Tell me how these shitty wiznerd loadouts will end up failin
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Tell me how these shitty wiznerd loadouts will end up failin
I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know.
1. Fully upgrade fireball. A fully upgraded fireball can fire every 2 seconds
2. Fully upgraded rod form. Can do it every 10 seconds.
3. Carp-mancer. Buy change form and then spend the rest of your points on robeless spells. Become a chaos carp. You get chaos carp abilities along with any robe less spells you bought
4. Staff of animation, upgraded charge. Animate every single thing on the entire station.
5. Change form and disintegrate. Become ED-209, stun, change back, disintegrate, repeat.
How will I end up getting robusted if I go with these?
1. Fully upgrade fireball. A fully upgraded fireball can fire every 2 seconds
2. Fully upgraded rod form. Can do it every 10 seconds.
3. Carp-mancer. Buy change form and then spend the rest of your points on robeless spells. Become a chaos carp. You get chaos carp abilities along with any robe less spells you bought
4. Staff of animation, upgraded charge. Animate every single thing on the entire station.
5. Change form and disintegrate. Become ED-209, stun, change back, disintegrate, repeat.
How will I end up getting robusted if I go with these?
Thanks, Kev.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
"Carp-mancer" is one of my personal favorites.
It's very strong, but you have to be EXTREMELY careful not to die in carp form before you can turn back, as you only have around 40 health.
It's very strong, but you have to be EXTREMELY careful not to die in carp form before you can turn back, as you only have around 40 health.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
mindswap, a shit ton of slaughter demon bottles and fireball
this is SERIOUSLY BROKEN, so watch out
that or if you don't want to keep searching for slaughter demons you can just go jugger fireball and wreck shit without even trying considering it reflects lasers
this is SERIOUSLY BROKEN, so watch out
that or if you don't want to keep searching for slaughter demons you can just go jugger fireball and wreck shit without even trying considering it reflects lasers
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Re: Tell me how these shitty wiznerd loadouts will end up fa
ftfycedarbridge wrote:Rod form is like an orgasm in ability form
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
i run 3x blink 2x rod, pretty much unbeatable save for random explosion KOs
as for your ideas OP:
as for your ideas OP:
as a rule take at least 1 shot of blink despite your loadout, it's basically requiredscrubs2009 wrote:I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know.
1. Fully upgrade fireball. A fully upgraded fireball can fire every 2 seconds either you blow yourself up and get KOd + ignited or you just get stunned and mobbed since you can only really handle one person at a time
2. Fully upgraded rod form. Can do it every 10 seconds. if you get caught in those 10 seconds you can get fucked up fast. only takes 5 lasers to end you and you can be chased while in rod form
3. Carp-mancer. Buy change form and then spend the rest of your points on robeless spells. Become a chaos carp. You get chaos carp abilities along with any robe less spells you bought carps have shit tier health but i cant give much more feedback than that considering i dont know specifically what other spells youre taking
4. Staff of animation, upgraded charge. Animate every single thing on the entire station. pretty good if you can hide consistently from the crew, but if you get caught off guard it's over for you, ESPECIALLY if you get your staff disarmed and stolen.
5. Change form and disintegrate. Become ED-209, stun, change back, disintegrate, repeat. fuckload of cooldown and not a lot of mobility. same issue as rod form pretty much
How will I end up getting robusted if I go with these?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Tell me how these shitty wiznerd loadouts will end up fa
Just max blink and become the unstoppable meme.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
what about 2 apprentices and 3 poly staffs
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Re: Tell me how these shitty wiznerd loadouts will end up fa
For most hilarious, take smoke and forcewall. That's 2 points and is the most absolutely annoying defensive combo; you block all your enemies and prevent them from seeing where you're going. It's cheap, hilarious, and robeless.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
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Re: Tell me how these shitty wiznerd loadouts will end up fa
My favourite shitty combo is bluespace distortion and lightning.
Catch anyone on screen instantly in your bluespace bullshit, charge lightning, electrify everyone that doesn't carry RNGesus' blessing to escape early. Season to flavour.
Catch anyone on screen instantly in your bluespace bullshit, charge lightning, electrify everyone that doesn't carry RNGesus' blessing to escape early. Season to flavour.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
Mind swap times 5
Or
Mind swap times 1
With 4 mindswap apprentices
I've seen them replace the entire heads of staff and get away with it.
Or
Mind swap times 1
With 4 mindswap apprentices
I've seen them replace the entire heads of staff and get away with it.
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Re: Tell me how these shitty wiznerd loadouts will end up fa
All 5x one spell loadouts are supposed to be hideous memes that in most cases are theoretically functional. Getting goofy with the loadout is the right way to play wizard.
Also rod form has some undocumented extra benefits from upgrading, the rod travels farther, and thus you are invincible longer (about 2 seconds out of the 10).
Also rod form has some undocumented extra benefits from upgrading, the rod travels farther, and thus you are invincible longer (about 2 seconds out of the 10).
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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Re: Tell me how these shitty wiznerd loadouts will end up fa
First one has no defense against pincer attack. 4th is a mild annoyance.
quote="scrubs2009"]I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know.
1. Fully upgrade fireball. A fully upgraded fireball can fire every 2 seconds
2. Fully upgraded rod form. Can do it every 10 seconds.
3. Carp-mancer. Buy change form and then spend the rest of your points on robeless spells. Become a chaos carp. You get chaos carp abilities along with any robe less spells you bought
4. Staff of animation, upgraded charge. Animate every single thing on the entire station.
5. Change form and disintegrate. Become ED-209, stun, change back, disintegrate, repeat.
How will I end up getting robusted if I go with these?[/quote]
quote="scrubs2009"]I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know.
1. Fully upgrade fireball. A fully upgraded fireball can fire every 2 seconds
2. Fully upgraded rod form. Can do it every 10 seconds.
3. Carp-mancer. Buy change form and then spend the rest of your points on robeless spells. Become a chaos carp. You get chaos carp abilities along with any robe less spells you bought
4. Staff of animation, upgraded charge. Animate every single thing on the entire station.
5. Change form and disintegrate. Become ED-209, stun, change back, disintegrate, repeat.
How will I end up getting robusted if I go with these?[/quote]
Shaps wrote:The fact that you're asking if you need a reason to kill someone is deeply, deeply troubling
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