Escape pods shouldn't exist
- tacolizard
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Escape pods shouldn't exist
They serve no function other than granting powergaming tators their greentext. Even on rounds when evac is a bloodbath, many people still prefer to try to get to the shuttle because it's more fun. Escape pods are just a cheap powergaming tool. Forcing everyone onto the shuttle is a great design idea that forces everyone into close quarters for an end-round climax.
- cedarbridge
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Re: Escape pods shouldn't exist
As opposed to forcing people into a 1x2 tile pod.tacolizard wrote:Forcing everyone onto the shuttle is a great design idea that forces everyone into close quarters for an end-round climax.
- christ110
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Re: Escape pods shouldn't exist
Theory, the escape pod should be able to be launched as soon as the shuttle docks, and will not auto-launch with the shuttle.
- Atlanta-Ned
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Re: Escape pods shouldn't exist
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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Re: Escape pods shouldn't exist
why would they be salt that escape pods exist?Atlanta-Ned wrote:
- cedarbridge
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Re: Escape pods shouldn't exist
Because it's pretty obvious that they're upset that pods prevented them from denying some nerd a green text in a round.bman wrote:why would they be salt that escape pods exist?Atlanta-Ned wrote:
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Re: Escape pods shouldn't exist
To be fair, the only reason they're not always preferred over shuttles is because they're boring. Otherwise they're much much safer. I wouldn't mind it if they were more than "shuttle, but usually empty".
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- BeeSting12
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Re: Escape pods shouldn't exist
You can't deny the hilarity that comes from stuffing nine people in a pod when escape shuttle has been made inaccessible. which reminds me of the time I put a bomb in a smuggler satchel on each pod on detonated them + the shuttle. no escape. it isn't even that hard to prevent traitors to escape, just post a guard on each pod to scan for traitors coming in.
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Re: Escape pods shouldn't exist
Pretty much this. It's not like there's a lot of pods you need to search.BeeSting12 wrote:You can't deny the hilarity that comes from stuffing nine people in a pod when escape shuttle has been made inaccessible. which reminds me of the time I put a bomb in a smuggler satchel on each pod on detonated them + the shuttle. no escape. it isn't even that hard to prevent traitors to escape, just post a guard on each pod to scan for traitors coming in.
- MisterPerson
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Re: Escape pods shouldn't exist
But why do the pods even exist in the first place?
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- Shaps-cloud
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Re: Escape pods shouldn't exist
To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
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Re: Escape pods shouldn't exist
It is true that loud antags usually had to face the music round end though and it sucks there isnt such a penalty anymore. The positives probably outweigh the negatives though.
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Re: Escape pods shouldn't exist
Like I said, on Box at least there's only four pods you need to search and if they aren't hiding in the two at arrivals they're probably hiding in the engineering one.
- CPTANT
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Re: Escape pods shouldn't exist
No, the topic is legit. Mods should delete the shitposts.Qbopper wrote:delet this
thread that is
The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.
The pods trivialize the escape objective traitors have.
Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
Last edited by CPTANT on Fri Apr 28, 2017 9:03 pm, edited 1 time in total.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
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Re: Escape pods shouldn't exist
imagine if there's only large-ish pods but no shuttle
- Cobby
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Re: Escape pods shouldn't exist
friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
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- CPTANT
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Re: Escape pods shouldn't exist
I don't really see this as an issue since if a traitor wants to do that now he will just bomb the shuttle once its in transit and the result is the same.ExcessiveCobblestone wrote:friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist
The implication that tator tots who care about actually escaping wouldn't already just slip into the shuttle largely undetected is laughable.CPTANT wrote:No, the topic is legit. Mods should delete the shitposts.Qbopper wrote:delet this
thread that is
The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.
The pods trivialize the escape objective traitors have.
Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
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Re: Escape pods shouldn't exist
It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
a.k.a. Duke Hayka
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Re: Escape pods shouldn't exist
New sick idea, replace the emergency shuttle with like 20 pods, all can be launched once the shuttle call is up
queue spaceballs escape pod scene
queue spaceballs escape pod scene
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Re: Escape pods shouldn't exist
Oh well? The round is over sans three minutes, if you can't catch them all round because you're terrible, what on earth makes you think you can catch them on the shuttle?XDTM wrote:It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
- MisterPerson
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Re: Escape pods shouldn't exist
I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
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Feedback is dumb and it doesn't matter
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Re: Escape pods shouldn't exist
They had trouble doing so back when we had no pods.Reece wrote:The implication that tator tots who care about actually escaping wouldn't already just slip into the shuttle largely undetected is laughable.CPTANT wrote:No, the topic is legit. Mods should delete the shitposts.Qbopper wrote:delet this
thread that is
The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.
The pods trivialize the escape objective traitors have.
Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
Granted the shuttle was a single room then and 30 people counted as high pop so there wasnt really a crowd to get lost in like there is now.
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Re: Escape pods shouldn't exist
No more skulking in maint! It could require the traitors to disguise, hide or just eliminate all threats. Many will hide in plain sight just fine, but it's risky and thus can be thrilling and fun. If there's an option that is always going to be safer they're not going to put themselves at risk.Reece wrote:Oh well? The round is over sans three minutes, if you can't catch them all round because you're terrible, what on earth makes you think you can catch them on the shuttle?XDTM wrote:It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
a.k.a. Duke Hayka
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Re: Escape pods shouldn't exist
Yeah there's nothing stopping a person from escape denying everyone else victory for the sake of just being a dick, but having objectives that let you win for doing that [die glorious] will encourage this behavior since it is a popular [and only!] outlet.CPTANT wrote:I don't really see this as an issue since if a traitor wants to do that now he will just bomb the shuttle once its in transit and the result is the same.ExcessiveCobblestone wrote:friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
Voted best trap in /tg/ 2014-current
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Re: Escape pods shouldn't exist
That would be a lot more viable if there weren't pods everywhere.Luke Cox wrote:>Not sending officers to pods
Jesus Christ people git gud
And is camping pods hoping for the odd traitor to appear fun? I would say not particularly.
Is hiding in maint and slipping in a pod 10 seconds before launch being "gud"? Not particularly, in fact its boringly easy.
Last edited by CPTANT on Sat Apr 29, 2017 8:12 pm, edited 1 time in total.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist
Exactly, plus the engineering pod is off-limits for most sec, and sneaking into the shuttle is more fun that going into a pod for the guaranteed win.CPTANT wrote:That would be a lot more viable if there weren't pods everywhere.Luke Cox wrote:>Not sending officers to pods
Jesus Christ people git gud
And is camping pods hoping for the odd traitor to appear fun? I would say not particularly.
Is hiding in maint and slipping in a pod 10 seconds before launch being "gut"? Not particularly, in fact its boringly easy.
And security would know that traitors would have to come to the shuttle, allowing for a last-minute arrest on that elusive traitor, instead of just assuming they're going on a pod anyway and not bothering at all.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- CPTANT
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Re: Escape pods shouldn't exist
I think it would be a worthwhile experiment to remove all escape pods except the ones at arrivals.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist
I'd do a test where all pods can only go to lavaland with the emergency launch.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- CPTANT
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Re: Escape pods shouldn't exist
XDTM wrote:I'd do a test where all pods can only go to lavaland with the emergency launch.
That would also be interesting. Can pods currently be used to escape the station when it goes delta?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist
Yeah, when it's at least red alert you can early-launch them, making them land in lavaland with a supply of pickaxes and spacesuits. Useful if nuke ops are successful but you want to live. Or to exile heads of staf in rev.CPTANT wrote:XDTM wrote:I'd do a test where all pods can only go to lavaland with the emergency launch.
That would also be interesting. Can pods currently be used to escape the station when it goes delta?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Escape pods shouldn't exist
>implying this ever happensXDTM wrote:Or to exile heads of staf in rev.
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Re: Escape pods shouldn't exist
I try to do it, but there's always a clump of greyspearmen that lynch the cuffed head while i'm dragging him to a podDemonFiren wrote:>implying this ever happensXDTM wrote:Or to exile heads of staf in rev.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Alipheese
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Re: Escape pods shouldn't exist
Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
- DemonFiren
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Re: Escape pods shouldn't exist
The shuttle shouldn't go to a centcom ship or centcom.Alipheese wrote:Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
It is an
ESCAPE
SHUTTLE
For a reason.
but seriously if you consider that the objective in question is called ESCAPE ALIVE your whole logic falls apart
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Re: Escape pods shouldn't exist
Have we gotten to the point where we want to deny people's greentext so much that we're going to change how the game handles greentexts?
It would appear that I'm a high RP weeb who hates roleplay and anime.
- CPTANT
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Re: Escape pods shouldn't exist
Who cares about the wording anyway, its about the gameplay.DemonFiren wrote:The shuttle shouldn't go to a centcom ship or centcom.Alipheese wrote:Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
It is an
ESCAPE
SHUTTLE
For a reason.
but seriously if you consider that the objective in question is called ESCAPE ALIVE your whole logic falls apart
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shaps-cloud
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Re: Escape pods shouldn't exist
because what used to be a game where 30 people was considered highpop now regularly hits 80 people, and forcing 80 people into a tight space where all it takes to kill everyone is one person with a flamethrower/bomb/chem grenade/pair of bags of holding/whatever every single round is the kind of "fun chaos" that's more like an unfun admin event.MisterPerson wrote:I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
- kevinz000
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Re: Escape pods shouldn't exist
Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
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- CPTANT
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Re: Escape pods shouldn't exist
I don't really see how a couple of people surviving totally isolated from everything else for 2 more minutes makes such a scenario any more interesting.Shaps-cloud wrote:because what used to be a game where 30 people was considered highpop now regularly hits 80 people, and forcing 80 people into a tight space where all it takes to kill everyone is one person with a flamethrower/bomb/chem grenade/pair of bags of holding/whatever every single round is the kind of "fun chaos" that's more like an unfun admin event.MisterPerson wrote:I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
There is literally nothing stopping them from doing so now either.kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist
If there's absolutely nothing anyone can do to prevent a traitor from maxcapping a shuttle even with an alert sec department i think the problem may lie in toxinskevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
a.k.a. Duke Hayka
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Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Escape pods shouldn't exist
or chem grenades that can create maxcaps/hellfoam/hellsmokeXDTM wrote:If there's absolutely nothing anyone can do to prevent a traitor from maxcapping a shuttle even with an alert sec department i think the problem may lie in toxinskevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
or a syndiebomb core with C4
or a flamethrower
or burning stacks of plasma that are very easy to snag from cargo/engineering
or bags of holding which make a singulo
killing lots of people who are all grouped up together is trivial in SS13
- cedarbridge
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Re: Escape pods shouldn't exist
Remove toolboxesCosmicScientist wrote:Remove syndibombs.kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
Remove high explosive chemistry.
Remove toxins/tank transfer valves/canister explosion.
Remove supermatter.
It exists, therefore it will be used.
- CPTANT
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Re: Escape pods shouldn't exist
Or scale escape shuttle size with population size.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- MisterPerson
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Re: Escape pods shouldn't exist
The round ends 2 minutes later, who gives a shit?kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Shaps-cloud
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Re: Escape pods shouldn't exist
People who were invested in the round and want to see their characters make it out alive? Have you forgotten this is a roleplaying game almost completely based on trying to survive in adverse conditions?MisterPerson wrote:The round ends 2 minutes later, who gives a shit?kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
- bandit
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Re: Escape pods shouldn't exist
unfortunately with the breeding of the play-to-win mindset and the proliferation of meme ghost roles to make death meaningless, that isn't a thing here
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Re: Escape pods shouldn't exist
>waaah pods are just antag tools let's get rid of them
Fuck off, I love using pods during code red and delta. Greentext means nothing and you're getting salty over it.
Fuck off, I love using pods during code red and delta. Greentext means nothing and you're getting salty over it.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
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Re: Escape pods shouldn't exist
Struggling against strangers to get a seat on the pod with seconds to go on the clock is a rush and shouldn't be removed
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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