Human NPCs and silicon policy
- Somepan
- Joined: Mon Jun 29, 2020 1:01 pm
- Byond Username: Somepan
Human NPCs and silicon policy
Okay so, in silicon policy, it's stated that "NPCs / critters / animals" are not human, BUT, some NPCs, such as clowns, or cat surgeons, or even the nukies NPC in the space ruins are quite definitly human.
Problem is, they don't fall under any category* mentionned in the silicon policy therefor they SHOULD be considered non-human by silicons according to the policy.
Maybe modifying silicon policy accordingly would be wise ?
*EDIT: Any category that would make them human to silicons
Problem is, they don't fall under any category* mentionned in the silicon policy therefor they SHOULD be considered non-human by silicons according to the policy.
Maybe modifying silicon policy accordingly would be wise ?
*EDIT: Any category that would make them human to silicons
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- terranaut
- Joined: Fri Jul 18, 2014 11:43 pm
- Byond Username: Terranaut
Re: Human NPCs and silicon policy
human-looking simplemobs (like those bluespace syndies that explode into gibs) aren't counted as humans for AI purposes, mostly for gameplay reasons
this is intentional
this is intentional
-
- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Human NPCs and silicon policy
if monkeymens arent human for ai eyes why would npc humanoids be
- Somepan
- Joined: Mon Jun 29, 2020 1:01 pm
- Byond Username: Somepan
Re: Human NPCs and silicon policy
I mean, the difference between monkeyman and NPCs was more blatant when monkeyman didn't have an AI and were kind of braindead
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- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Human NPCs and silicon policy
I always saw it as catatonic people are braindead. Thus, as a silicon you basically treat braindead people like corpses, maybe with slight variations in how you RP the situation.
As for mobile simplemobs, I think it's more fun to treat them as human. Could you imagine the chaos a clown bomb could cause if the AI was obligated to protect the clown horde under law 1?
As for mobile simplemobs, I think it's more fun to treat them as human. Could you imagine the chaos a clown bomb could cause if the AI was obligated to protect the clown horde under law 1?
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- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Human NPCs and silicon policy
The funny version of thought can technically be done right now since locking down an entire part of the station to prevent them from dying, resulting in the formation of Clowntopia or something shit? That counts as protecting real humans (players) from harm.Farquaar wrote: Could you imagine the chaos a clown bomb could cause if the AI was obligated to protect the clown horde under law 1?
Now if they were actually obliged to protect simplemobs under law two? That wouldn't happen. What would instead is that all of sec gets locked down, making the round a complete shitshow as the AI loopholes his way into griefing as many people as he can get away with despite it being literal (hostile) npcs they're protecting.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Human NPCs and silicon policy
the reason they arent called out explicitly is because the intention was to call them out as NPCs, which are covered already.
It would be a massive pain for AIs who are trying to play in accordance to laws/rules.
It would be a massive pain for AIs who are trying to play in accordance to laws/rules.
Voted best trap in /tg/ 2014-current
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: Human NPCs and silicon policy
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Coconutwarrior97
- In-Game Game Master
- Joined: Fri Oct 06, 2017 3:14 am
- Byond Username: Coconutwarrior97
Re: Human NPCs and silicon policy
Locking since this has been answered before. All simplemobs are nonhuman.
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