This project's aim is to revamp, balance and update mining. Many ideas from the original pitch have been changed based on feedback and critique. For instance Miners and Explorers share lavaland instead of their being two z-levels for even fewer people.
The Project is split into 3 groups. Lavaland revamp, Balancing of Lavaland, and Lavaland Archeology.
Lavaland Revamp:
Tendril update - MehHaZah(Sprites) and WJohnston(Sprites)
Tremors - XDTM(Code) Finished - https://github.com/tgstation/tgstation/pull/35272
Geysers - XDTM(Code), MeyHaZah(Sprites) Finished - https://github.com/tgstation/tgstation/pull/35272
Acid Pools
Ash Storms and Heat Waves
Terrain Features
Ruin touch-up/removal
New Fauna/Megafauna *TBD*
Fauna/Megafauna adjustments
Ore Veins and Core Drills
Miners and Explorers
Lavaland Balancing:
Kinetic Accelerator adjustments
Ore balancing (Coincides with Ore Veins)
Loot balancing/removal *TBD*
Mining Vendor Adjustments
Lavaland Archaeology
Archaeology Basics (Artifacts, Artifact Ore Gen, Archaeology Office and Curator update)
Dungeons *name TBD* (Necropolis based structures that house traps, fauna, artifacts and loot)
More TBA
Any help, ideas and suggestions are welcome, but don't expect everything said in this thread or on this list to appear.