Turn off mulligan
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Turn off mulligan
It's super boring to have a wizard or blob round go over in traitor. Half the time the station gets evacuated anyway. A lot times a lot of people are dead anyway.
I see no reason why high intensity rounds like wizard should continue after the primary antagonist is gone. Starting a new round is more fun for everyone, including the people that would have gotten antag from mulligan.
Yeah maybe it results in some good round once in a while, but as a whole it is just boring and not worth the effort.
I see no reason why high intensity rounds like wizard should continue after the primary antagonist is gone. Starting a new round is more fun for everyone, including the people that would have gotten antag from mulligan.
Yeah maybe it results in some good round once in a while, but as a whole it is just boring and not worth the effort.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CitrusGender
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Re: Turn off mulligan
Yeah I turn it off whenever I don't forget to.
Most admins agree with this from what I can tell, it makes the round kinda predictable.
Most admins agree with this from what I can tell, it makes the round kinda predictable.
- Limski
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Re: Turn off mulligan
spessmen is boring without a threat
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Turn off mulligan
Which is exactly why a round should end after wizards or blobs are dead. A new round starts, people don't have to linger on a destroyed station, all the dead people can join in again and new antagonists drive the round.Limski wrote:spessmen is boring without a threat
Why would you keep using a round that is already completed?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Turn off mulligan
Is blob round even a thing anymore?CPTANT wrote:It's super boring to have a wizard or blob round go over in traitor.
- CPTANT
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Re: Turn off mulligan
Ohw yeah, blobs were changed to side antags. It's still very true for wizard though.EagleWiz wrote:Is blob round even a thing anymore?CPTANT wrote:It's super boring to have a wizard or blob round go over in traitor.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Turn off mulligan
Wizard mulligan should just spawn another wizard.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Turn off mulligan
RAGINSlignerd wrote:Wizard mulligan should just spawn another wizard.
- Rustledjimm
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Re: Turn off mulligan
I always turn mulligan off if I'm on as admin. Though I can see why, without any admin being able to intervene, the default is to have it on.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
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- Atlanta-Ned
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Re: Turn off mulligan
I do this like 90% of the time. Except Ragin Mages got removed so it's Hangry Warlocks.DemonFiren wrote:RAGINSlignerd wrote:Wizard mulligan should just spawn another wizard.
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- SpaceInaba
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Re: Turn off mulligan
the trick is to spawn another wizard the second the wizard teleports to station and tell that wizard to kill the previous wizard and then just do that five times
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- Qbopper
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Re: Turn off mulligan
I played a round yesterday and after it mulliganed I got turned into a traitorling
I didn't do anything but togopal used a scrying orb and just knew immediately that i was a ling, but in the moment it just looked like sec had silently decided to cuff me and beat the shit out of me so i just left and didn't bother
i like the idea of mulligans but the fact that the wizard's toys are still there for the crew to use seems like a bad thing
I didn't do anything but togopal used a scrying orb and just knew immediately that i was a ling, but in the moment it just looked like sec had silently decided to cuff me and beat the shit out of me so i just left and didn't bother
i like the idea of mulligans but the fact that the wizard's toys are still there for the crew to use seems like a bad thing
Limey wrote:its too late.
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Re: Turn off mulligan
Scrying orb is a broken item in general. Only a wizard should be able to use it, and even then it's questionable.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Re: Turn off mulligan
Mulligan is literally the only reason we still have wizard mode.
I agree its terrible and its just a crutch keeping wizard on life support since most wizard rounds just end up being traitor rounds and thus its not really offensive to most players.
Its a massive kick in the balls for security though, especially when you hand out guns or access just to have it used to murder you 5 seconds after the wizard dies. The fact that we punish sec for doing its job and distributing weapons to fight the wizard is just patently shit. As a bonus most wizards are far less destructive than randomly giving antag status to like 12 crew, so you feel a lot of PRIDE AND ACCOMPLISHMENT when you stop a wizard and then everything rapidly gets fucked by taters.
I agree its terrible and its just a crutch keeping wizard on life support since most wizard rounds just end up being traitor rounds and thus its not really offensive to most players.
Its a massive kick in the balls for security though, especially when you hand out guns or access just to have it used to murder you 5 seconds after the wizard dies. The fact that we punish sec for doing its job and distributing weapons to fight the wizard is just patently shit. As a bonus most wizards are far less destructive than randomly giving antag status to like 12 crew, so you feel a lot of PRIDE AND ACCOMPLISHMENT when you stop a wizard and then everything rapidly gets fucked by taters.
Last edited by Oldman Robustin on Mon Mar 12, 2018 7:20 pm, edited 1 time in total.
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Re: Turn off mulligan
hahahahahaha whatOldman Robustin wrote:Mulligan is literally the only reason we still have wizard mode.
anyways yeah i turn off mulligan in nuke ops and wizard now and then. if the wizard summons guns or some shit and it creates like 30 gun hoarding antags then i cant turn it off without cucking them though and that sucks
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- Cobby
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Re: Turn off mulligan
Other way around Oldman, Wizard is the only reason why mulligan is still around.
Theres no point to having mulligan once blob got side-antagged
Theres no point to having mulligan once blob got side-antagged
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- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Turn off mulligan
If I'm on and awake when a mode would toggle mulligan I usually disable it.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Turn off mulligan
So can we turn it off by default?cedarbridge wrote:If I'm on and awake when a mode would toggle mulligan I usually disable it.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Turn off mulligan
What if we had a lesser wizard, who had spells that would make him more in line power level wise with a traitor. Spells that can be used with regular clothes. Then you can mix them in with traitors and lings. I think more antags that can mix in with traitors and lings could be a positive thing. Ling/Wiz rounds, Traitor/Wiz/Ling, etc. Maybe even a round with 3 or 4 of 4 different kinds of antags mixed together, all similar power level. Though this is more of an idea post but I'm responding to people talking about wizard rounds turning into mulligan traitor rounds. Hell, what about a revolution side antag. 1 Rev head with a limited number of conversions, in a round with some traitors and/or lings.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Turn off mulligan
wizard rounds end if the wizard is killed without mulligan.CosmicScientist wrote:Yes but you'd have to convince two headmins, speaking of which:CPTANT wrote:So can we turn it off by default?cedarbridge wrote:If I'm on and awake when a mode would toggle mulligan I usually disable it.Though I too can see at least one reason why it's on. If no admins are, we don't want an early wizard death to turn into extended with no badminnery to give players some fun.Rustledjimm wrote:I always turn mulligan off if I'm on as admin. Though I can see why, without any admin being able to intervene, the default is to have it on.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shadowflame909
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Re: Turn off mulligan
So it seems no one likes mulligan? At least I don't see any posts defending it. Just turn the dumb forced lings system off. I don't want to battle lings with forcewall and fireball anyways.
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