Spiders killing in 2 bites is a bit excessive
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Spiders killing in 2 bites is a bit excessive
Spiders are less fun compared to zombies, and seem to take over the station every other day. Please make fighting spiders more fun and less deadly
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Re: Spiders killing in 2 bites is a bit excessive
I feel like you aren't allowed to make feedback threads like this because it is assumed to be your fault if you die
technokek wrote:Cannot prove this so just belive me if when say this
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- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Spiders killing in 2 bites is a bit excessive
https://sb.atlantaned.space/rounds/162917cacogen wrote:I feel like you aren't allowed to make feedback threads like this because it is assumed to be your fault if you die
Look at the stats of when spiders are summoned. 150 deaths on station. Not exactly the same threat portfolio as a syndicate infiltrator.
The numbers bear it out. When spiders spawn, a lot of people die.
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
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- Location: AI Upload
Re: Spiders killing in 2 bites is a bit excessive
All "git gud" aside, it does seem like Spiders have a massively, disproportionately high danger relative to other things that are allegedly the same Threat value.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Jonathan Gupta
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Re: Spiders killing in 2 bites is a bit excessive
i was gonna say git gud...Pandarsenic wrote:All "git gud" aside, it does seem like Spiders have a massively, disproportionately high danger relative to other things that are allegedly the same Threat value.
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Re: Spiders killing in 2 bites is a bit excessive
I have never seen a competent crew fail to stop a spider infestation.
Spiders are an antag that punishes bad players and bad crews.
Spiders are an antag that punishes bad players and bad crews.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Spiders killing in 2 bites is a bit excessive
So what you're saying is it kills the crew on Sybil, but not on Manuelchocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.
Spiders are an antag that punishes bad players and bad crews.
- Jonathan Gupta
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Re: Spiders killing in 2 bites is a bit excessive
basically, he's saying robust crews that open up armory to the damn crew, and cargo buys riot armor you're fine.Helios wrote:So what you're saying is it kills the crew on Sybil, but not on Manuelchocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.
Spiders are an antag that punishes bad players and bad crews.
- Cobby
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Re: Spiders killing in 2 bites is a bit excessive
Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
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- Jonathan Gupta
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Re: Spiders killing in 2 bites is a bit excessive
spiders have an easy way to die I like this way. You fucking low pressurize everywhere on the station vents and all by that I mean weld the vents and shit and just put plasma inside of it with some heat (after warning crew and telling craptin and other heads including ai)Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
- Mothblocks
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Re: Spiders killing in 2 bites is a bit excessive
most spiders come from dynamic/random event id thinkCobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
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- Pandarsenic
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Re: Spiders killing in 2 bites is a bit excessive
Unironically, yesHelios wrote:So what you're saying is it kills the crew on Sybil, but not on Manuelchocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.
Spiders are an antag that punishes bad players and bad crews.
In my recent experience, Spiders event into a quiet maint passage or a bathroom, get some player ghosts, chill until they reach critical mass, and then flood out and destroy SybilJaredfogle wrote:most spiders come from dynamic/random event id thinkCobby wrote:by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
(I know I said "all 'git gud' aside," but Sybil seems to be chronically unrobust at medical, engineering, and combat)
This may be related to that playing security on Sybil fucking sucks, but really people should at least be able to make a Gygax to storm the spider nests....
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
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Re: Spiders killing in 2 bites is a bit excessive
You know the monkey requirement for spider reproduction is gone right? Spider eggs are just a thing with a 10 second cooldown now.Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
- Cobby
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Re: Spiders killing in 2 bites is a bit excessive
It's worth noting spider HP was also nerfed in this update, they can't vent crawl now and only broodmothers can lay eggs.carshalash wrote:You know the monkey requirement for spider reproduction is gone right? Spider eggs are just a thing with a 10 second cooldown now.Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?
Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.
As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
- JusticeGoat
- In-Game Admin
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Re: Spiders killing in 2 bites is a bit excessive
Spiders can't break walls so if engineering is fast enough you can wall them in and then open the section of infested station to space.
- GamerAndYeahMick
- Joined: Sun Jan 24, 2021 10:17 pm
- Byond Username: GamerAndYeahMick
- Location: Quahog
Re: Spiders killing in 2 bites is a bit excessive
Pointless thread, just crack a window and watch them all die in less than a minute or something.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Spiders killing in 2 bites is a bit excessive
Do you think all the advice posted in this thread will stop Sybil from being wrecked next time spiders are spawned?GamerAndYeahMick wrote:Pointless thread, just crack a window and watch them all die in less than a minute or something.
https://sb.atlantaned.space/rounds/162917
If you've guys got admin tools, look at the data yourself
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Re: Spiders killing in 2 bites is a bit excessive
they are like "there is powerful counterplay so it's fine" but if nobody's doing it then it's not
technokek wrote:Cannot prove this so just belive me if when say this
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- pugie
- Joined: Fri Jun 28, 2019 12:41 pm
- Byond Username: Doctor Brutality
Re: Spiders killing in 2 bites is a bit excessive
Zombie kills in one bite and are heavily stun resistant.
Spider kills in like 7 & are utterly fucked by coldmos & disablers both of which are roundstart
This is like the most pointless thing ever.
There is one thing worst than a tg forum poster, and that is a sybil/manuel tg forum poster.
Spider kills in like 7 & are utterly fucked by coldmos & disablers both of which are roundstart
This is like the most pointless thing ever.
There is one thing worst than a tg forum poster, and that is a sybil/manuel tg forum poster.
- Jonathan Gupta
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Re: Spiders killing in 2 bites is a bit excessive
I always open windows like a family who doesn't spend money on ACcacogen wrote:they are like "there is powerful counterplay so it's fine" but if nobody's doing it then it's not
- legoscape
- Joined: Tue Jan 05, 2016 2:35 am
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Re: Spiders killing in 2 bites is a bit excessive
Spider's poison is a bit crazy but spiders are easily countered by range. No :toysword:s
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