Security and Security Levels
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Security and Security Levels
As we have it currently, all rounds (except extended I think?) default to blue. Blue functionally allows law enforcement but only in the cases where there's obvious antag activity or law breaking. Code green only exists as a means of delaying a shuttle that could already have been recalled in the same way. Blue's stuck in a limbo land where there is a "threat" but they're not allowed to do anything about it until it jumps them in a maint tunnel. The only way for security to step up its game under this scheme is to go to code Red and doing so only ever happens if the heads are trying to rush a shuttle call. The additional security protocols from Red and Delta functionally never matter apart from delta justifying summary executions for idiots getting in the way of stopping the AI/nuke.
I suggest that levels and defaults be adjusted to set Green as the station default in all cases and roundtypes and make moving to Code Blue require slightly more probable cause than "but the command report says so." Any head of staff can move the code up from green to blue as soon as a threat to the station has been identified. Heads would be discouraged from raising this level for no good reason. This way, instead of being told "here's a vague letter, you're on a sort of vague alert but don't do anything about it now!" the station just proceeds normally until a threat is identified and command personally acts to raise the alert level and warn the crew.
This also takes some of the emphasis off from our current "random searches in blue" policy because moving to blue denotes a purposeful probable cause so searches related to that cause would be per se reasonable and justified. You still can't just set up a roadblock and stripsearch everyone in the halls looking for cult goods in blue, but you would still be empowered to search wherever or whatever motivated the raise to blue in the first place.
I suggest that levels and defaults be adjusted to set Green as the station default in all cases and roundtypes and make moving to Code Blue require slightly more probable cause than "but the command report says so." Any head of staff can move the code up from green to blue as soon as a threat to the station has been identified. Heads would be discouraged from raising this level for no good reason. This way, instead of being told "here's a vague letter, you're on a sort of vague alert but don't do anything about it now!" the station just proceeds normally until a threat is identified and command personally acts to raise the alert level and warn the crew.
This also takes some of the emphasis off from our current "random searches in blue" policy because moving to blue denotes a purposeful probable cause so searches related to that cause would be per se reasonable and justified. You still can't just set up a roadblock and stripsearch everyone in the halls looking for cult goods in blue, but you would still be empowered to search wherever or whatever motivated the raise to blue in the first place.
Last edited by cedarbridge on Wed Apr 19, 2017 7:02 pm, edited 1 time in total.
- D&B
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Security and Security Levels
IC
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Security and Security Levels
>blankposting memes
go to the ntr hut cedar and take repukan with you, maybe you two can chat about moonlighting with fwosh there
for security code levels, green, blue, red, delta etc
They have very little relevancy to admin decisions. Admins can't expect every round to have two alive heads who are competent enough to be alive and also communicate and swipe (at all or for the right reason). Admins do expect players to act reasonably on the information that they have. Code Red for example, could be part of the information a player has on a situation, where the player also knows a cult exists and has been growing quite possibly relatively unchecked. However, knowing that there is a snowballing cult is more justifcation for an extreme action than knowing it is code red.
go to the ntr hut cedar and take repukan with you, maybe you two can chat about moonlighting with fwosh there
for security code levels, green, blue, red, delta etc
They have very little relevancy to admin decisions. Admins can't expect every round to have two alive heads who are competent enough to be alive and also communicate and swipe (at all or for the right reason). Admins do expect players to act reasonably on the information that they have. Code Red for example, could be part of the information a player has on a situation, where the player also knows a cult exists and has been growing quite possibly relatively unchecked. However, knowing that there is a snowballing cult is more justifcation for an extreme action than knowing it is code red.
The patched, dusty, trimmed, feathered mantle of evil +13.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Security and Security Levels
Accidentally hit this laptop's mouse too many times trying to set up the post and it blankposted. You guys were just faster shitposting than I was in fixing it with the intended content.imblyings wrote:>blankposting memes
go to the ntr hut cedar and take repukan with you, maybe you two can chat about moonlighting with fwosh there
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Security and Security Levels
>we shitpost faster than you can fix a post
;^3c
;^3c
The patched, dusty, trimmed, feathered mantle of evil +13.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Security and Security Levels
I like it
-
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- Byond Username: KorPhaeron
Re: Security and Security Levels
How many security threads can we keep active at once in the policy board?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Security and Security Levels
All of them.Kor wrote:How many security threads can we keep active at once in the policy board?
- Qbopper
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Re: Security and Security Levels
x + 1, x being "the threshold of threads to piss off kor"Kor wrote:How many security threads can we keep active at once in the policy board?
I think this would be a nice change, and maybe make alert levels a little more relevant - it doesn't need to affect admin enforcement or anything, it's just a little change that (imo) makes more sense IC
Limey wrote:its too late.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Security and Security Levels
The alert lvl shouldn't have an impact on the shuttle timer.
Now that is the only thing alert levels are used for is fast or delayed shuttle calls.
Then let the alert level be changed by just one person with the required access. That way it might actually be used like an actual alert level.
Now that is the only thing alert levels are used for is fast or delayed shuttle calls.
Then let the alert level be changed by just one person with the required access. That way it might actually be used like an actual alert level.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Cobby
- Code Maintainer
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Re: Security and Security Levels
Security level being a hand in decisions from administration seem silly and they should probably get the "mindshield implant" treatment of being made explicitly clear there's no forced roleplay connotation behind them.
The threat you're up against should be how you base your actions, not some arbitrary level that can go down with a click of a button.
The threat you're up against should be how you base your actions, not some arbitrary level that can go down with a click of a button.
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- PKPenguin321
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Re: Security and Security Levels
It's mostly really just the random search clause that factors into admin decisions. You can't search for just purely no reason roundstart.ExcessiveCobblestone wrote:Security level being a hand in decisions from administration seem silly and they should probably get the "mindshield implant" treatment of being made explicitly clear there's no forced roleplay connotation behind them.
The threat you're up against should be how you base your actions, not some arbitrary level that can go down with a click of a button.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Cobby
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Re: Security and Security Levels
I'd argue that any form of truly random searching is subpar regardless of the situation. There should be at least SOMETHING that makes you suspicious of someone before acting on it outside of known rev where you send everyone to the cargotration camp to be implanted or killed.PKPenguin321 wrote:It's mostly really just the random search clause that factors into admin decisions. You can't search for just purely no reason roundstart.ExcessiveCobblestone wrote:Security level being a hand in decisions from administration seem silly and they should probably get the "mindshield implant" treatment of being made explicitly clear there's no forced roleplay connotation behind them.
The threat you're up against should be how you base your actions, not some arbitrary level that can go down with a click of a button.
Voted best trap in /tg/ 2014-current
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Security and Security Levels
Literally only total dickhead shitters ever randomly search anyone anyways. Random search was always just a way to look in the bags of people you were suspicious of without having to tell them it is because you were suspicious of them. Sec will almost always have something better to do with their time than conduct totally random searches.
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-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Security and Security Levels
Random searches are a good way to make everyone hate you. How many taser shots does the sec gun have? Not enough.
- XDTM
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Re: Security and Security Levels
Green feels kinda pointless currently, and we allow enough metaknowledge that we don't need a BLUE ALERT centcomm warning to tell us that antags may be around. Having a lineral alert scale sounds nice, so you can see the station descend slowly into DEFCON 1 instead of only having ALL IS FINE and EVERYTHING IS FUCKED CALL THE SHUTTLE.
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- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
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Re: Security and Security Levels
This tbh. I rarely if ever truly random search, there's always a reason behind it, even if it's a small one.Wyzack wrote:Literally only total dickhead imperfect people playing an imperfect game ever randomly search anyone anyways. Random search was always just a way to look in the bags of people you were suspicious of without having to tell them it is because you were suspicious of them. Sec will almost always have something better to do with their time than conduct totally random searches.
Anyways, on topic, the alert level has no effect on my actions and shouldn't on anyone else's. It's a good excuse for my actions if an admin bwoinks me, although I usually have a better reason than that to be killing someone. The amount the station is fucked/situation the officer is in should be taken into account more than anything else, especially alert level. On a rev round if someone gets all access and lowers it to green are you going to say "wew threat's gone put up the weapons and RP in the bar"? Fuck no, and I'm not going to decrease the shitcurity level either. Alert level should really have no effect on whether a person is banned or noted for their actions. If shit's fucked and an officer randomly searches a suspicious individual on code green then let him do it. If it's code red but the heads just did it roundstart and an officer lasers someone to death because he looked at him funny, you should probably give the officer a good talking to.
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