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thanks this helps a lotUniversal Color Palette(??)
- danno
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- danno
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Re: Universal Color Palette(??)
tried to improve some things
- I noticed that xenos get assfucked by this so at least for now I've just added the xeno ramp
- I only messed around with the greens and blues a little bit because I can't really tell where to go with them
looks ok
- I added a blue-gray kind of thing based on some of ausop's cool shit
- I made the black/white ramp bigger and added Pure Black which I believe should only be used for space and some special things
I think tomorrow I'm going to mess with the greens more and probably the blue-gray ramp too
- I noticed that xenos get assfucked by this so at least for now I've just added the xeno ramp
- I only messed around with the greens and blues a little bit because I can't really tell where to go with them
looks ok
- I added a blue-gray kind of thing based on some of ausop's cool shit
- I made the black/white ramp bigger and added Pure Black which I believe should only be used for space and some special things
I think tomorrow I'm going to mess with the greens more and probably the blue-gray ramp too
-
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Re: Universal Color Palette(??)
I went really green heavy this time
I also want to note the camo at the top right I included a version that is unmodified so you can see the difference.
I also want to note the camo at the top right I included a version that is unmodified so you can see the difference.
Hey.
- Not-Dorsidarf
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Re: Universal Color Palette(??)
I love the palette and your recolorings, but really? Goon toolboxes? Please no they're like sad dinky little boxes of shame
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- danno
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Re: Universal Color Palette(??)
they're practically objectively a better sprite in every sense
-
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Re: Universal Color Palette(??)
I personally think the lid looks much bigger than the actual box part of the toolbox.
Hey.
- danno
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Re: Universal Color Palette(??)
worked on it today
messed around with the greens and the bluuuuues more
there's now an evergreeny kind of ramp so there's options
removed the weird blue in the blue ramp so it's nicerrrrr
feel like i need to mess with the blue-purple stuff and wjohn's xeno ramp a bitttttt\
might need more brown options but time will tell
what'd you think, did you like it, did you hate it?
you're the best you're the best what should I review next?
messed around with the greens and the bluuuuues more
there's now an evergreeny kind of ramp so there's options
removed the weird blue in the blue ramp so it's nicerrrrr
feel like i need to mess with the blue-purple stuff and wjohn's xeno ramp a bitttttt\
might need more brown options but time will tell
what'd you think, did you like it, did you hate it?
you're the best you're the best what should I review next?
- danno
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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- Location: >using suit sensors
Re: Universal Color Palette(??)
you've put in more effort into palettes than i have all these years
but the black white ramp seems to shift from a sensible white to grey and around halfway it just drops into the abyss, specifically the last five, kinda six colours on the left end. I mean you look at your color colours and they seem to have around 6 from dark to light, so I'm not sure how you stretched the black to white scale to that many
its good though
but the black white ramp seems to shift from a sensible white to grey and around halfway it just drops into the abyss, specifically the last five, kinda six colours on the left end. I mean you look at your color colours and they seem to have around 6 from dark to light, so I'm not sure how you stretched the black to white scale to that many
its good though
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
I found that while trying it with a lot of the standard black/grey items, there just has to be enough to be able to pick 4-6~ from anywhere on the scale
and that there has to be a lot of grey-white on the end simply for greyscale things.
Any suggestions you might have to improve it are appreciated greatly
and that there has to be a lot of grey-white on the end simply for greyscale things.
Any suggestions you might have to improve it are appreciated greatly
- imblyings
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Re: Universal Color Palette(??)
granted it is on a light background but at least the last three, I have to squint to see the colour difference, some of it really isn't all to do with the palette, its also learning how to make do with less colours, even if you're doing black/grey items that you might feel need more darker colours to help in colouring it in
I should mention I used to have a problem myself with using too little difference in darker colours until one day I realized it looked like shit and used up all the korbux I had accumulated to make him remove those sprites that had that problem, you don't want to go bankrupt with your korbux like me
I should mention I used to have a problem myself with using too little difference in darker colours until one day I realized it looked like shit and used up all the korbux I had accumulated to make him remove those sprites that had that problem, you don't want to go bankrupt with your korbux like me
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
One of the main reasons I'm trying to do this is to encourage making do with fewer colors, but I'm not sure how squashing the grey ramp would affect how greyscaled things like hair and black/greywhite only items would look
I know it looks like a really big ramp but again, the idea at least for now is that you pick 4-5 colors from it and work with those (assuming your sprite is like a grey jumpsuit or a black coat or whatever)
you're probably right about the darker colors actually though I'm gonna squash those I think
I know it looks like a really big ramp but again, the idea at least for now is that you pick 4-5 colors from it and work with those (assuming your sprite is like a grey jumpsuit or a black coat or whatever)
you're probably right about the darker colors actually though I'm gonna squash those I think
- imblyings
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Re: Universal Color Palette(??)
yes its just the darker colours
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
I think getting rid of the third darkest one is the way to go
the pure black on the end isn't for anything but like space anyway
the pure black on the end isn't for anything but like space anyway
- danno
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Re: Universal Color Palette(??)
I think I might need to cut one of the weird teal ramps or combine them and split the difference or something
- imblyings
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Re: Universal Color Palette(??)
there is a weird jump in the less saturated teal??? ramp
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
well I stole it from your sprites so nice work golfball
- danno
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Re: Universal Color Palette(??)
yeah ok I stole it because it looked nice but all of the colors can basically be covered by already existing colors
- danno
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Re: Universal Color Palette(??)
- danno
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Re: Universal Color Palette(??)
- danno
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- iamgoofball
- Github User
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Re: Universal Color Palette(??)
Can you make this into a gimp/asesprite palette?
- danno
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Re: Universal Color Palette(??)
yeah I'll look into doing that
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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Re: Universal Color Palette(??)
I used my palette again for some oxy tanks and thought about using your palette, then thought about your palette in terms of chanocs attempt at oxy tanks and theres no less saturated dark colours. Worst offenders seem to be the blue, orange, and purple colours.
If your intent is to make ss13 a very vibrantly coloured then dark colours being saturated is fine but even then, they might need to be tuned down
If your intent is to make ss13 a very vibrantly coloured then dark colours being saturated is fine but even then, they might need to be tuned down
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
yeah probably
it's really hard to keep track of how everything needs to be
it's really hard to keep track of how everything needs to be
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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- Location: >using suit sensors
Re: Universal Color Palette(??)
actually no, chanoc just chose the wrong ramps
your palette is still doable for the orange ramps, don't know about the purple, but I had to swap in grey for when I needed a dark blue outline
apart from the purple jumpsuit, all those could be PRd
your palette is still doable for the orange ramps, don't know about the purple, but I had to swap in grey for when I needed a dark blue outline
apart from the purple jumpsuit, all those could be PRd
The patched, dusty, trimmed, feathered mantle of evil +13.
- Dagdammit
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- imblyings
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- Location: >using suit sensors
Re: Universal Color Palette(??)
i swear to god the ripley was a more brighter yellow
that's quite surprising
that's quite surprising
The patched, dusty, trimmed, feathered mantle of evil +13.
- danno
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Re: Universal Color Palette(??)
clearly I have jumped the gun and the palette simply was not ready yet.
- danno
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Re: Universal Color Palette(??)
Using grey for dark lines instead of a color doesn't seem like a problem to me though. In fact, I think that should be more commonplace. makes it more contrasty
I think I lost sight of the original goal of this along the way. Fewer colors for more creative color usage. Gonna have to think real hard about my next move
I think I lost sight of the original goal of this along the way. Fewer colors for more creative color usage. Gonna have to think real hard about my next move
- chanoc1
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Re: Universal Color Palette(??)
i like the colors used, its that that seem to harsh if they are going to be used along side everything else. also yeah, i gotta gitgud at spriting, i feel like im not making your palette look good
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
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Re: Universal Color Palette(??)
Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.imblyings wrote:i swear to god the ripley was a more brighter yellow
that's quite surprising
Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
- Remie Richards
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Re: Universal Color Palette(??)
D-do you have directionals for these? *sweats in dismemberment*Dagdammit wrote:Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.imblyings wrote:i swear to god the ripley was a more brighter yellow
that's quite surprising
Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
私は完璧
- danno
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Re: Universal Color Palette(??)
Fuck, those look dope.
- danno
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Re: Universal Color Palette(??)
and my palette doesn't have the colors to cover most of that shit.
You know, this is really starting to get me down.
You know, this is really starting to get me down.
- danno
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Re: Universal Color Palette(??)
- Thunder11
- In-Game Admin
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Re: Universal Color Palette(??)
I'm making a smaller version of 1.6 just now with the large blobs reduced to single pixels, so it fits in 32x32
Spoiler:
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
- Byond Username: Dagdammit
Re: Universal Color Palette(??)
Yes. The sprites are all ready to go, including some originals here and there. It's for XTDM's vehicle thing.Remie Richards wrote:D-do you have directionals for these? *sweats in dismemberment*Dagdammit wrote:Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.imblyings wrote:i swear to god the ripley was a more brighter yellow
that's quite surprising
Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
[img]
-
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Re: Universal Color Palette(??)
restrict to a <256 color palette. ideally 64 but this will require someone to redo all of the sprites (not happening)
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