Dwarves Pretty much done
- Small.
- Slightly slower than a human.
- Small amount of brute and cold resistance.
- Can speak dwarvish and common.
- Force-spawned with beards of varying lengths.
- Innate knowledge of local flora (gets special desc for each type of mushroom with a basic description of its usage).
- Slightly faster at digging in general (maybe?)
- Require booze to work at full capacity, very difficult to actually get drunk.
- Dwarves must drink some type of ethanol or subtype of ethanol to survive.
- Dwarves have a special organ that works like a xeno's plasma vessel, but in reverse.
- Drinking booze fills up organ, amount based on the booze's hardiness (based on boozepwr).
- A full dwarf has minor regenerative properties to encourage filling up on booze.
- An empty dwarf takes toxin damage and suffers from hallucinations, essentially going insane as they slowly die.
- Trying to take out this organ as a dwarf will kill them, other species who manage to get this implanted will suffer the same fate if removed.
- Organ makes the implanted mob very resistant against being drunk, although they aren't completely immune.
- Main structure of starting ruin.
- 20-25 minute intervals for waves.
- Spawns 4-6 migrants max per wave, actual number depends on amount of ghosts who volunteer.
- Starts off with 6 initial chargers for roundstart dwarves.
- A small enclosed room meant to be something similar to a wagon, mostly meant to keep the ash storms from killing migrants immediately.
- Starts with some chickens, cats, plump caps, towercaps, basic mining equipment, basic botany equipment
- Contains structure that handles migrations, destroying it stops it from sending more migrant waves.
- Comes with an ore smelter, which is essentially a resprited variant of the current smelter but doesn't require power.
- Special anvil for crafting dwarven stuff with smelted ores (maybe?)
- Generic brewery system added for on/off-station usage.
- Craft barrels to ferment various stuff in it to make custom brews for adventurous bartenders or whatever.
- Meant mostly as a way for dwarves to keep a constant supply of beer.
- Set of blacksmith tools and an anvil required for weapon/tool crafting.
- Uses the standard crafting system with these just being extra requirements.
- Allows crafting of things like war-axes, broadswords, or armor.
- Station-crew probably can't get ahold of these crafting items unless they steal it from the dwarves themselves/barter with them to make the station a set of tools and anvil.