Spheretech's Sprites
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Spheretech's Sprites
Ey there I'm a spriter and I'll be posting my stuff here.
Chrono Legionnaire (potential ninja reskin)
Download: https://www.sendspace.com/file/4luyeh
Blue Landmate
Download: https://www.sendspace.com/file/4eksk4
Vampire UI
(If anyone actually wants to use these with the spell icons I'd really like to redo those)
Download: https://www.sendspace.com/file/wodcvn
Ripley Mk2
Download: https://www.sendspace.com/file/h5x44y
Some fire dude?
Download: https://www.sendspace.com/file/i0k0eb
Flamethrower & Fuel Pack
Download: https://www.sendspace.com/file/jafeq9
Disposalbot (janiborg skin)
Download: https://www.sendspace.com/file/zcok5k
Honk Cannon
Download: https://www.sendspace.com/file/9n6yr7
Aquaman?
Download: https://www.sendspace.com/file/xwp0tu
Wraith
top = old, bottom = tweaked
DMI Download: https://www.sendspace.com/file/x06ut0
Chrono Legionnaire (potential ninja reskin)
Download: https://www.sendspace.com/file/4luyeh
Blue Landmate
Download: https://www.sendspace.com/file/4eksk4
Vampire UI
(If anyone actually wants to use these with the spell icons I'd really like to redo those)
Download: https://www.sendspace.com/file/wodcvn
Ripley Mk2
Download: https://www.sendspace.com/file/h5x44y
Some fire dude?
Download: https://www.sendspace.com/file/i0k0eb
Flamethrower & Fuel Pack
Download: https://www.sendspace.com/file/jafeq9
Disposalbot (janiborg skin)
Download: https://www.sendspace.com/file/zcok5k
Honk Cannon
Download: https://www.sendspace.com/file/9n6yr7
Aquaman?
Download: https://www.sendspace.com/file/xwp0tu
Wraith
top = old, bottom = tweaked
DMI Download: https://www.sendspace.com/file/x06ut0
Last edited by spheretech on Thu Jan 08, 2015 1:33 pm, edited 2 times in total.
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- Stickymayhem
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Re: Spheretech's Sprites
Replace ninja with this in the grand overhaul immediately
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Spheretech's Sprites
A Vampire game mode would be a nifty addition, and these are all great sprites irregardless.
- MisterPerson
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Re: Spheretech's Sprites
These are all really good
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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Re: Spheretech's Sprites
Glad you like em. You can also make suggestions here if you want.
- fleure
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Re: Spheretech's Sprites
There was interest in backpack flamethrowers after the watertanks and defibs were added, I'd be happy to code the flamethrower now I have sprites. As usual though, we're limited by the in-hands limit.
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Re: Spheretech's Sprites
Yeah, the in hands situation does need addressing as we have hit our limit, this can be seen in game from Energy Gun in hand sprites disappearing if you fire enough shots.
E: I wonder if people are up for these Ripley sprites to replace our current Ripley sprites???
E: I wonder if people are up for these Ripley sprites to replace our current Ripley sprites???
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Re: Spheretech's Sprites
I personally feel these Ripley sprites could be tweaked a little bit and it'd look great.Steelpoint wrote:Yeah, the in hands situation does need addressing as we have hit our limit, this can be seen in game from Energy Gun in hand sprites disappearing if you fire enough shots.
E: I wonder if people are up for these Ripley sprites to replace our current Ripley sprites???
Hey.
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Re: Spheretech's Sprites
No thanks. The chickenlegged gygax is bad enough.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Spheretech's Sprites
If you mean you want to tweak it then go ahead. I can do it too if you want.
And what in-hand issue are we talking about?
And what in-hand issue are we talking about?
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Re: Spheretech's Sprites
.dmi files have a 512 state limit. Problem is the number of in-hand sprites (What you see on your character holding an item) in that icon_state file have very nearly reached, if not hit, the 512 limit. There is a workaround, other forks have done it, but for now we can't really add anymore until we pull our finger out and code a solution ourselves (It'll essentially just be a second file, and the icon_state or another var will just point to that second file).spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.
And what in-hand issue are we talking about?
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Re: Spheretech's Sprites
Not quite, .dmi files have no limit, it's the Dream maker IDE that has the limit, it refuses to open any .dmi that goes byond 512, but you can cram more in as you please (for example I recall Nexis of VG or somebody having a tool to do just this.)fleure wrote: .dmi files have a 512 state limit..
私は完璧
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Re: Spheretech's Sprites
thisStickymayhem wrote:Replace ninja with this in the grand overhaul immediately
also it would be a bitch but couldn't you start "compartmentalizing" inhands or something
like have a .dmi for weapon inhands, one for clothes inhands, etc.
more space for each category
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Re: Spheretech's Sprites
It's more for consistency of the sprite.spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.
I understand it's about if the sprite looks fine, the consistency isn't something I'm complaining about, I mostly just dislike black lines. The actual sprite is good though.
I don't know off the top of my head if mechs use black lines. Also I know a dark brown is not very noticeable change but I dislike black lines.
Hey.
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Re: Spheretech's Sprites
I see what you mean, it does look better now.Nienhaus wrote:It's more for consistency of the sprite.spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.
I understand it's about if the sprite looks fine, the consistency isn't something I'm complaining about, I mostly just dislike black lines. The actual sprite is good though.
I don't know off the top of my head if mechs use black lines. Also I know a dark brown is not very noticeable change but I dislike black lines.
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Re: Spheretech's Sprites
i like the sprite but i dont think it should replace the ripley. i really like the current ripley sprite.
the new sprite seems too advanced for the ripley as well, considering the mech itself is pretty bad.
the new sprite seems too advanced for the ripley as well, considering the mech itself is pretty bad.
dezzmont wrote:I am one of sawrge's alt accounts
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Connor wrote:miggles is correct though
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Re: Spheretech's Sprites
Working on seeing what I can do about replacing the ninja with the chrono guy.
EDIT: First test results coming up soon...
EDIT 2: First test went well, but there's some bugs that need fixing.
EDIT: First test results coming up soon...
EDIT 2: First test went well, but there's some bugs that need fixing.
Last edited by Xhuis on Thu Jan 08, 2015 4:57 pm, edited 3 times in total.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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Re: Spheretech's Sprites
So what, did the Allied Alliance accidently fuck up their Chronosphere and send a man 500 years into the future? Considering the plot line that's not entirely unfeasible.
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Re: Spheretech's Sprites
Right now I'm kind of going along with a separate, standalone plot for the legionnaire guys.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Spheretech's Sprites
Its not that hard, just look to Red Alert 2 and 3 for some guidance.
Try and avoid referencing them directly, change the names or leave it ambiguous. Fortunately the way the plot of the series goes it very easily plausible that this scenario could occur.
Try and avoid referencing them directly, change the names or leave it ambiguous. Fortunately the way the plot of the series goes it very easily plausible that this scenario could occur.
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Re: Spheretech's Sprites
All right, branch is pretty much complete. I'm repurposing the chronopack as a jetpack and not using a gun that deletes the mob (because that would be shit). Other than that, it's pretty much done, and it does hint at being transported forward in time.
As for the fluff, the replacement Spider Clan is basically the Fadria Corporation which are exactly like the Spider Clan in that they are tech-loving fanatics who work for cash. I've never actually played Red Alert 2 and 3 so in the PR if my plot skills are impaired let me know.
PR is up at https://github.com/tgstation/-tg-station/pull/6891
As for the fluff, the replacement Spider Clan is basically the Fadria Corporation which are exactly like the Spider Clan in that they are tech-loving fanatics who work for cash. I've never actually played Red Alert 2 and 3 so in the PR if my plot skills are impaired let me know.
PR is up at https://github.com/tgstation/-tg-station/pull/6891
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Spheretech's Sprites
I am attempting to make these as a stand alone suit, not ninja replacement, but I will need some sprite of at least the part of the beam that surrounds the target, the circle thing. I was gonna use the energy net sprite but that is a copy of the ninja energy net. I understand, as this was intended to replace ninja, but that is not what I am working on.
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Re: Spheretech's Sprites
Beam that surrounds the target? What will you use it for?JJRcop wrote:I am attempting to make these as a stand alone suit, not ninja replacement, but I will need some sprite of at least the part of the beam that surrounds the target, the circle thing. I was gonna use the energy net sprite but that is a copy of the ninja energy net. I understand, as this was intended to replace ninja, but that is not what I am working on.
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Re: Spheretech's Sprites
For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
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Re: Spheretech's Sprites
So something like the phasing effect the legionnaire uses in red alert. I'll see what I can do.JJRcop wrote:For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
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Re: Spheretech's Sprites
For lore purposes, the Chrono Legionaries guns work by firing at a target. When the target is hit they become frozen completely as they are erased, they cannot be harmed during this process, also the Legionarie cannot move during this as well.
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Re: Spheretech's Sprites
Hows this?JJRcop wrote:For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
Download: https://www.sendspace.com/file/y0e1xo
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Re: Spheretech's Sprites
So could be potentially just use the tool from now on to keep adding items to the in-hands .dmi?Remie Richards wrote:Not quite, .dmi files have no limit, it's the Dream maker IDE that has the limit, it refuses to open any .dmi that goes byond 512, but you can cram more in as you please (for example I recall Nexis of VG or somebody having a tool to do just this.)fleure wrote: .dmi files have a 512 state limit..
Ex-/tg/station maintainer for being a lazy shit.
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Re: Spheretech's Sprites
Suit's done, and it is so sexy. Going to work on the gun soon. I might need some sort of gray laser projectile similar to that sphere, if you don't mind.
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Re: Spheretech's Sprites
What about this? Its in the main DMI fileJJRcop wrote:Suit's done, and it is so sexy. Going to work on the gun soon. I might need some sort of gray laser projectile similar to that sphere, if you don't mind.
download here anyway: https://www.sendspace.com/file/vq5205
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Re: Spheretech's Sprites
I was gonna use that but... ehhhhh.... I'll make it gray.
Also here's the finished product for the suit at least:
Edit: Small issue... I am having too much fun playing with the suit that I haven't really worked on the gun.
Also here's the finished product for the suit at least:
Edit: Small issue... I am having too much fun playing with the suit that I haven't really worked on the gun.
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Re: Spheretech's Sprites
Watched the video, looks awesome.
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Re: Spheretech's Sprites
Needs some rocketeers and space kirovs.
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Re: Spheretech's Sprites
Made large progress on gun, hopefully will finish tomorrow.
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Re: Spheretech's Sprites
Been trying to get in touch with Spheretech for it for ages...Nexendia wrote:Ayyy could you reupload that ripley sprite?
plplplplp WOOOOooo hahahhaha
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Re: Spheretech's Sprites
Thats because I don't really play on tg and like never check this forum. Ask me on skype 'Spheretech' (bear avatar), yogstation forums, Spheretech on steam or on imgur.
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Re: Spheretech's Sprites
I totally didn't google your name, and then search it on digg to find you btw.
Hey.
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Re: Spheretech's Sprites
So this is the DMI of that ripley that nienhaus fixed https://www.dropbox.com/s/e9iag2h9m3edp ... h.dmi?dl=0
And that flamethrower https://www.dropbox.com/s/3ig9zc4rgg478 ... I.dmi?dl=0
And that flamethrower https://www.dropbox.com/s/3ig9zc4rgg478 ... I.dmi?dl=0
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Re: Spheretech's Sprites
<3 u bbyspheretech wrote:So this is the DMI of that ripley that nienhaus fixed https://www.dropbox.com/s/e9iag2h9m3edp ... h.dmi?dl=0
And that flamethrower https://www.dropbox.com/s/3ig9zc4rgg478 ... I.dmi?dl=0
っぽい
Spoiler:
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Re: Spheretech's Sprites
Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0
I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
- Nexendia
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Re: Spheretech's Sprites
Could you upload the Honk Cannon tooo ploxspheretech wrote:Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0
I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
っぽい
Spoiler:
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Re: Spheretech's Sprites
https://www.dropbox.com/s/qkveypfmtk9ve ... n.dmi?dl=0Nexendia wrote:Could you upload the Honk Cannon tooo ploxspheretech wrote:Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0
I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
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Re: Spheretech's Sprites
Soo... Could I get a chrono beam, as in a thing similar to the bolt except it is continuous in one axis and will properly wrap if placed end to end?
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