For the most part, some items would be static to be merged, traitor gear is a very simple example since often more expensive TC equipment is two of the same multiplied in power.
- Putting two onehanded eswords into each storage buffer of the experimentor and hitting merge (rate of success determined by how advanced the machine parts are) and you RnD create a double esword. With a special amount of tinkering and luck due to lower success rates, this would also be the only way to recieve the coveted tri-esword by merging another sword onto the double esword design for even smaller success chance.
- Put a riot/wardens (compact) shotgun and pug meat into the experimentor, hit the button (providing its a success) and recieve a non-exploitable tech prototype bulldog shotgun as a unique item, often experimentor items used in this creative way have witty associations and special item setpieces.
If this goes wrong and the merge is a failure, worst case scenario is that one of the items is consumed and you get a regular random experimentor effect, or a garbage item/strange item/terrible mob monster will pop out at you.