Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
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- Joined: Tue Nov 07, 2017 12:30 am
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Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
hi tg friends! last year me and 3 friends had a project for school where we had to work on a prototype for a puzzle adventure game for six weeks, we decided to make a game inspired by Half-Life and Portal in which you can move around cables to try and progress through the levels. The game is free to play and rather short, and also lacks art (as the prototype was made by just designers aka no artists or programmers). I intend to make this into a full product at some point so if you guys have some feedback feel free to post it here.
https://disconnectteam.itch.io/disconnect
[youtube]sZKXF3Pkvsg[/youtube]
also yes i know theres some bugs and i know the cables are fucked at times but oh well its a prototype
https://disconnectteam.itch.io/disconnect
[youtube]sZKXF3Pkvsg[/youtube]
also yes i know theres some bugs and i know the cables are fucked at times but oh well its a prototype
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- Joined: Tue Nov 07, 2017 12:30 am
- Byond Username: Qustinnus
Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
oh and if anyone gets what we based the name off of you get bonus points for knowing your memes
- Shezza
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
Thanks for all the dopamine.
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
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- Joined: Tue Nov 07, 2017 12:30 am
- Byond Username: Qustinnus
Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
goddamnit shezza spoiler alert
- PKPenguin321
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
"what if we made that one sequence in half life 2 into a whole game"
looks pretty cool, good work
looks pretty cool, good work
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Tue Nov 07, 2017 12:30 am
- Byond Username: Qustinnus
Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
lmao yeah literaly our train of thought tbfPKPenguin321 wrote:"what if we made that one sequence in half life 2 into a whole game"
looks pretty cool, good work
Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
Makes me think of Take On Mars' flailing tentacles of doom (the really stiff power cables that would often spazz out and whack you, sometimes hard enough to go on a ballistic trajectory.)
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- Joined: Tue Nov 07, 2017 12:30 am
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
lmao yeah I spent so much time trying to make our cables work out, I ended up giving up and removing their collision for most things because of the headaches it causes me. thing i learned: noone has really figured out how to make cables in games yetMalkevin wrote:Makes me think of Take On Mars' flailing tentacles of doom (the really stiff power cables that would often spazz out and whack you, sometimes hard enough to go on a ballistic trajectory.)
- zxaber
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
The battery part was kinda neat. Could be a fun concept for a longer game.
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- Joined: Tue Nov 07, 2017 12:30 am
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)
Thanks! I'm working on a re-make. My only worry is that cables are still a difficult thing, and no engine has really figured it out. I tried using Nvidia Flex but that doesnt really pull on objects that are attached to it properly.zxaber wrote:The battery part was kinda neat. Could be a fun concept for a longer game.
so now Im thinking, maybe replace the cables with like, particle beams, and make it more like they're connected by some energy beam / magnetic force. smh I wish I could just use normal cables, though.
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