Thus here we are, this is a very early first iteration of the SM Generator, and is heavily inspired by Baystation's design (VG's is crap).
For some reading tips, here is Baystation's wiki article on the SM Generator: http://wiki.baystation12.net/index.php/ ... ter_Engine
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The basic idea is that you shoot stuff into the Super Matter cystal (in this case emmiters, though assistants work) and that produces Radiation and Plasma. The radiation is absorbed by the Radiation collectors and feed into the station's power supply, the leftover cooled oxygen and plasma is vented out of the chamber.
However if the generator overheats it can meltdown, meaning you have to keep pumping in cooled gas in the form of oxygen.
If things go horrible wrong, you can eject the SM crystal before it blows up.
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Here is how the SM Gen stands.
![Image](http://i.imgur.com/qpra6zC.png)
I intend to move the SMES cell room northward and place the SM Gen room there.
Any feedback is appreciated, thank you.