BRING BACK SLAPCRAFTING

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danno
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BRING BACK SLAPCRAFTING

Post by danno » #304891

Contextual crafting was so much better than this schlock
I don't care if it makes more sense code wise or whatever
The menu is so fucking stuuuuuuuuuuppid ohhhhh my gooooood
Contextual crafting is more interesting and intuitive
Last edited by danno on Fri Jun 09, 2017 4:50 am, edited 1 time in total.
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Re: Remove tablecrafting/crafting menu

Post by Super Aggro Crag » #304892

danno wrote:Contextual crafting was so much better than this schlock
I don't care if it makes more sense code wise or whatever
The menu is so fucking stuuuuuuuuuuppid ohhhhh my gooooood
Contextual crafting is more interesting and intuitive
I agree with danno.
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Re: Remove tablecrafting/crafting menu

Post by PKPenguin321 » #304893

this thread is a little bit late
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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Re: Remove tablecrafting/crafting menu

Post by Super Aggro Crag » #304894

Was tablecrapping removed?
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Re: Remove tablecrafting/crafting menu

Post by Qbopper » #304898

PKPenguin321 wrote:this thread is a little bit late
Limey wrote:its too late.
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Re: Remove tablecrafting/crafting menu

Post by MMMiracles » #304903

Pretty sure there was already one attempt at going full crafting menu/contextual crafting, and it ended with contextual crafting surviving because MSO wanted it to.
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Re: Remove tablecrafting/crafting menu

Post by danno » #304907

How is it late
the crafting menu is still in game
What am I missing
By "contextual crafting" I mean when you bashed two things together to make shit, what do you think I mean
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Re: Remove tablecrafting/crafting menu

Post by danno » #304909

The name being from the fact that the crafting was contextual depending on the two things you smacked together

????

We literally have tablecrafting with a crafting menu
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Re: Remove tablecrafting/crafting menu

Post by TheColdTurtle » #304915

Keep table crafting and menu crafting?
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Re: Remove tablecrafting/crafting menu

Post by Luke Cox » #304919

Why can't we have both?
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Re: Remove tablecrafting/crafting menu

Post by Super Aggro Crag » #304928

Yeah lets bloat da code
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Re: Remove tablecrafting/crafting menu

Post by Tokiko2 » #305026

I feel like the crafting menu could be instantly improved 10x if you added a button to quickly jump to any list you want instead of being forced to move from page to page until you are in the category you want. This would be especially useful for cooks.
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Re: Remove tablecrafting/crafting menu

Post by bman » #305041

slapcrafting is the name for it

slapcrafting makes you feel like you're actually doing something rather than perpetuating that ss13 is the ui clicker, horziontal sprite renderer we are all complaining that it has become.

also it's much more interesting.
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Re: Remove tablecrafting/crafting menu

Post by Armhulen » #305220

>craft button

>30 seconds of loading

>make one item
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Re: Remove tablecrafting/crafting menu

Post by ShadowDimentio » #305223

Slapcrafting is great, remove the stupid GUI and make everything slapcrafting.
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Re: Remove tablecrafting/crafting menu

Post by iamgoofball » #305231

crafting menu is here to stay

you can have slapcrafting back when you rewrite slapcrafting to comply with code standards
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Re: Remove tablecrafting/crafting menu

Post by danno » #305263

slapcrafting is a better name, I'll concede that
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Re: Remove tablecrafting/crafting menu

Post by WJohnston » #305316

I actually rather like the crafting menu, but it can DEFINITELY use improvements. I think if we made it closer to CDDA's crafting menu, it would be a lot more usable.

Here's what it has that we don't.

-Subcategories
-Separates the craftable objects, components required, and the item's stats/description into three separate windows.
-Tools and components required are flexible, multiple alternative options possible. (Any object with hammering ability, crowbar or makeshift crowbar).
-Lots of details on what the objects are, their stats (damage, weight class etc)
-Color coding
-Loads and loads of filters and search functions.
-Batches (1x 5x 10x kind of thing, used in only the protolathe, autolathe, and biogen right now.)


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Now I recognize we'd need a pretty major amount of information added to each and every item in the game for this to give us sufficient information, but if clock cult has shown us anything, it's that it's absolutely possible to do that. Clock cult has a wonderful amount of information about every item, ability, and synergy in it, we can aspire to be a little more like it in that regard, if nothing else.

It is however completely ridiculous to think that contextual handcrafting is more intuitive than a system with loads of information on what can/can't be used to craft it.
Apparently I was an director or something.
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Re: Remove tablecrafting/crafting menu

Post by Remie Richards » #305317

We actually do have Subcategories.
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Re: Remove tablecrafting/crafting menu

Post by WJohnston » #305319

Ah right, that was added recently.
Apparently I was an director or something.
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Re: Remove tablecrafting/crafting menu

Post by John_Oxford » #305325

(I actually agree with wjohnson a CDDA-esque crafting menu would be much much better than any other crafting menu we could dream up and information playing a heavier role in crafting is great and i love it and fund it but;)

heh i bet your gonna ask to remove clowns next

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Re: Remove tablecrafting/crafting menu

Post by BeeSting12 » #305642

dont we have slap crafting for the spear?
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Re: BRING BACK SLAPCRAFTING

Post by danno » #305659

fixed the thread name
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Re: BRING BACK SLAPCRAFTING

Post by Steelpoint » #305665

Tablecrafting is fine except the menu its laid out in sucks horribly.

The crafting menu needs to list all catagories in a way that makes it instant to navigate it, instead of skipping through twenty categories to find the one you want.
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Re: BRING BACK SLAPCRAFTING

Post by Kel » #305805

danno is right
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Re: BRING BACK SLAPCRAFTING

Post by CPTANT » #306147

Steelpoint wrote:Tablecrafting is fine except the menu its laid out in sucks horribly.

The crafting menu needs to list all catagories in a way that makes it instant to navigate it, instead of skipping through twenty categories to find the one you want.
This. For starters all food things should be in one food category that has sub categories.
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Re: BRING BACK SLAPCRAFTING

Post by Remie Richards » #306154

Food was originally a single category, but it destroyed potato (ironic) computers so goof made it 20 pages instead of 1.
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Re: BRING BACK SLAPCRAFTING

Post by TheColdTurtle » #306171

Just have both, code bloat isn't an argument in 2017 where we have many useless uplink items and bloated gamemodes.
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Re: BRING BACK SLAPCRAFTING

Post by Wyzack » #306188

My computer is not a potato and the unified food menu crashed me every time
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Re: BRING BACK SLAPCRAFTING

Post by Remie Richards » #306197

Wyzack wrote:My computer is not a potato and the unified food menu crashed me every time
P O T A T E
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Re: BRING BACK SLAPCRAFTING

Post by CPTANT » #306207

Wyzack wrote:My computer is not a potato and the unified food menu crashed me every time
*cough" Submenus.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: BRING BACK SLAPCRAFTING

Post by TheColdTurtle » #306213

Wyzack wrote:My computer is not a potato and the unified food menu crashed me every time
Run CCleaner see if that helps
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Re: BRING BACK SLAPCRAFTING

Post by danno » #306236

I remember when crafting didn't risk crashing your byond, and wasn't an arduous affair that made you blind to the fucking game because a stupid crafting window covered your entire screen

I beg
I fucking beg
someone please consider putting in the effort to make a version of slapcrafting that is up to code standards
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Re: Remove tablecrafting/crafting menu

Post by Anonmare » #306471

CosmicScientist wrote:
BeeSting12 wrote:dont we have slap crafting for the spear?
Spear, stunprod and flamer should all still have slapcrafting. I assume all other slapcrafting not to do with food from before tablecrafting also still exist unless someone grudgecoded any out.
You forgot single-tank bombs.
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Re: BRING BACK SLAPCRAFTING

Post by ShadowDimentio » #306473

I fail to see why code is such an autistic fighting point over slapcrafting

Who cares if the code is bad, if it works it works, and as an added bonus your game doesn't crash and you don't have to wait a century every time you want to make a cake.
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Re: BRING BACK SLAPCRAFTING

Post by ohnopigeons » #306479

ShadowDimentio wrote:Who cares if the code is bad
The people who have to maintain it and work with it in any updates
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Re: BRING BACK SLAPCRAFTING

Post by danno » #306482

who cares if the code is bad
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cmon, son.
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Re: BRING BACK SLAPCRAFTING

Post by ShadowDimentio » #306486

ohnopigeons wrote:
ShadowDimentio wrote:Who cares if the code is bad
The people who have to maintain it and work with it in any updates
Sucks for them. I don't care how wonderful the code for the crafting menu is, slapcrafting is better in every way.

Also I'm on your side Danno you dummy, calm down
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Re: BRING BACK SLAPCRAFTING

Post by bman » #306498

when cyberboss' construction datum is merged slapcrafting should be easier to implement in a modular way.
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Re: BRING BACK SLAPCRAFTING

Post by Drynwyn » #306526

ShadowDimentio wrote:
ohnopigeons wrote:
ShadowDimentio wrote:Who cares if the code is bad
The people who have to maintain it and work with it in any updates
Sucks for them. I don't care how wonderful the code for the crafting menu is, slapcrafting is better in every way.

Also I'm on your side Danno you dummy, calm down
The code being good matters.

It's a question of getting cool new features today versus getting cool new features tomorrow. You weren't around before we moved to GitHub and before we upheld decent standards, but the code became such a convoluted mess that now, after years of refactoring, there are still significant components of code that only the most experienced coders can deal with because of all the crap added to the code in the name of "who cares as long as it works". Without code quality standards, the code becomes convoluted until only a group even smaller than those currently in charge (and for the most part a subset of said people in charge) is even capable of making changes.
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Re: BRING BACK SLAPCRAFTING

Post by Qbopper » #306617

ShadowDimentio wrote:Who cares if the code is bad
how can you not type something like this and think about what you're saying

like no offense but come on
Limey wrote:its too late.
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Re: Remove tablecrafting/crafting menu

Post by MisterPerson » #306739

CosmicScientist wrote:
BeeSting12 wrote:dont we have slap crafting for the spear?
Spear, stunprod and flamer should all still have slapcrafting. I assume all other slapcrafting not to do with food from before tablecrafting also still exist unless someone grudgecoded any out.
I can personally assure you that grudgecoding them out is impossible.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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