Zany gang idea
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Zany gang idea
This is all under the assumption that security gets removed from gang
Gang tools are gone, the dominator dispenses all the various tools and does recalling.
When the dominator is placed it projects blockers/forcefields around the area. Only members of the gang wearing their uniform can pass through the blockers.
When the takeover timer starts the blockers go away.
Every gang would get its own little hideout to anchor their territory around and maybe provide some coherence to a mode that is otherwise people running in circles shooting each other. It would also make the mode stand out from other conversion modes because nothing else has safe zones or is territory based
There could be periodic battle royale style drops as well to encourage people to fight outside their comfort zones.
Gang tools are gone, the dominator dispenses all the various tools and does recalling.
When the dominator is placed it projects blockers/forcefields around the area. Only members of the gang wearing their uniform can pass through the blockers.
When the takeover timer starts the blockers go away.
Every gang would get its own little hideout to anchor their territory around and maybe provide some coherence to a mode that is otherwise people running in circles shooting each other. It would also make the mode stand out from other conversion modes because nothing else has safe zones or is territory based
There could be periodic battle royale style drops as well to encourage people to fight outside their comfort zones.
- iamgoofball
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Re: Zany gang idea
Replace the Dominator in this with a Locker for signing up with the gang and sure
- Anonmare
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Re: Zany gang idea
Gang themes.
We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang.
Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a game mode I remember from Unreal Tournament 2004
We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang.
Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a game mode I remember from Unreal Tournament 2004
- Wyzack
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Re: Zany gang idea
Gang can hardly get worse, lets give it a try
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Re: Zany gang idea
Would be cool if you could buy a little disruptor machine and set it up adjacent to their field, and after a warning/charge up time, let you into their base for 1-2 minutes before the field turns back on.Anonmare wrote:Gang themes.
We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang.
Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a game mode I remember from Unreal Tournament 2004
- christ110
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Re: Zany gang idea
So if I loose my gang clothes, I'm screwed? Make it gang-ID based? Maybe just antag check under the ic reasoning of a secret handshake?
- Nilons
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Re: Zany gang idea
What if spray cans somehow made the forcefield bigger by tagging places
- iamgoofball
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Re: Zany gang idea
/advert raidKor wrote:Would be cool if you could buy a little disruptor machine and set it up adjacent to their field, and after a warning/charge up time, let you into their base for 1-2 minutes before the field turns back on.Anonmare wrote:Gang themes.
We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang.
Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a game mode I remember from Unreal Tournament 2004
- Oldman Robustin
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Re: Zany gang idea
More coherence to territory would be a good thing (I recall my initial suggestion to Ikarrus two years ago was to distribute gear from a stationary machine that was invisible to people not in the gang).
I'm opening a PR, almost finished but I hate the sprites, that decentralizes points and lets each gangster make their own purchases. It's not incompatible with your idea but it would require significant adjustments.
The only problem with territory coherence is that once another side knows where your dominator is, they can easily make a play to render the area uninhabitable or otherwise cut it off from its owners, and gangsters wouldn't be able to get the gear they need to reach the dominator because... well its in the dominator.
I'm opening a PR, almost finished but I hate the sprites, that decentralizes points and lets each gangster make their own purchases. It's not incompatible with your idea but it would require significant adjustments.
The only problem with territory coherence is that once another side knows where your dominator is, they can easily make a play to render the area uninhabitable or otherwise cut it off from its owners, and gangsters wouldn't be able to get the gear they need to reach the dominator because... well its in the dominator.
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Re: Zany gang idea
Pretty difficult to cut an area off entirely, and if you did they could start the takeover timer in peace
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Re: Zany gang idea
+1.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
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Re: Zany gang idea
Pretty sure you are the one who gave me the idealumipharon wrote:+1.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
- Nilons
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Re: Zany gang idea
tbh i think the worst bottleneck of gang is standing around trying to convince your gang leader to buy you shit
- Qbopper
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Re: Zany gang idea
Wyzack wrote:Gang can hardly get worse, lets give it a try
not empty quote
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Re: Zany gang idea
Yeah I remember PM'ing you about it.Kor wrote:Pretty sure you are the one who gave me the idealumipharon wrote:+1.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
The immediate problem I can think of though with the shield solution, is:
A) camping outside it somewhere
b) plasma fire/bombs (unless the shield blocks that) and if it blocks these, then the inverse could be abused - gangsters throwing bombs from the safety of their bubble for maximum HONK.
Also would the dom be a permanant fixture? (ie, can't move it at all/make a new one), as if that's so, Urist Mcpowergamer will just remove floors and shit near it, to massively cripple the gang unless they have mass space suits, or one of the above.
- kevinz000
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Re: Zany gang idea
Last edited by kevinz000 on Sat May 13, 2017 9:54 pm, edited 1 time in total.
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Re: Zany gang idea
bombs would ruin it
also it reminds me of HoG for some reason
also it reminds me of HoG for some reason
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Re: Zany gang idea
The fields would block bomb blasts.
HoG basebuilding didnt work because people could just rush and trash the other base.
HoG basebuilding didnt work because people could just rush and trash the other base.
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Re: Zany gang idea
The fields will block atmos as well
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Re: Zany gang idea
>fill the interior of the shield with very high pressure air
>turn on the dong
>no one can get close because air blow them away
Probably not practical, but it's a hilarious thought.
Also PR when?
>turn on the dong
>no one can get close because air blow them away
Probably not practical, but it's a hilarious thought.
Also PR when?
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Re: Zany gang idea
that would be funny as fucklumipharon wrote:>fill the interior of the shield with very high pressure air
>turn on the dong
>no one can get close because air blow them away
Probably not practical, but it's a hilarious thought.
Also PR when?
Limey wrote:its too late.
- kevinz000
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Re: Zany gang idea
korphaeron:
1. can nongangsters exit the field
2. would things pass through the field (ie can i toss bomsb in)
3. does the field suppress bomb blasts from inside
4. does the field prevent shooting out from it?
5. minimal distance requirement or whatnot
6. is the field able to be penetrated, ever
7. does the field block atmos
respond pls
1. can nongangsters exit the field
2. would things pass through the field (ie can i toss bomsb in)
3. does the field suppress bomb blasts from inside
4. does the field prevent shooting out from it?
5. minimal distance requirement or whatnot
6. is the field able to be penetrated, ever
7. does the field block atmos
respond pls
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Re: Zany gang idea
Was thinking something like that myself, though more along the lines of Batman villains.Anonmare wrote:Gang themes.
We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang.
Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a game mode I remember from Unreal Tournament 2004
Should the gang leader be able to choose the gang theme? (first come first serve, obv)
- J_Madison
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Re: Zany gang idea
Had an idea for reduction of sec in gang;
Stage 1
Recruitment phase
This phase is the starting phase.
Only pistols, knives, paint can be purchased.
Stage 2
War phase
At this point, an open declaration is made. Must have at least one lieutenant. Two gangs must declare war before it activates publically. The first declaration only alerts the other gangs that someone is ready to declare war.
First two gangs to declare gets an early bird bonus. Any gang after this gets a smaller bonus to points.
Point generation is increased. All of the other gang equipment is available for purchase.
Gang dominators display the status, location, and health of all mindshield implants for ease of hunting down.
After 2 gangs declare the following occurs:
Implants can't be ordered.
Security and any implanted personnel at this point become "disavowed" and cannot win anymore.
They can only prevent gang victory. They are effectively antags now.
This is represented in the antag hud as a Nanotrasen symbol defaced by the cross of Lorraine. This is visible to everyone.
Stage 1
Recruitment phase
This phase is the starting phase.
Only pistols, knives, paint can be purchased.
Stage 2
War phase
At this point, an open declaration is made. Must have at least one lieutenant. Two gangs must declare war before it activates publically. The first declaration only alerts the other gangs that someone is ready to declare war.
First two gangs to declare gets an early bird bonus. Any gang after this gets a smaller bonus to points.
Point generation is increased. All of the other gang equipment is available for purchase.
Gang dominators display the status, location, and health of all mindshield implants for ease of hunting down.
After 2 gangs declare the following occurs:
Implants can't be ordered.
Security and any implanted personnel at this point become "disavowed" and cannot win anymore.
They can only prevent gang victory. They are effectively antags now.
This is represented in the antag hud as a Nanotrasen symbol defaced by the cross of Lorraine. This is visible to everyone.
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Re: Zany gang idea
A mode where security turns into antags? That sounds like both a great and really terrible idea.
- calzilla1
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Re: Zany gang idea
All different gangs has a different win round condition.
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Re: Zany gang idea
1. No. I was thinking the dominator would just kick people to the arrivals shuttle if they were inside the field while it was up.kevinz000 wrote:korphaeron:
1. can nongangsters exit the field
2. would things pass through the field (ie can i toss bomsb in)
3. does the field suppress bomb blasts from inside
4. does the field prevent shooting out from it?
5. minimal distance requirement or whatnot
6. is the field able to be penetrated, ever
7. does the field block atmos
respond pls
2. No
3. Yeah
4. Yeah
5. Idunnolol
6. I think being able to buy an object that temporarily disables the field would be cool
7. Yeah
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Re: Zany gang idea
Security is essentially an antagonist in gangs, revs, and both cults.Professor Hangar wrote:A mode where security turns into antags? That sounds like both a great and really terrible idea.
- kevinz000
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Re: Zany gang idea
ok il do the fields for now, don't know if i can do anything else but:
8. the dominator.. how is it placed/what determines its placement? automatic, gang leaders, or wot?
9. Would gangtools be completely scrapped?
10. Does it /have/ to check for gang uniforms or is checking for gang membership enough?
8. the dominator.. how is it placed/what determines its placement? automatic, gang leaders, or wot?
9. Would gangtools be completely scrapped?
10. Does it /have/ to check for gang uniforms or is checking for gang membership enough?
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Re: Zany gang idea
Placed.kevinz000 wrote:ok il do the fields for now, don't know if i can do anything else but:
8. the dominator.. how is it placed/what determines its placement? automatic, gang leaders, or wot?
9. Would gangtools be completely scrapped?
10. Does it /have/ to check for gang uniforms or is checking for gang membership enough?
Scrap the gang tools, everyone buys from the dominator
I guess it doesnt have to check uniform but it would be nice
- IcePacks
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Re: Zany gang idea
Wyzack wrote:Gang can hardly get worse, lets give it a try
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- ShadowDimentio
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Re: Zany gang idea
This sounds terrible, the point of bases is to not be immediately obvious that there's a base so that you're not constantly getting raided, so instead of that you just become totally unraidable until you've prepared yourself to win?
Imagine if someone literally just set up in R&D. Congrats, they've just completely denied everyone else access to R&D and get to spend as much time as they want farming ten guns for each ganger. If anyone comes, you just print a gun and shoot them through the field that they can't penetrate. Bam, raid deterred.
How could anyone think this would be a good idea
Imagine if someone literally just set up in R&D. Congrats, they've just completely denied everyone else access to R&D and get to spend as much time as they want farming ten guns for each ganger. If anyone comes, you just print a gun and shoot them through the field that they can't penetrate. Bam, raid deterred.
How could anyone think this would be a good idea
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- kevinz000
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Re: Zany gang idea
I dunno possibly the design lead and also the field is projectile blocking on both sides.
If they set up in rnd just set up in mining and laugh at them you dumb noon.
If they set up in rnd just set up in mining and laugh at them you dumb noon.
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- ShadowDimentio
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Re: Zany gang idea
They still get a ton of non-gun utilities. And even if the walls are doublesided, just pop out and shoot whoever and then pop back in before they return fire.
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- kevinz000
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Re: Zany gang idea
so stay the fuck away from their gang field?????ShadowDimentio wrote:They still get a ton of non-gun utilities. And even if the walls are doublesided, just pop out and shoot whoever and then pop back in before they return fire.
why would you stay there????
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- ShadowDimentio
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Re: Zany gang idea
>Have to get close to the wall to disable it
>Can't invade with the wall up
>If you don't invade the gang gets R&D all to themselves
>Can't get close to the wall because you'd get pee-a-boo'd
You've made an excellent case for why this is a bad idea my dude.
>Can't invade with the wall up
>If you don't invade the gang gets R&D all to themselves
>Can't get close to the wall because you'd get pee-a-boo'd
You've made an excellent case for why this is a bad idea my dude.
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Re: Zany gang idea
>wipe the database
>use a borg (or by hand if it's close enough) to switch off the apc
>Honk as all their research vanishes
Also if they're camping in R&D, (presuming they got minerals and shit), then you're left with the rest of the station to conquer - doesn't matter how man guns and shit they make if you out number them 5v1, and have 90% station territory.
>use a borg (or by hand if it's close enough) to switch off the apc
>Honk as all their research vanishes
Also if they're camping in R&D, (presuming they got minerals and shit), then you're left with the rest of the station to conquer - doesn't matter how man guns and shit they make if you out number them 5v1, and have 90% station territory.
- ShadowDimentio
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Re: Zany gang idea
It's not "haha you have R&D but I have everywhere else" it's "haha you have R&D oh shit you have R&D and all their toys fuck I'm dead you win".
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- TGMC Administrator
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Re: Zany gang idea
Ok, I see I am mistaken now.
Truly how could I have thought that a handful of over equipped nukeops gangsters would have any difficultly taking on the unwashed rabble that is the rest of the crew.
Truly how could I have thought that a handful of over equipped nukeops gangsters would have any difficultly taking on the unwashed rabble that is the rest of the crew.
- ShadowDimentio
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Re: Zany gang idea
Again it's not the whole crew VS nukers, it's 1/3rd of the crew vs two other 1/3rds but one of the 1/3rds have science gear to hand out. Dibbing science doesn't somehow make you a minority, you're still converting just as fast you just have one or two guys working science. There's just no fucking chance for someone to win against a sci gang, especially not if you just flat out can't invade them because forcebarrier bullshit.
"Oh" I hear you say, "The other gangs could just claim mining!"
Well that would make things a bit more difficult, until you remember that science can just make a teleporter to mining and cut out the middle man. Try as a gang might, there's no way for a gang to secure mining proper to any meaningful degree, forcewalls or no.
"Oh" I hear you say, "The other gangs could just claim mining!"
Well that would make things a bit more difficult, until you remember that science can just make a teleporter to mining and cut out the middle man. Try as a gang might, there's no way for a gang to secure mining proper to any meaningful degree, forcewalls or no.
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Re: Zany gang idea
>one third of the crew
Either the entire gang is huddling behind the shield, in which case it's unlikely to be a large gang, or:
Some people are huddling behind the shield, while others (in particular the leaders) are out and about.
With the first option, my point still stands.
With the second option, you have your most important memesters out in the world, undermanned because R&D hermits, and without any of these mighty R&D buffs, sine the implication is putting the dom down early, presumably before it gets destroyed/research is done.
The only serious way I can see it being broken, is if you have autocloners INSIDE R&D, plus like a dna machine or something, so you can spam millions of hulk zerg rushers, or some shit. But even that struggles against just plasma flooding outside/removing floors etc.
Either the entire gang is huddling behind the shield, in which case it's unlikely to be a large gang, or:
Some people are huddling behind the shield, while others (in particular the leaders) are out and about.
With the first option, my point still stands.
With the second option, you have your most important memesters out in the world, undermanned because R&D hermits, and without any of these mighty R&D buffs, sine the implication is putting the dom down early, presumably before it gets destroyed/research is done.
The only serious way I can see it being broken, is if you have autocloners INSIDE R&D, plus like a dna machine or something, so you can spam millions of hulk zerg rushers, or some shit. But even that struggles against just plasma flooding outside/removing floors etc.
- kevinz000
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Re: Zany gang idea
so if they're in rnd you take mining? if they take area 1 you take area 2???
is this... hard/??!??!?! lol.
is this... hard/??!??!?! lol.
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- ShadowDimentio
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Re: Zany gang idea
ShadowDimentio wrote:"Oh" I hear you say, "The other gangs could just claim mining!"
Well that would make things a bit more difficult, until you remember that science can just make a teleporter to mining and cut out the middle man. Try as a gang might, there's no way for a gang to secure mining proper to any meaningful degree, forcewalls or no.
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Re: Zany gang idea
>Throw telebeacon in lava
>Nobody can warp to mining anymore
Magic
And if they teleport to mining they are exposing themselves to combat because they are now far from their bubble
>Nobody can warp to mining anymore
Magic
And if they teleport to mining they are exposing themselves to combat because they are now far from their bubble
- ShadowDimentio
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- Byond Username: David273
Re: Zany gang idea
You need one person to do R&D in a gang of like 10-20. That's not exactly a massive manpower investment for such massive rewards that R&D can give out.lumipharon wrote:With the second option, you have your most important memesters out in the world, undermanned because R&D hermits, and without any of these mighty R&D buffs, sine the implication is putting the dom down early, presumably before it gets destroyed/research is done.
And R&D takes like 20 minutes to max out, the other gangs are extremely unlikely to have gained enough of a foothold and manpower to defend a dom for as long as it takes in that time. Plus, gangs outside of the R&D gang won't have but a vague idea how close R&D is to turbofuck levels until it's already too late and every ganger has three guns.
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Zany gang idea
>Build a TelepadKor wrote:>Throw telebeacon in lava
>Nobody can warp to mining anymore
Magic
And if they teleport to mining they are exposing themselves to combat because they are now far from their bubble
>Teleport anywhere on the lavaland z-level
>If it's not in lava send a guy and extract him when he finishes mining
Also sure they're far from their bubble but guess what, they could be /literally anywhere/ on the entire lavaland z-level. You can't fight an enemy when you don't know where they are, and you''re effectively never going to find them unless you get REALLY lucky, and then guess what? They'll just extract and tele elsewhere.
There's no fucking stopping a gang after they've claimed R&D under your system Kor, it's stupid.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Zany gang idea
I thought telepads required you to build a recieving pad. Telescience is dead
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Zany gang idea
I dunno, maybe.
Anyways there are more than one beacon on lavaland and I'd bet that miners would forget to space their beacon 80% of the time regardless.
This is a really shit idea though, the R&D stupidity is just the icing on the stupid cake.
Anyways there are more than one beacon on lavaland and I'd bet that miners would forget to space their beacon 80% of the time regardless.
This is a really shit idea though, the R&D stupidity is just the icing on the stupid cake.
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Zany gang idea
git gud
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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