Adding an advantage to absorbing people.
-
- Joined: Mon Dec 12, 2016 7:07 pm
- Byond Username: Scrubs2009
Adding an advantage to absorbing people.
Currently there doesn't seem to be much of an advantage of absorbing people. Once you absorb like 3 and have 3 rerolls you don't really need more. The only other advantage seems to be that the shield gets slightly stronger. I think it would be a good idea if you gained a point to spend after 2-3 absorptions or something. I mean a changeling isn't really intresting if it just acts like a normal crew member because it has nothing to gain from absorbing people. It sounds much more interesting to have it slinking around desperate for more people to absorb.
Thanks, Kev.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Adding an advantage to absorbing people.
Absorbing victims should once again award points. The more people you suck dry, the powerful you become, at the obvious risk of blowing your cover and being cremated by Sec. It of course encourages killing lots of people, but for Changeling, this is a good thing.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Adding an advantage to absorbing people.
Evolution-based Changeling that grows more powerful with each absorption when?
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Adding an advantage to absorbing people.
I mean I'd like that but I'd be annoyed when the changeling is unstoppable because of 12 idiots that aren't me
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Adding an advantage to absorbing people.
last I checked 100 potassium 100 water grenades are pretty sizeable could probably gib an unarmored guy if it helpsArmhulen wrote:I mean I'd like that but I'd be annoyed when the changeling is unstoppable because of 12 idiots that aren't me
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Adding an advantage to absorbing people.
4 years agoAnonmare wrote:Evolution-based Changeling that grows more powerful with each absorption when?
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Adding an advantage to absorbing people.
I gotta admit I perfered old-lings, I get bitched at in deadchat for being a 'murderboner' because I go around sneakily shanking and sucking people in the maint tunnels like a changeling SHOULD.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Adding an advantage to absorbing people.
>evulution ling genetics be fun again
The future is horrible!
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Adding an advantage to absorbing people.
In my opinion, lings should be antags that are progression-based but can specialise to a specific area of expertise. Like a ling who specialises in stealth can go chameleon, rest on the floor and laugh as sec keep walking by him, or a ling who specialises in combat who can go toe-to-toe with station security and have a shot at winning.
That and I'd like lings to have incentives to work together and to betray one another (I.E. Make absorbing one another a way to get a lot of points and get more powerful quicker).
That and I'd like lings to have incentives to work together and to betray one another (I.E. Make absorbing one another a way to get a lot of points and get more powerful quicker).
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Adding an advantage to absorbing people.
I thought that if you absorb a ling you get that ling's DNA points?
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Adding an advantage to absorbing people.
You do yeah LET THE LINGS HIT THE FLOORDemonFiren wrote:I thought that if you absorb a ling you get that ling's DNA points?
The future is horrible!
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Adding an advantage to absorbing people.
Make ling goals require much higher amounts of DNA points, then.
This should be good.
This should be good.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Adding an advantage to absorbing people.
Is it time for the BRING BAK PARASTANG thread argument again already?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Adding an advantage to absorbing people.
we are, it's called shadowlingAnonmare wrote:Bring back parasting, but make it ranged.
HE REMOVED IT
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Adding an advantage to absorbing people.
Add the minds of the absorbed to the hivemind so they can become spiders or something later.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Adding an advantage to absorbing people.
When coders grow a pair.Anonmare wrote:Evolution-based Changeling that grows more powerful with each absorption when?
Its got removed YEARS ago and theres a lot of resistance whenever someone tries to bring it back.
I think that Lings should not be able to fix certain problems like limb loss (except heads when they need to revive once decapitated) or blood loss unless they absorb someone, but that doesn't really solve the problem of not needing to absorb once you've got a few victims.
I think, perhaps, Lings should start with like 4 points for powers. They get 1 more point for each absorption, they can get up to 10 total points (6 absorptions) and the 7th will force them into horror form.
Alternative I dont think giving them 10+ points is a big deal since we got rid of chemical sacs, at 10+ points you're limited by chems more than you are by a choice of power, doesn't matter if you get 20 abilities if you're out of chems after using 2 of them.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Adding an advantage to absorbing people.
HOW TO FIX LINGS:
1: Reviving spawns you with only 15 health. It's fucking dumb how lings pop back from the grave at totally full health and can immediately sprint away from you.
2: Bring back parasting.
1: Reviving spawns you with only 15 health. It's fucking dumb how lings pop back from the grave at totally full health and can immediately sprint away from you.
2: Bring back parasting.
Spoiler:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Adding an advantage to absorbing people.
1. Recognize lings in design and abilities look and feel more like Alex Mercer from Prototype rather than a proper changeling as seen in the movie.
2. Import some of the abilities from Prototype (High damage backstab that interchanges the stabber and the stabee appearance)
3.?????
4. Merged
2. Import some of the abilities from Prototype (High damage backstab that interchanges the stabber and the stabee appearance)
3.?????
4. Merged
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Adding an advantage to absorbing people.
Armblade is lame as fuck. It's a virtually undetectable esword.
Spoiler:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Adding an advantage to absorbing people.
Of note is that in Prototype you can sneak behind people, and basically stab-absorb them and transform into them if nobody else is looking. You don't even need the armblade out for it, since the stab is made with a proboscis/virus hand thing.
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Adding an advantage to absorbing people.
Uh, import more prototype crap? The entire mode is basically prototype from the arm blade to chitin armor and shields.
Changling would be a hell of a lot more interesting if you removed the hivemind and gave changlings the objective to eat their counterparts to power up more in a highlander sort of way.
Changling would be a hell of a lot more interesting if you removed the hivemind and gave changlings the objective to eat their counterparts to power up more in a highlander sort of way.
Law 0: Secborg din do nuffin.
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Adding an advantage to absorbing people.
I'd you're gonna bring back parasting at least make it so the ling can't use it while stunned or slipped. Kind of shitty to have a button that's basically just a get out of trouble free card
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Adding an advantage to absorbing people.
sounds fun, all changelings are weak but eating eachother makes them stronger, not eating humies.Davidchan wrote:Uh, import more prototype crap? The entire mode is basically prototype from the arm blade to chitin armor and shields.
Changling would be a hell of a lot more interesting if you removed the hivemind and gave changlings the objective to eat their counterparts to power up more in a highlander sort of way.
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: Adding an advantage to absorbing people.
Para sting on a small channel. No warning while it's charging but gives a semi obvious message to those in the area and large obvious to the victim. Keeps the ambush aspect interesting, can't be used while stunned, cuffed. Etc
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Adding an advantage to absorbing people.
If I had my way, lings would be a fuck ton weaker. Basic stun/disorient ability to start. Eating other lings gives genomes/adds their points to yours for buying powers (like killing another tator and using their uplink.) Eating people just let's you get a new disguise and refill some of your mana/energy/what ever the fuck lings use to activate powers. No more walking down the halls and stealth stealing dna disguises and refilling your pool.
Lings would cat and mouse each other, they'd need some way to root out other lings (maybe a high frequency ping that only other lings, borgs and maybe Ian can hear, causing them to cringe or twitch.) Last ling standing wins, if multiple lings escape they tie, if all lings die or get stranded crew wins.
Lings would cat and mouse each other, they'd need some way to root out other lings (maybe a high frequency ping that only other lings, borgs and maybe Ian can hear, causing them to cringe or twitch.) Last ling standing wins, if multiple lings escape they tie, if all lings die or get stranded crew wins.
Law 0: Secborg din do nuffin.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Adding an advantage to absorbing people.
Good thing you don't have your way.Davidchan wrote:If I had my way, lings would be a fuck ton weaker. Basic stun/disorient ability to start. Eating other lings gives genomes/adds their points to yours for buying powers (like killing another tator and using their uplink.) Eating people just let's you get a new disguise and refill some of your mana/energy/what ever the fuck lings use to activate powers. No more walking down the halls and stealth stealing dna disguises and refilling your pool.
Lings would cat and mouse each other, they'd need some way to root out other lings (maybe a high frequency ping that only other lings, borgs and maybe Ian can hear, causing them to cringe or twitch.) Last ling standing wins, if multiple lings escape they tie, if all lings die or get stranded crew wins.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Adding an advantage to absorbing people.
I know, god forbid we have an antag that can't kill half the crew from the start.kevinz000 wrote:Good thing you don't have your way.
Law 0: Secborg din do nuffin.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Adding an advantage to absorbing people.
That actually sounds like a decent double agents. You don't want to release singulo either because if you dont absorb other lings you loseArmhulen wrote:sounds fun, all changelings are weak but eating eachother makes them stronger, not eating humies.Davidchan wrote:Uh, import more prototype crap? The entire mode is basically prototype from the arm blade to chitin armor and shields.
Changling would be a hell of a lot more interesting if you removed the hivemind and gave changlings the objective to eat their counterparts to power up more in a highlander sort of way.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: Adding an advantage to absorbing people.
Newling was a mistake.
There is a reason it doesnt even hold up as a roundtype anymore and we only have tatorchan.
One time I threw a few people into the supermatter because there isn't really anything interesting to do as a changeling besides fucking around, got killed and my body was paraded around on the bridge, I had to wait 10 minutes before people got bored and fucked off, then I revived and walked away.
There is a reason it doesnt even hold up as a roundtype anymore and we only have tatorchan.
That's how it works, in my experience. You start the process, then when it is ready you get a verb to wake up.CosmicScientist wrote:And to also reanimate when ready rather than a minute after they hit the regen button. I'm always overeager to hit the "I want to play again" button and wind up waking up en route to the morgue/gibber with an instant valid label, multiple witnesses and no weapons. It might be a bit more interesting for someone to say "I need to watch/monitor this body regularly" rather than "If they pop back up in a minute, I'll just baton them down again and gib" that and I suppose removing them permanently from the round will be a bit more of an effort when they can spring back at the opportune moment rather than an uncontrollable time.ShadowDimentio wrote:HOW TO FIX LINGS:
1: Reviving spawns you with only 15 health. It's fucking dumb how lings pop back from the grave at totally full health and can immediately sprint away from you.
2: Bring back parasting.
One time I threw a few people into the supermatter because there isn't really anything interesting to do as a changeling besides fucking around, got killed and my body was paraded around on the bridge, I had to wait 10 minutes before people got bored and fucked off, then I revived and walked away.
Founder and only member of the "Whitelist Nukeops" movement
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Adding an advantage to absorbing people.
Like I have said many times before: progression based side antag ling IS the answer.
The reason progression ling didn't work in the past is because it was an entire gamemode of its own.
The reason progression ling didn't work in the past is because it was an entire gamemode of its own.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Adding an advantage to absorbing people.
>Didn't work in the past
It worked perfectly well. Lings weren't a team, you could kill each other for all their genomes giving you a big bonus, or work together and fuck shit up twice as well but constantly worrying about the other dude betraying and eating you.
The only thing was that they were unbeatable in 1V1, which was only a problem if you were the sort that got assblasted because the ling successfully muted and para'd you and ate you in toxins without getting caught. Eating also had a huge incentive, the more you ate the stronger you were and the more you could do.
However, crew In groups of two or larger, or if the ling was caught in the middle of gibing the succ to a guy, they had to run like hell and put on a new face lest they get gangraped.
It was balanced, fun, had different gameplay to the usual mindless murderbone and added some paranoia to the game.
It worked perfectly well. Lings weren't a team, you could kill each other for all their genomes giving you a big bonus, or work together and fuck shit up twice as well but constantly worrying about the other dude betraying and eating you.
The only thing was that they were unbeatable in 1V1, which was only a problem if you were the sort that got assblasted because the ling successfully muted and para'd you and ate you in toxins without getting caught. Eating also had a huge incentive, the more you ate the stronger you were and the more you could do.
However, crew In groups of two or larger, or if the ling was caught in the middle of gibing the succ to a guy, they had to run like hell and put on a new face lest they get gangraped.
It was balanced, fun, had different gameplay to the usual mindless murderbone and added some paranoia to the game.
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Adding an advantage to absorbing people.
>He doesn't remember 3 hour current ling round
Spoiler:
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Adding an advantage to absorbing people.
kinda like the constant cries of nerfing the wizard because they can't disarmspam a solo antag and win the prizeShadowDimentio wrote:The only thing was that they were unbeatable in 1V1, which was only a problem if you were the sort that got assblasted because the ling successfully muted and para'd you and ate you in toxins without getting caught.
really fires up the ol' grey matter
Who is online
Users browsing this forum: No registered users