this is fucking stupidSleeping carp no longer grants outright damage resistances to all forms of damage. Its price has been decreased to 12TC
explain to me how this is good
this is fucking stupidSleeping carp no longer grants outright damage resistances to all forms of damage. Its price has been decreased to 12TC
which is weird because the stun nerfs were meant to invite more melee combatBeeSting12 wrote:Sleeping carp is a bad traitor item because I've only ever seen it used to do piss easy murderbones. Especially after Necromancer buffed it to give invisible armor 24/7. It was better in its old state when it was at least vulnerable to one shots from people with stunbatons. With stun nerfs I don't really think sleeping carp has a place in the game.
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Last time I checked before I first learned about this bullshit, sleeping carp was supposed to be martial arts where you can do martial art moves while also being able to dodge projectiles. The ability to dodge projectiles itself should have been good enough because it forced melee combat instead of cheap range tactics.saprasam wrote:it's a shame because now it has no resistances to anything
Armhulen wrote:If we want to make melee combat more viable, running away needs to be less viable.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
honestly do we even want to do that? why do we want more melee combat? it's trashArmhulen wrote:If we want to make melee combat more viable, running away needs to be less viable.
Can you show me a martial art that lets you block bullets? It's meant to be ridiculous, that's the point even for the original version.Ayy Lemoh wrote:What I didn't fucking remember was it saying that it gave you resistances to damage. That should not be a fucking thing. That's just fucking retarded. I don't care how good you are at a martial art discipline in real life - there is no discipline that makes you resistant to laser beams or bullets. Not a single fucking one.
Well actually it'll probably need to use a swing system. We can't really make melee decent while it's entirely based around direct sprite clicks, so for the time being it'll just kinda need to suck ass. The only alternative is lowering the movement speed even further, which quite frankly is unlikely to be a thing given how resistant people were to it before and honestly it's kind of a placebo. Kev's got an interesting system for cit around parries and shield shoves, so maybe that might be one solution if it works in that system. Though we'd need to see about porting in a combat mode as well, which also will be helpful with making combat a little more granular and modular.Armhulen wrote:If we want to make melee combat more viable, running away needs to be less viable.
don't they walk on charcoals to numb their pain to heatAyy Lemoh wrote:Last time I checked before I first learned about this bullshit, sleeping carp was supposed to be martial arts where you can do martial art moves while also being able to dodge projectiles. The ability to dodge projectiles itself should have been good enough because it forced melee combat instead of cheap range tactics.saprasam wrote:it's a shame because now it has no resistances to anything
What I didn't fucking remember was it saying that it gave you resistances to damage. That should not be a fucking thing. That's just fucking retarded. I don't care how good you are at a martial art discipline in real life - there is no discipline that makes you resistant to laser beams or bullets. Not a single fucking one.
That's too ridiculous. Additionally, dodging a bullet is possible (you shouldn't bet or train on doing that though). However, this is indeed a game that isn't meant to be hyper realistic, but games tend to have a thing called balance though (even if it's balanced by imbalance). I believe that one of the worst examples of balance would have to be if there was multiple people who could do surprise attacks freely however one of them could be able to dodge bullets AND be more resistant to all damage at the same time. I feel like that only works if it's a solo opponent or if they can only have of those advantages, but not if they have all three fucking feats going for them at the exact same time.NecromancerAnne wrote:Can you show me a martial art that lets you block bullets? It's meant to be ridiculous, that's the point even for the original version.Ayy Lemoh wrote:What I didn't fucking remember was it saying that it gave you resistances to damage. That should not be a fucking thing. That's just fucking retarded. I don't care how good you are at a martial art discipline in real life - there is no discipline that makes you resistant to laser beams or bullets. Not a single fucking one.
everything in tg combat related is clicking, why does melee get this sign that it's trash when every other game mechanic for combat sucks fat ass aswellPKPenguin321 wrote:honestly do we even want to do that? why do we want more melee combat? it's trashArmhulen wrote:If we want to make melee combat more viable, running away needs to be less viable.
either you circle each other spam clicking and praying the server latency favors you, or you stand perfectly still and spam click each other and the winner is decided by who has the bigger number on for their weapons force value
the actual "skill" behind melee combat has pretty much never been good gameplay, the only time it was interesting was when it had really swingy mechanics, like closing the gap on a desworder so you could go for a guaranteed baton
Can you imagine how many items would just be nerfed due to that? It'd probably be extreme enough to get even ENERGY SWORDS nerfed a bit.wesoda25 wrote:sweep hits anyone in the horizontal 3 tiles in front of the player
combos dont work and never will until the stun meta isnt the only good optionTlaltecuhtli wrote:carp should have been fun combos for epic results but instead was click once with grab and they die, then it became ?????????? and then ?????????? but weaker
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