Bulky guns
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- Joined: Fri Jan 14, 2022 7:42 am
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Bulky guns
guns being made bulky means you can barely kill shit with your peashooter, so you need to carry more to prevent yourself from dying, but surprise bulky.
It was made bulky because stuffing 7 guns in your bag, just code a list of guns, like laser and energy guns, and cap the amount that can fit in a bag to 2, Want to carry more on your belt or suit storage? Sacrificing concealability for firepower
Oh, and makes the gun thief who has to steal guns better to play
It was made bulky because stuffing 7 guns in your bag, just code a list of guns, like laser and energy guns, and cap the amount that can fit in a bag to 2, Want to carry more on your belt or suit storage? Sacrificing concealability for firepower
Oh, and makes the gun thief who has to steal guns better to play
- Mothblocks
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Re: Bulky guns
you can't kill people with one gun? i can
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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- Joined: Fri Jan 14, 2022 7:42 am
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Re: Bulky guns
Did you just spawn an energy gun and dummy at centcom, and shoot a non-moving target to say you can kill somebody with one gun, or can you actually aim?
- Mothblocks
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Re: Bulky guns
No I play the game
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- NecromancerAnne
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Re: Bulky guns
Just shoot better.
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- Byond Username: Thgvr
Re: Bulky guns
Guns in bags are bad for the game.
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- Rohen_Tahir
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Re: Bulky guns
OP, this isn't fortnite, you aren't supposed to pretend to have a seizure while shooting people in this game.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
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- Location: Delta Quadrant
Re: Bulky guns
Just add a short action timer every time you put a large item (i.e. a gun) into your bag or take it out.
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Re: Bulky guns
Not being able to carry guns in bags is a huge pain in the ass in terms of managing your inventory and not having it stolen when you inevitably need to put it down to juggle things. It would've been a better solution to just arbitrarily prevent more than one in a bag.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Bulky guns
Sore memories of antags dispersing guns (especially size-reduction like saw-off's) is slightly offset that it always held contributors back in making guns sufficiently powerful for fear of inventory stacking tactics to always play it safe, so overall im optimistic about this change even if it isn't immediately right now very helpful.
Perhaps even, boomsticks can make a valiant return. (revert this)
Perhaps even, boomsticks can make a valiant return. (revert this)
Spoiler:
- Super Aggro Crag
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Re: Bulky guns
guns should be bulkier, you shouldn't be able to hold them in one hand
or at least, trying to fire one with one hand instantly breaks your arm and knocks you unconscious as the gun flies into your face
larger guns will be converted into crew served weaponry
or at least, trying to fire one with one hand instantly breaks your arm and knocks you unconscious as the gun flies into your face
larger guns will be converted into crew served weaponry
- Shadowflame909
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Re: Bulky guns
Just add 40 damage muskets that are two handed with a 1 minute reload that has a 50% chance of failure which requires another reload and a 10% chance of blowing up in your face. This will require firing lines for peak efficiency
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- Jonathan Gupta
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Re: Bulky guns
can we add a muscle system?Super Aggro Crag wrote: ↑Fri Apr 08, 2022 11:46 pm guns should be bulkier, you shouldn't be able to hold them in one hand
or at least, trying to fire one with one hand instantly breaks your arm and knocks you unconscious as the gun flies into your face
larger guns will be converted into crew served weaponry
- FantasticFwoosh
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Re: Bulky guns
Her Majesty's Syndicate Redcoat Royal-Navy marines reporting for service. (pic enclosed:)Shadowflame909 wrote: ↑Sat Apr 09, 2022 2:11 am Just add 40 damage muskets that are two handed with a 1 minute reload that has a 50% chance of failure which requires another reload and a 10% chance of blowing up in your face. This will require firing lines for peak efficiency
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Det might even get their hand-cannon back to blow off someone's leg after rigging the ammunition for a clutch kill.
Spoiler:
- Itseasytosee2me
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Re: Bulky guns
I'm optimistic that one day shotguns will be fun again.FantasticFwoosh wrote: ↑Fri Apr 08, 2022 11:42 pm Sore memories of antags dispersing guns (especially size-reduction like saw-off's) is slightly offset that it always held contributors back in making guns sufficiently powerful for fear of inventory stacking tactics to always play it safe, so overall im optimistic about this change even if it isn't immediately right now very helpful.
Perhaps even, boomsticks can make a valiant return. (revert this)
- Sincerely itseasytosee
See you later
See you later
- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
Re: Bulky guns
Guns are fine and the amount you can carry has been well balanced.
For those who need extra firepower, the HoS and Cap have backpack guns too, modsuit holsters, suit storage, belts. This is very deliberate and even as a security player when contending with my limited space I find it to be good.
For those who need extra firepower, the HoS and Cap have backpack guns too, modsuit holsters, suit storage, belts. This is very deliberate and even as a security player when contending with my limited space I find it to be good.
Earn your frags buddy we do it with some tables and a spear.Longestarmlonglaw wrote: ↑Thu Apr 07, 2022 10:01 pmDid you just spawn an energy gun and dummy at centcom, and shoot a non-moving target to say you can kill somebody with one gun, or can you actually aim?
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Re: Bulky guns
no it's bad the bag should just only allow one gun but only if you don't have it on armour or belt this would make no sense from an IC perspective and be completely unintuitive to players unfamiliar with the mechanic but it's how it should work so i don't have to juggle a bunch of bullshit because i'm holding a gun i can't put away and can't put down because an lrp player is going to swipe it and it's too much of a pain in the ass to find a locked room to do it
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