Our own climate catastrophe has been a absolute letdown, much least people do not believe it is even happening, and even those who do take the time to try and make a few bucks out of it fail to make very much difference eitherway to stop it. Lavaland is no exception except the disaster already happened a long time-ago, and presumably all of those solar panel salesmen are now ash-skeletons.
To paraphrase maintainer Ninjanom
Global warming in our own little niche of lavaland would be different then, being a much more feasible square area to use. We have 3 core enviroments that are different temperatures, and when the requirements could be made ready, a room conversion crystal effect could activate lavaland, icebox or any other mining map and fast-convert it.that you could possibly affect the climate enough in a single round to cause noticeable changes brings back to mind an old lavaland headcanon where it's actually quite small, like a couple hundred square km
- In other cases it could be a freak event-accident, like a super-volcano instigating a little ice age.
# Proposed code-ways to modify the atmosphere, ranked in technical difficulty
1# The Atmosian Mole Method
When the lavaland ground absorbs contaminants the planet is kept clean. Extra non-land compatible contaminants labelled as pollutants like freon, smog and a few of the more recent additions to Ghilker-Era atmospherics cannot be absorbed, so are instead directly disspiated gradually into the planetary fabric of the Ozone atmosphere.
To save a ever-worsening disaster by a sheer amount of overkill, atmospheric gas extractors can work to try and remove pollutants from the atmosphere from orbit or ground-level. Overproduction of atmospheric harvesters can weaken the ozone though by such a level that whatever icebox or jungleplanet you have started on or cultivated will simply revert to a lavaland again.
2# The Impact Reader
A more streamlined version that takes aspects of the mole method (gases going up above into the Ozone), but also applies its own logic for treating them as events rather than mathmatic constants for counting the amount of moles up there and caculating their effects (freon can go up and make it cold but can't be sucked away back onto ground level). Certain activities like smog creation, gas leakage, the death of certain bosses and destruction of trees will start towards a counter towards a certain result
3# The Lazy Intentional Game Design Method
This is more closely to the impact than mole theory, but is compatible with both. The Legion boss at the end of the lavaland map behind the final destination door would be guarding a atmospheric seeder, overgrown with the necropolis's meaty corruption. Deploying the seeder on a cooldown and resource dependency would instantly stimulate the atmospheric change and growth towards a desired result.
The lore implications if lavaland always resembled hell infested by demons remain open ended by radical shifts in enviroment.
# Why would we want to change the atmosphere? ?
- Makes the world more comfy/inhospitable as wanted
- Can be used in the activation of certain inert bosses
- Alternates the enviroment to expand the content of the mining z level (trees will spawn, incompatible plants and fauna will Q delete and "evolve" into a appropriate forms)
- Grants the player a feeling of control over their enviroment, rather than being space 2.0 to modify and fine tune like a station engine.