Bullying someone for a policy vision that feel would improve the game is totally uncalled for.
Several player's bias against team antagonists has already been established and detracts from policy discussion. Ganging up and attempting to bullying someone because you're on one side of the aisle; and trying to invent and gaslight into existence "the reasons no one wants to plaaaaay with joooooo" "You're the reason why X" is in bad form and childish.
Knock it off.
Now to the policy discussion.
All the criticism of this policy has been based on the perspective of try-harding a 'win' in the first place. 'If I don't immediately valid-call, a team antagonist... just might raise their chance to win
'. No shit, the antagonists are being allowed the play the game, no wonder they're going to have a chance to 'win' now. That's player interaction, round interaction, and a game mode being played. The game is happening. Play it.
This is also incredibly selfish and completely missing the point. Abusing the fact that team antagonists can be insta-dunked by a shuttle call because their objective requires more buffer space and round activity than 26 minutes is almost flat out bannable meta that's only accepted because all the powerplayers have been doing it for a simultaneous red-text and reroll. My personal definition for this is 'valid-calling', and it crosses into Rule 1: Don't Be A Dick.
My phrasing for this policy would be:
It's generally accepted that the 'fun', in a game-oriented way, of a round stems from how the antag can influence a round. Valid-calling in a way that nips any influence at all from building up at all not only robs the antags of their playability as a role and their fun, but robs the crew/serverbase of their fun since any round interaction that could have affected them got stifled early by play-to-red-text/reroll valid-callers.
That's all that's being considered in this policy discussion. Just try and get some good player interaction before mindlessly slamming a shuttle call.
IC-wise, you're not abandoning your trillion dollar space station because you're a bitch and can't handle some guy with a spoopy book when you're staffed with a security force stocked with an armory.
OOC-wise, you're robbing other players of fun on both sides.
Better yet, I bet that if running away (evacuating) without X number of team antags dead/converted/items captured gave the antagonists green-text by default...
The crew of [station] fled the station, leaving [antagonist] to complete their work unopposed!
[Objectives listed as green text completed].
Giving the antagonists green text while subtlety calling out the validcaller out for running like a bitch? I guarantee
validcalling would disappear in under a week.
In fact, it makes more sense for a cult to want a shuttle called. A reaction to a shuttle call from the station should be "What, why are we evacuating with a cult on the loose, we're just giving our trillion dollar station away to eldritch worshipping cultists if we evacuate now" instead of "Ha! I can put on countdown to red text."