Shadowflame909 wrote:Well, I guess we sorta agree.
I don't want that PR because I feel like it lied on that whole Fireman carry situation, and I would greatly prefer a version of it. Even without the fireman carry, where an item didn't give you an advantage over everyone else.
That was pretty short-sighted. You make a medical item more important, you make medical worse because now everyone's breaking in for that item.
Hey look, if you want to talk about medical, I'm probably right with you on a lot of things. Some of my dream PRs involve kicking science out of medical and giving doctors the tools to solve interesting problems involving patient care. I don't think medbay is in a good place, and I'm not sure how it should be fixed without absolutely gutting it in the process (which, frankly, may be necessary). That said, I've also seen discussions, possibly even from you (I don't keep perfect track of names and opinions) about how there's a strong interdependence between fast antag and fast medical, and you kind of need to slow both of them down at the same time because slowing down either separately kind of breaks the other.
Fireman Carry just strikes me as a ghetto transport strategy. Rollerbeds probably
should be the meta for transporting people. Like, what else would it be? I think there should also probably be a tradeoff between how long it takes to initialize your carry strategy vs how much it hurts your mobility. So bed-buckling should probably be the slowest thing. But I still feel like all of this is minutia because no you're probably not going to get it absolutely perfect on the first run. Like, dragging corpses is so fundamental to how combat plays out that I legitimately don't know what the game would look like if you removed it. It changes so much on so many levels. But I think it's a necessary and critical nerf, and you can always buff some of the unintentional nerfs later.