https://tgstation13.org/phpBB/viewtopic.php?f=33&t=9617
To fix the secondary issue brought up by this topic, I propose a change.
Every person gets 2 or 3 objectives at the start of the round, similar to traitor objectives in delivery and handling, but they are positive objectives, and you are guaranteed to have an "escape alive" objective.
For example
Cargo tech "sell x crates back to centcomm", "get x points for cargo"
Scientist "get bluespace to level 8 or higher" "breed a rainbow slime" "make and test a bomb on the range with x/x/x/x power"
Doctor "preform x surgeries"
Barkeep "keep x people drink for x minutes" "make and drink x drink"
Etc.
Thanks.
Protagonist objectives
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Protagonist objectives
>perform x surgeries
Medbay kidnappings: always fun.
Medbay kidnappings: always fun.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Protagonist objectives
Something like "die and get cloned x times"
Also, engineering could have synchronized objectives, so all of engineering gets something like " build a SM engine" or "keep the station from falling below x% integrity"
Also, the objectives should prolly be printed in chat with a bold, NT-blue font
Also, engineering could have synchronized objectives, so all of engineering gets something like " build a SM engine" or "keep the station from falling below x% integrity"
Also, the objectives should prolly be printed in chat with a bold, NT-blue font
Last edited by christ110 on Mon Feb 13, 2017 6:17 pm, edited 1 time in total.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Protagonist objectives
This is something that has been suggested a few times. Something similar was implemented in the way of crew objectives, but i still think this is not a terrible idea. It has just never really gained traction for some reason
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- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Protagonist objectives
The issue with the crew objectives is that they are communal, not personal. Heads of staff see a similar issue when trying to order a Dept around. This not only solves the issue, but also gives players something to do, RP-wise.
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