Persistent (cosmetic) unlocks
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Persistent (cosmetic) unlocks
Was talking with MSO about if/how to add moths to the game other than just throwing another roundstart race on the pile, and he said
<MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do some bullshit and might involve multiple ruins
Similar could be done with killing bosses (your kinetic accelerator gets a fancy skin) and so on
Would this form of persistence make people mad or do you think it'd be fun
<MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do some bullshit and might involve multiple ruins
Similar could be done with killing bosses (your kinetic accelerator gets a fancy skin) and so on
Would this form of persistence make people mad or do you think it'd be fun
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Re: Persistent (cosmetic) unlocks
Give me DOOM armor and DOOM shotgun for having killed every megafauna.Kor wrote:Was talking with MSO about if/how to add moths to the game other than just throwing another roundstart race on the pile, and he said
<MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do some bullshit and might involve multiple ruins
Similar could be done with killing bosses (your kinetic accelerator gets a fancy skin) and so on
Would this form of persistence make people mad or do you think it'd be fun
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- Wyzack
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Re: Persistent (cosmetic) unlocks
>would literally anything make people mad???
Do you even need to ask
Do you even need to ask
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Re: Persistent (cosmetic) unlocks
Make a critical mass of people mad*
- Qbopper
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Re: Persistent (cosmetic) unlocks
does the critical mass of people have to be people who playKor wrote:Make a critical mass of people mad*
anyways if it's harmless shit like side races, sure, why not
also you could add the magic dullahan guillotine and then make that an unlock with this system so i am forever in favor
actually offtopic but make it so if you do that your ckey is permanently locked to playing dullahans only and admins are unable to change that back
Limey wrote:its too late.
- captain sawrge
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Re: Persistent (cosmetic) unlocks
Cool as long as we don't have to worry about admins circumventing the whole system to help themselves or players cheat things out
- BeeSting12
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Re: Persistent (cosmetic) unlocks
I've never really been a fan of persistent stuff. I guess it would be okay though
- BeeSting12
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Re: Persistent (cosmetic) unlocks
honestly the curator persistence is more annoying than anything. i end up clicking the soapstone messages in combat and they're generally shit memes anyway. the display cases are largely ignored or every five rounds ill get an ahelp on how to open it. overall im not a fan of any of the persistence stuff so far.
- Saegrimr
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Re: Persistent (cosmetic) unlocks
Beards pissed people off enough and I still want them back. I do like the idea of achievement based things but ultimately there will be a quick how-to guide written up the first day to get it unless its some ungodly "kill 500 goliaths" nonsense.
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Re: Persistent (cosmetic) unlocks
Only if none get added to mining.
Jk, sounds cool.
Jk, sounds cool.
- Stickymayhem
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Re: Persistent (cosmetic) unlocks
It's a great idea but why squander the opportunty?
You have something that many of the worst players on the server could likely work hard to get. Why not tie it to something more interesting and positive than mining (although this doesn't mean some can't be tied to ruins). Find areas where you want to encourage certain behaviour and throw a reward at the end. Even if they do it once for the cosmetic, the little positive loop of "don't be a shitter, feel good for not being a shitter, wear a little thng that says "look I wasn't a shitter once"" might actually do some people some good.
It's early so I can't think of a specific now, but my ideas are so good I'm sure coders will be falling over themselves to implement it without any effort on my part
You have something that many of the worst players on the server could likely work hard to get. Why not tie it to something more interesting and positive than mining (although this doesn't mean some can't be tied to ruins). Find areas where you want to encourage certain behaviour and throw a reward at the end. Even if they do it once for the cosmetic, the little positive loop of "don't be a shitter, feel good for not being a shitter, wear a little thng that says "look I wasn't a shitter once"" might actually do some people some good.
It's early so I can't think of a specific now, but my ideas are so good I'm sure coders will be falling over themselves to implement it without any effort on my part
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Re: Persistent (cosmetic) unlocks
To not get critical mass of people,who got pissed off, you should rrvert trchwebs. Then you'll be able to put achirvements persistance model.
- Qbopper
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Re: Persistent (cosmetic) unlocks
yeah i would hope that this isn't just a mining additionStickymayhem wrote:It's a great idea but why squander the opportunty?
You have something that many of the worst players on the server could likely work hard to get. Why not tie it to something more interesting and positive than mining (although this doesn't mean some can't be tied to ruins). Find areas where you want to encourage certain behaviour and throw a reward at the end. Even if they do it once for the cosmetic, the little positive loop of "don't be a shitter, feel good for not being a shitter, wear a little thng that says "look I wasn't a shitter once"" might actually do some people some good.
It's early so I can't think of a specific now, but my ideas are so good I'm sure coders will be falling over themselves to implement it without any effort on my part
it would be the easiest to come up with ideas for ("kill a megafauna" or something) but that would be kinda crappy if a bunch of work was put into it and all we had was stuff related to lavaland
i think i touched on this but yes admins should either not have access to modify this stuff or it should be loggedcaptain sawrge wrote:Cool as long as we don't have to worry about admins circumventing the whole system to help themselves or players cheat things out
this is an excellent postQbopper wrote:make it so if you do that your ckey is permanently locked to playing dullahans only and admins are unable to change that back
Limey wrote:its too late.
- Stickymayhem
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Re: Persistent (cosmetic) unlocks
You post with the frequency, irrelevance and poor grammar of a chinese adbot.Selea wrote:To not get critical mass of people,who got pissed off, you should rrvert trchwebs. Then you'll be able to put achirvements persistance model.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- leibniz
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Re: Persistent (cosmetic) unlocks
I think the beard was fun.
We could also add unlockables for post-round fun, like
do easy achievement -> get revolver post-round
do hard achievement -> get mech post-round
stuff like that
also maybe something exclusive for byond members
We could also add unlockables for post-round fun, like
do easy achievement -> get revolver post-round
do hard achievement -> get mech post-round
stuff like that
also maybe something exclusive for byond members
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- NanookoftheNorth
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Re: Persistent (cosmetic) unlocks
I'd say if we're doing persistence, security should get something. Something to encourage people to play security so we don't have 15 assistants and 3 security officers. I think that a little rank symbol or something would be cool, and the rank would just accumulate based upon the number of rounds you've played security. You'd only see it if you were part of security too. It wouldn't do anything, however it would give a means of respect for those who play security frequently.Kor wrote:Was talking with MSO about if/how to add moths to the game other than just throwing another roundstart race on the pile, and he said
<MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do some bullshit and might involve multiple ruins
Similar could be done with killing bosses (your kinetic accelerator gets a fancy skin) and so on
Would this form of persistence make people mad or do you think it'd be fun
Love, your favorite forum poster, Jenna Tills
- Dax Dupont
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Re: Persistent (cosmetic) unlocks
We can repurpose away missions!
Some away missions can grant these, soul quests of sorts perhaps? Nothing something with murdering but puzzles or something that use rng.
Also maybe we could do additional stats tracking like how much healing a person did in a round and make positive things like that allow unlocks(ie: you healed others 100x more than you did damage to others).
Some away missions can grant these, soul quests of sorts perhaps? Nothing something with murdering but puzzles or something that use rng.
Also maybe we could do additional stats tracking like how much healing a person did in a round and make positive things like that allow unlocks(ie: you healed others 100x more than you did damage to others).
- Atlanta-Ned
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Re: Persistent (cosmetic) unlocks
Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
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Re: Persistent (cosmetic) unlocks
This sounds awesome, like what Goonstation does where if you unlock an achievement it can come with a cosmetic to change one of the items you currently possess into something different
I don't because I'm a newfag please remind meAtlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
- TribeOfBeavers
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Re: Persistent (cosmetic) unlocks
Basically there were persistant beards that grew for each round you survived, eventually getting special effects like rainbows or flames. If you died or were shaved you had to start over.
People quickly started shaving/killing each other them, starting a bunch of dumb arguments, ahelps, and salt. Nobody wanted to deal with this so they were soon removed.
People quickly started shaving/killing each other them, starting a bunch of dumb arguments, ahelps, and salt. Nobody wanted to deal with this so they were soon removed.
- Qbopper
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Re: Persistent (cosmetic) unlocks
you can't shave someone else's skinAtlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
er
wait
i mean like
cosmetic skins
fuck
Limey wrote:its too late.
- Atlanta-Ned
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Re: Persistent (cosmetic) unlocks
And people whined about them to a frankly absurd degree when admin events got them killed.TribeOfBeavers wrote:Basically there were persistant beards that grew for each round you survived, eventually getting special effects like rainbows or flames. If you died or were shaved you had to start over.
People quickly started shaving/killing each other them, starting a bunch of dumb arguments, ahelps, and salt. Nobody wanted to deal with this so they were soon removed.
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Re: Persistent (cosmetic) unlocks
Beards were just a bad idea to begin with. Goonstation style cosmetic rewards are a good idea, I like the idea of adding ranks for officers that survive rounds, extra job names for more veteren jobs would be an easy and fun addition for playing and surviving as a job.
For sec officers it could be increased rank,the display of such capping at a certain point for officers (but still accumulating) and going higher for Warden and HoS. With full rounds survived being displayed in security or medical records.
For medical staff you can get specialty titles such as Cryogenicist, Surgeon, Nurse, or Paramedic.
For science staff you can get Xenobiologist, Toxins Researcher, or Research Scientist.
Any other ideas would be nice to add, it would give people flavor and bragging rights at roundstart, as well as adding a bit of roleplaying ability.
For sec officers it could be increased rank,the display of such capping at a certain point for officers (but still accumulating) and going higher for Warden and HoS. With full rounds survived being displayed in security or medical records.
For medical staff you can get specialty titles such as Cryogenicist, Surgeon, Nurse, or Paramedic.
For science staff you can get Xenobiologist, Toxins Researcher, or Research Scientist.
Any other ideas would be nice to add, it would give people flavor and bragging rights at roundstart, as well as adding a bit of roleplaying ability.
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Re: Persistent (cosmetic) unlocks
I think, that Lifeweb style system with chromosomes is better idea.
- NanookoftheNorth
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Re: Persistent (cosmetic) unlocks
I like this. I'd say it would be nice if it didn't depend on much success. Security officers playing security instead of surviving would make people rage less, since it would still count. Trying to stay alive for a round discourages regular activity such as validhunting or risking their lives for other players which is counter productive. Imagine being a security officer, and you investigating a dead body gets you killed, you rage because you did your job, yet you got punished for it by dying, and no one will know you did your job next time you play security.Dr_bee wrote:Beards were just a bad idea to begin with. Goonstation style cosmetic rewards are a good idea, I like the idea of adding ranks for officers that survive rounds, extra job names for more veteren jobs would be an easy and fun addition for playing and surviving as a job.
For sec officers it could be increased rank,the display of such capping at a certain point for officers (but still accumulating) and going higher for Warden and HoS. With full rounds survived being displayed in security or medical records.
For medical staff you can get specialty titles such as Cryogenicist, Surgeon, Nurse, or Paramedic.
For science staff you can get Xenobiologist, Toxins Researcher, or Research Scientist.
Any other ideas would be nice to add, it would give people flavor and bragging rights at roundstart, as well as adding a bit of roleplaying ability.
I'd say the variety of ideas you mention is super cool. Measuring time spent in certain areas could account for those titles. It would work so long as the blueprints stay the same.
Love, your favorite forum poster, Jenna Tills
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Re: Persistent (cosmetic) unlocks
You won't be able to erase other peoples unlocks in this case so I'm hoping there will be less angst about it.Atlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
- JJRcop
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Re: Persistent (cosmetic) unlocks
Haha beards were never merged just testmerged :^)
After that was over, I thought of doing something similar except with hats or other clothing that level up as they are successfully brought to centcom while worn by a character, and gradually become more bombastic as they level up. This seems to be a better idea than beards because someone could steal your hat, and if they are the ones who bring it to centcom it's saved to their character instead, so your progress isn't lost, just stolen.
After that was over, I thought of doing something similar except with hats or other clothing that level up as they are successfully brought to centcom while worn by a character, and gradually become more bombastic as they level up. This seems to be a better idea than beards because someone could steal your hat, and if they are the ones who bring it to centcom it's saved to their character instead, so your progress isn't lost, just stolen.
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- Atlanta-Ned
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Re: Persistent (cosmetic) unlocks
Kor wrote:You won't be able to erase other peoples unlocks in this case so I'm hoping there will be less angst about it.Atlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
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- Lumbermancer
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Re: Persistent (cosmetic) unlocks
hugboxKor wrote:You won't be able to erase other peoples unlocks in this case so I'm hoping there will be less angst about it.Atlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
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Re: Persistent (cosmetic) unlocks
This was an idea that was talked about in 2014: https://nethackwiki.com/wiki/Bones
Custom Software Solutions, Mentorship, and game development ----> Main Site
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
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Re: Persistent (cosmetic) unlocks
Better late than never
- Qbopper
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Re: Persistent (cosmetic) unlocks
people seem to be mostly in favor so what would be some cool unlocks
make it so you have to do something really absurd and long and grindy to get a grey jumpsuit as assistant
make it so you have to do something really absurd and long and grindy to get a grey jumpsuit as assistant
Limey wrote:its too late.
- TribeOfBeavers
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Re: Persistent (cosmetic) unlocks
Preform every unique suicide at least once?Qbopper wrote: make it so you have to do something really absurd and long and grindy to get a grey jumpsuit as assistant
I'd be in favour of unlockable cosmetic stuff. It'd be good to have some sort of goal to work towards across rounds.
They could work like the detective revolver/bartender shotgun do right now, so like nothing that changes inhand sprites for combat stuff. But something like unique beaker sprites for chemists or new engineer hardhats would be neat.
- PKPenguin321
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Re: Persistent (cosmetic) unlocks
so moths but now with more pride and accomplishment
add actual ftl races that would be actually cool
add actual ftl races that would be actually cool
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Persistent (cosmetic) unlocks
If cosmetic unlocks are to be added, none of them should be based around 'surviving x amount of rounds in a row', since that goes against the concept of "dying is part of the game." It also lends itself to people bitching about their progress being lost because 'x killed me' and only lends to grudging for dumb reasons.
Just for the complete opposite of the above issue, there should be a milestone achievement for dying 100(0) times. Gives the option to enable a confetti popper with a 'yay!' sound effect when you die, similar to Halo's Grunt Birthday Party.
[youtube]QtEljxur6eI[/youtube]
Just for the complete opposite of the above issue, there should be a milestone achievement for dying 100(0) times. Gives the option to enable a confetti popper with a 'yay!' sound effect when you die, similar to Halo's Grunt Birthday Party.
[youtube]QtEljxur6eI[/youtube]
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- PKPenguin321
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Re: Persistent (cosmetic) unlocks
Serious suggestion: We already have achievements, maybe more could be added and we could tie unlocks to them. Maybe add one for being a head of staff during a round when the station goal is completed.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Kel-the-Oblivious
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Re: Persistent (cosmetic) unlocks
Minor, mostly useless items that spawn at the start. The British flag cup is one such item. Was made originally for one of the best medics on station. It's just a cup, but it shows a dedication to the server.
Little department trinkets for people who play a lot of X department, survivor trinkets for people who make it out alive often, little wiggits for people who perform difficult feats (Kill all the syndicate and pirates at the wreckage site, steal the operative's nuke, kill every type of mega fauna in one round, etc, etc.)
They could be used as a means to determine who's an expert in their field, and who's just learning the ropes, and who has gone above and beyond the call of duty. A silver plated health analyzer for doctors, plasma dyed labcoat for scientists, bubblegum claw keychain for miners, etc, etc. Purely visual alterations, but something that lets you know at a glance you are dealing with a "professional"
And if the person doesn't like showing off, they can always discard the item and pick up a regular one, or just turn off the feature.
Little department trinkets for people who play a lot of X department, survivor trinkets for people who make it out alive often, little wiggits for people who perform difficult feats (Kill all the syndicate and pirates at the wreckage site, steal the operative's nuke, kill every type of mega fauna in one round, etc, etc.)
They could be used as a means to determine who's an expert in their field, and who's just learning the ropes, and who has gone above and beyond the call of duty. A silver plated health analyzer for doctors, plasma dyed labcoat for scientists, bubblegum claw keychain for miners, etc, etc. Purely visual alterations, but something that lets you know at a glance you are dealing with a "professional"
And if the person doesn't like showing off, they can always discard the item and pick up a regular one, or just turn off the feature.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
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- SpaceInaba
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Re: Persistent (cosmetic) unlocks
I think it will be cool as long as we have an achieve for having a bunch of non lathe flashlights in your inventory because I keep telling chaplains to collect like 20 flashlights before I answer their prayers and its super funny watching them scavenge for flashlights
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- Cobby
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Re: Persistent (cosmetic) unlocks
a mEYEning scanner for killing legion (think eye of Cthulhu) when?
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- Qbopper
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Re: Persistent (cosmetic) unlocks
Being able to distinguish experienced players sounds cool
Limey wrote:its too late.
- SpaceInaba
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Re: Persistent (cosmetic) unlocks
can we get an achievement for taking down every member of a nuke ops team with your bare hands pls thx
also killing an ash drake with a spear that would be cool
also killing an ash drake with a spear that would be cool
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- John_Oxford
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Re: Persistent (cosmetic) unlocks
i have more gun sprites in my gallery than qbop has cheeto cumstains on his keyboard.
expect cosmetic guns if this is implemented
expect cosmetic guns if this is implemented
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- Byond Username: Dagum
Re: Persistent (cosmetic) unlocks
Slaughter 10 crewmembers in the process of ERP and gain the "Bulge" unlock.
- Rustledjimm
- Joined: Tue Feb 14, 2017 9:07 pm
- Byond Username: Rustledjimm
Re: Persistent (cosmetic) unlocks
I would prefer it if achievements were:
1. Preferably the majority were not antag based
2. To do with actions related to jobs/positions
Perhaps if somehow you could track how much a doctor has healed folk through medicine/sleeper/cryo.
How many walls or floors an engineer has built?
Etc. Etc.
Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
1. Preferably the majority were not antag based
2. To do with actions related to jobs/positions
Perhaps if somehow you could track how much a doctor has healed folk through medicine/sleeper/cryo.
How many walls or floors an engineer has built?
Etc. Etc.
Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
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- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Persistent (cosmetic) unlocks
if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban themRustledjimm wrote:Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
Limey wrote:its too late.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Persistent (cosmetic) unlocks
I believe the game keeps logs of where damage comes from. If you are trying to heal X damage via the sleeper, it doesn't count any damage you've dealt to the person. Also, have cosmetics be tied directly to the job. If you want the chef's special kitchen/butcher knife skin, you need to work as a chef, not just some assistant who's set up their autism achievement fortress in maint so they can just rush for dem skins.Qbopper wrote:if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban themRustledjimm wrote:Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
Some minimum playtime should also be tied to the items. I'm thinking 30 or more. To show a dedication to the role, as well as your ability in it.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Persistent (cosmetic) unlocks
still not perfect but that does sound betterKel-the-Oblivious wrote:I believe the game keeps logs of where damage comes from. If you are trying to heal X damage via the sleeper, it doesn't count any damage you've dealt to the person. Also, have cosmetics be tied directly to the job. If you want the chef's special kitchen/butcher knife skin, you need to work as a chef, not just some assistant who's set up their autism achievement fortress in maint so they can just rush for dem skins.Qbopper wrote:if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban themRustledjimm wrote:Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
Some minimum playtime should also be tied to the items. I'm thinking 30 or more. To show a dedication to the role, as well as your ability in it.
fucking assistants in maint making achievement_idle lmao
Limey wrote:its too late.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Persistent (cosmetic) unlocks
No items should exist for assistants, since they are the least productive member of the crew (mostly) and are supposed to be the learning role, not the fuck about and piss people off while getting your valids on role.Qbopper wrote:still not perfect but that does sound betterKel-the-Oblivious wrote:I believe the game keeps logs of where damage comes from. If you are trying to heal X damage via the sleeper, it doesn't count any damage you've dealt to the person. Also, have cosmetics be tied directly to the job. If you want the chef's special kitchen/butcher knife skin, you need to work as a chef, not just some assistant who's set up their autism achievement fortress in maint so they can just rush for dem skins.Qbopper wrote:if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban themRustledjimm wrote:Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system.
Some minimum playtime should also be tied to the items. I'm thinking 30 or more. To show a dedication to the role, as well as your ability in it.
fucking assistants in maint making achievement_idle lmao
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Persistent (cosmetic) unlocks
We could also just accept that people are going to game the system and rush for unlocks they want? Honestly I thought the whole point of having them be only cosmetic was so that we wouldn't have to obsess over balance. Obviously griefing people to get them as a non-antag should still be against the rules like it always is.
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- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Persistent (cosmetic) unlocks
I mean you'll never be able to fully stop people from abusing achievement systems, but adding simple checks for the lowest effort methods to farm them wouldn't be unreasonable imoWyzack wrote:We could also just accept that people are going to game the system and rush for unlocks they want? Honestly I thought the whole point of having them be only cosmetic was so that we wouldn't have to obsess over balance. Obviously griefing people to get them as a non-antag should still be against the rules like it always is.
Limey wrote:its too late.
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