging fruit and avoiding anyone actually equipped to stop them. A "defend the win condition" type finale would have been far more appropriate, drop a Chrysalis, have it summon your thralls, then the crew gets a warning about the Chrysalis location and have X minutes to destroy it matures and allows the Sling to ascend and win.
3) A bunch of other tweaks to its abilities to make the Sling less insane to catch, raise the skill floor and drop the skill ceiling so that its not instant death for newbies but not an unkillable superwizard for good players either.
During the good Shadowling rounds, you would be immersed as fuck. Rooms going dark? Dudes wearing gas masks for no reason?
It really brought back the paranoia of OH GOD WHY IS MY COWORKER NOW COVERING HIS FACE?!
All it needed was a moderate overhaul to get rid of the stale/repetitive/unfun shit. Sling needed:
1) Conversion scaling mechanic. First few conversions will be very fast, but once you've got X number of thralls (where X scales with crew size), the conversion time will start to increase significantly - to the point that only a desperate Sling would sit around trying to convert anyone, perhaps even a hardcap would make sense.
2) Interactive finale. Turning into a god within a few seconds of reaching 15 thralls was just anticlimatic for a number of reason. It just encourages Slings to play super conservatively while snagging the low hanging fruit and avoiding anyone actually equipped to stop them. A "defend the win condition" type finale would have been far more appropriate, drop a Chrysalis, have it summon your thralls, then the crew gets a warning about the Chrysalis location and have X minutes to destroy it matures and allows the Sling to ascend and win.
3) A bunch of other tweaks to its abilities to make the Sling less insane to catch, raise the skill floor and drop the skill ceiling so that its not instant death for newbies but not an unkillable superwizard for good players either.
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove cuck cult
Two metas developeddanno wrote:I only ever played like one gang round and it was super fun, a legitimate power struggle between the gangs with security on the outside trying to stop us allWyzack wrote:Gang was really fucking fun before the meta kicked in, and then it sank to so bad that it had to be removed.
what happened that made it shit? was fun as hell
1. Security sees a gang tag, orders infinite implants, kidnaps and implants the whole crew before anything happens, like rev but worse because the revs are also murdering each other and leaving "KILL ME PLEASE" signs on the walls
2. A competent gangster would convert a sec officer, that sec officer would convert all the others, the gang would get the armoury and it became antag sec gang killing everyone else.
Basically security ruined it.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Remove cuck cult
I think Clockcult either needs a buff to early game, like floors/sigils and caches not appearing on cameras below certain thresholds.
Or it could be re-done as a sort of team thing, losing out on people conversion but hyper-focusing the cultists on corruption and base building, though you'd need to improve their tools in the early game to make a base viable. Dunno if people would like the latter however, it is a major departure from conversion (though I'd say let cultists corrupt silicons since that is a major gimmick of theirs).
Or it could be re-done as a sort of team thing, losing out on people conversion but hyper-focusing the cultists on corruption and base building, though you'd need to improve their tools in the early game to make a base viable. Dunno if people would like the latter however, it is a major departure from conversion (though I'd say let cultists corrupt silicons since that is a major gimmick of theirs).
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove cuck cult
Completely agree, I loved sling-- Its stun was robust as hell, giving you a good base for circumventing combat, but if you weren't careful a PDA light would kill you. They were glass cannons, and fun as hell to play.Oldman Robustin wrote:Shadowling had more potential than any other mode to become an amazing gametype.
During the good Shadowling rounds, you would be immersed as fuck. Rooms going dark? Dudes wearing gas masks for no reason?
It really brought back the paranoia of OH GOD WHY IS MY COWORKER NOW COVERING HIS FACE?!
Bring back sling 2017
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Remove cuck cult
I mean, I do like cuck cult, but sling is superior.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Remove cuck cult
i fully agree with this whole post, slings had potential and they were removed way to quicklyOldman Robustin wrote:Shadowling had more potential than any other mode to become an amazing gametype.
During the good Shadowling rounds, you would be immersed as fuck. Rooms going dark? Dudes wearing gas masks for no reason?
It really brought back the paranoia of OH GOD WHY IS MY COWORKER NOW COVERING HIS FACE?!
All it needed was a moderate overhaul to get rid of the stale/repetitive/unfun shit. Sling needed:
1) Conversion scaling mechanic. First few conversions will be very fast, but once you've got X number of thralls (where X scales with crew size), the conversion time will start to increase significantly - to the point that only a desperate Sling would sit around trying to convert anyone, perhaps even a hardcap would make sense.
2) Interactive finale. Turning into a god within a few seconds of reaching 15 thralls was just anticlimatic for a number of reason. It just encourages Slings to play super conservatively while snagging the low hanging fruit and avoiding anyone actually equipped to stop them. A "defend the win condition" type finale would have been far more appropriate, drop a Chrysalis, have it summon your thralls, then the crew gets a warning about the Chrysalis location and have X minutes to destroy it matures and allows the Sling to ascend and win.
3) A bunch of other tweaks to its abilities to make the Sling less insane to catch, raise the skill floor and drop the skill ceiling so that its not instant death for newbies but not an unkillable superwizard for good players either.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Remove cuck cult
poor zhooeyis
it must be frustrating to have everyone hate then love then hate everything you make
it must be frustrating to have everyone hate then love then hate everything you make
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Remove cuck cult
If it's any consolation there's been people hating cuck cult since its inception
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Remove cuck cult
Since the OP started out with an insult and the thread wasn't good at any point I'm locking it. Next time use the NTR hut
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