deedubya wrote:
Doctors now have roundstart access to oldchem as well as at least one syringe gun. If you don't want to make chloral hydrate to knock tiders on their ass, you deserve to get looted.
There's also generally more doctors than there are medbay tiders at any single point. Departmental camaraderie is very much a thing in tg.
First point: Even if I do mange to shoo people away from medbay via cloral or whatever, they'll come back,
and they'll have reasonable escalation to do all kinds of terrible things to me.
Second point: Even if I do manage to sleep the tider, now i gotta take the horizaontal person and put him in a safe position out of medbay,
which costs effort time, and if sec sees it, a (honestly justified) trip to the jail for Ko'ing a guy.
Third point: CMo and chemist have their own places to be, half the doctors are usually going to ERT and be out of medbay, so even if
there are enough doctors, they are not going to be on tider wrangling duty. And that's just when there aren't people with actual problems.
Fourth point: I am probably too new to see it, but at least on terry i don't see this "departamental camaraderie" you speak of.
Everyone pretty much does their own thing.
Fifth point. As taraiph says, people have things to do better than deal with tiders and their damage. Doctors now pass the time
dissecting morgue people for organs to use later, or making chems themselves; chemists have things to do, Viro is on his virus cave
and CMo is ensuring people know what to do.
Sixth point: This is probably unfair from me, but some people really don't want to fight. Specially taking into account Medical is
usually "spacemen's first department" after civilian.
The real problem isn't that epople want stuff though, it's that even if medical provides said stuff via the entrance medkits and chemical
vendor, they STILL do this. I'm not saying people shouldn't go get what they "need", I'm saying that people need to actually first look if
the stuff they want is right in front of them.