remove VoG interaction with syndicate explosive implants
- Chet Manley
- Joined: Tue Apr 19, 2016 8:00 pm
- Byond Username: Arnes111
remove VoG interaction with syndicate explosive implants
we just had a war ops round where a guy singlehandedly decimated the entire op team by yelling "play dead" behind a glass pane and making us all explode via our implants that activate on death
in my opinion this is some serious bullshit. when war ops is declared it comes down to "can a robust mining powergamer beat the boss in time to VoG everybody in to gibs". if it were up to me i'd remove the whole fucking thing but i already know that likely won't happen. at least make the colossus harder to defeat or something.
yes i'm salty.
in my opinion this is some serious bullshit. when war ops is declared it comes down to "can a robust mining powergamer beat the boss in time to VoG everybody in to gibs". if it were up to me i'd remove the whole fucking thing but i already know that likely won't happen. at least make the colossus harder to defeat or something.
yes i'm salty.
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
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- Github Username: Daturix
Re: remove VoG interaction with syndicate explosive implants
Itt: salty fluke ops mad that someone was gud enough to rush beat a boss before they got to the station.Chet Manley wrote:we just had a war ops round where a guy singlehandedly decimated the entire op team by yelling "play dead" behind a glass pane and making us all explode via our implants that activate on death
in my opinion this is some serious bullshit. when war ops is declared it comes down to "can a robust mining powergamer beat the boss in time to VoG everybody in to gibs". if it were up to me i'd remove the whole fucking thing but i already know that likely won't happen. at least make the colossus harder to defeat or something.
yes i'm salty.
Git gud
- D&B
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- D&B
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- Chet Manley
- Joined: Tue Apr 19, 2016 8:00 pm
- Byond Username: Arnes111
Re: remove VoG interaction with syndicate explosive implants
yeah you need to be real good to beat the colossus. it takes a miniscule amount of effort if you're an experienced miner, of which we have plenty, and if you succeed you basically win against war ops.Alipheese wrote:Itt: salty fluke ops mad that someone was gud enough to rush beat a boss before they got to the station.
Git gud
"wear earmuffs without knowing if enemy even has VoG and lose any unit cohesion you had with your fellow ops by not being able to talk to them"D&B wrote:wear earmuffs
"don't play an entire gamemode because of this one small thing that could be changed easily"D&B wrote:Don't declare war
- D&B
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Re: remove VoG interaction with syndicate explosive implants
Can we just drop the pretense and admit this is only getting taken out because kevinz was in the ops team
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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- Location: Dorm Room 3
Re: remove VoG interaction with syndicate explosive implants
deathgasp
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Lazengann
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Re: remove VoG interaction with syndicate explosive implants
Hahahahaha fucking destroyed
- kevinz000
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Re: remove VoG interaction with syndicate explosive implants
explain why 420tc of equipment should be nulled if someone is online on the server
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Armhulen
- Global Moderator
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Re: remove VoG interaction with syndicate explosive implants
git gudkevinz000 wrote:explain why 420tc of equipment should be nulled if someone is online on the server
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: remove VoG interaction with syndicate explosive implants
It's balanced because declaring war makes half the crew suicide anyway
- Cobby
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Re: remove VoG interaction with syndicate explosive implants
> picks challenge mode
> got the challenge
what's the problem here?
> got the challenge
what's the problem here?
Voted best trap in /tg/ 2014-current
- oranges
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Re: remove VoG interaction with syndicate explosive implants
Most issues get fixed or rebalanced because a dev experiences them, it's what gives them the cause to effect.D&B wrote:Can we just drop the pretense and admit this is only getting taken out because kevinz was in the ops team
- PKPenguin321
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Re: remove VoG interaction with syndicate explosive implants
this is hilarious and will honestly only happen 1 in maybe a few thousand rounds, if ever again
it basically requires:
1. the ops to declare war rather than not
2. the ops to be slow as fuck despite declaring rush mode
3. robust miner(s) to be on the server
4. boss to spawn in relatively easy to get to locations
5. the miner(s) to find the specific boss in time
6. the miner(s) to actually defeat the boss and get the loot without dying
7. a miner to take the VoG to the medbay
8. another person existing that is competent and willing to do surgery
9. the surgery to be done in full and the miner back on his feet before the ops have arrived
the odds are tiny and this is a massive collision of bizarre chance not worthy of removing
it basically requires:
1. the ops to declare war rather than not
2. the ops to be slow as fuck despite declaring rush mode
3. robust miner(s) to be on the server
4. boss to spawn in relatively easy to get to locations
5. the miner(s) to find the specific boss in time
6. the miner(s) to actually defeat the boss and get the loot without dying
7. a miner to take the VoG to the medbay
8. another person existing that is competent and willing to do surgery
9. the surgery to be done in full and the miner back on his feet before the ops have arrived
the odds are tiny and this is a massive collision of bizarre chance not worthy of removing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: remove VoG interaction with syndicate explosive implants
This is so fucking funny. Top tier emergent gameplay. Jesus christ. Keep it unless it starts happening all the time
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- MMMiracles
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Re: remove VoG interaction with syndicate explosive implants
Essentially this. Keep it as is until someone decides to ruin the fun for everyone else by abusing it.Wyzack wrote:This is so fucking funny. Top tier emergent gameplay. Jesus christ. Keep it unless it starts happening all the time
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: remove VoG interaction with syndicate explosive implants
Now That's What I Call Emergent Gameplay: Volume 1
Stick a feature sticker on it and call it a day. Don't declare war unless you're prepared to get dunked by the powergamers.
Also in the future if something emergent happens don't make a thread calling for it to be removed unless you're prepared to see it happen constantly, you idiots.
Stick a feature sticker on it and call it a day. Don't declare war unless you're prepared to get dunked by the powergamers.
Also in the future if something emergent happens don't make a thread calling for it to be removed unless you're prepared to see it happen constantly, you idiots.
Spoiler:
- Armhulen
- Global Moderator
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Re: remove VoG interaction with syndicate explosive implants
buzzword detectedShadowDimentio wrote:Now That's What I Call Emergent Gameplay: Volume 1
Stick a feature sticker on it and call it a day. Don't declare war unless you're prepared to get dunked by the powergamers.
Also in the future if something emergent happens don't make a thread calling for it to be removed unless you're prepared to see it happen constantly, you idiots.
- Qbmax32
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- imblyings
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Re: remove VoG interaction with syndicate explosive implants
remove your implants then lmao
The patched, dusty, trimmed, feathered mantle of evil +13.
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Re: remove VoG interaction with syndicate explosive implants
To put it better, let me quote Star Trek and sayArmhulen wrote:git gudkevinz000 wrote:explain why 420tc of equipment should be nulled if someone is online on the server
"You can do everything right and still lose, that isnt your fault, it is just life"
or another way to put it.
"Dying is part of the game"
The amount of shit required for this to happen was amazing, bravo to the miner and medical team.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: remove VoG interaction with syndicate explosive implants
it's hilarious
but as somebody i shared it with put it
that miner was probably repukan, and because it was probably repukan it's a shit feature and should be removed
but as somebody i shared it with put it
that miner was probably repukan, and because it was probably repukan it's a shit feature and should be removed
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: remove VoG interaction with syndicate explosive implants
Things like this are super funny once or twice and become extremely shit when it becomes meta.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Fri May 02, 2014 3:01 am
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Re: remove VoG interaction with syndicate explosive implants
Sounds like a legit issue completely safe reusable screen wide gibbing is pretty shitty.
Also pkp blaming war ops for not "rushing" declaring war forces you to wait out a timer you doofus supreme.
Also pkp blaming war ops for not "rushing" declaring war forces you to wait out a timer you doofus supreme.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: remove VoG interaction with syndicate explosive implants
You can also condense this to: "The ops have to take a while to arrive and a miner has to defeat a Colossus and let the VoG be implanted."PKPenguin321 wrote:this is hilarious and will honestly only happen 1 in maybe a few thousand rounds, if ever again
it basically requires:
1. the ops to declare war rather than not
2. the ops to be slow as fuck despite declaring rush mode
3. robust miner(s) to be on the server
4. boss to spawn in relatively easy to get to locations
5. the miner(s) to find the specific boss in time
6. the miner(s) to actually defeat the boss and get the loot without dying
7. a miner to take the VoG to the medbay
8. another person existing that is competent and willing to do surgery
9. the surgery to be done in full and the miner back on his feet before the ops have arrived
the odds are tiny and this is a massive collision of bizarre chance not worthy of removing
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- D&B
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- Location: *teleports behind you*
Re: remove VoG interaction with syndicate explosive implants
We should buff megafauna, enev yog has it harder to beat.
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