Github Space-Wars
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- Shadowflame909
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Github Space-Wars
I don't know about this guys..if I can't have a medikit, a crow-bar, and a surgical drill in my backpack. How the heck am I gonna prevent myself from turning horizontal? 0/10 don't approve. Serious btw.
https://github.com/tgstation/tgstation/pull/66926
https://github.com/tgstation/tgstation/pull/66927
https://github.com/tgstation/tgstation/pull/66900
https://github.com/tgstation/tgstation/pull/66926
https://github.com/tgstation/tgstation/pull/66927
https://github.com/tgstation/tgstation/pull/66900
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- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
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Re: Github Space-Wars
I think the baton related changes will be good. Antags will always be able to know if someone has a stun baton will help with avoiding fights and knowing when to go guns blazing. While some people are saying that it will make some antags harder, I think the complete reliance on stun batons has been unhealthy for balance and eventually after losing for a while due to being batonless, antags might actually be given weapons worth using.
Weston Echard on Sybil
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Re: Github Space-Wars
why are coders so hellbent on stomping all over player creativity and freedom, this is frustrating and retarded, having to choose between a toolbelt or a baton is not going to improve the game in any feasible way, they're just making it more and more difficult for antags and the like to do interesting gimmicks and effect the round
- Shadowflame909
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Re: Github Space-Wars
No one will be able to get in their way of making a fart gas hyperloop for the 1238434525th time if you can only hold weapons in-hand (which makes you very obvious to sec)thomanthewise5404 wrote: ↑Thu May 12, 2022 9:55 pm why are coders so hellbent on stomping all over player creativity and freedom, this is frustrating and retarded, having to choose between a toolbelt or a baton is not going to improve the game in any feasible way, they're just making it more and more difficult for antags and the like to do interesting gimmicks and effect the round
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Re: Github Space-Wars
this doesnt fix batons being overpowered. it just makes it impossible for antags to carry them discreetlyblackdav123 wrote: ↑Thu May 12, 2022 9:49 pm I think the baton related changes will be good. Antags will always be able to know if someone has a stun baton will help with avoiding fights and knowing when to go guns blazing. While some people are saying that it will make some antags harder, I think the complete reliance on stun batons has been unhealthy for balance and eventually after losing for a while due to being batonless, antags might actually be given weapons worth using.
- datorangebottle
- Joined: Thu Jan 10, 2019 9:53 am
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Re: Github Space-Wars
I dunno, officers not being able to carry the station's entire supply of stun batons in their bag just in case they run out of power, get disarmed, or need to stunlock someone all the way to the brig seems like it would restrict antagonists less.thomanthewise5404 wrote: ↑Thu May 12, 2022 9:55 pm why are coders so hellbent on stomping all over player creativity and freedom, this is frustrating and retarded, having to choose between a toolbelt or a baton is not going to improve the game in any feasible way, they're just making it more and more difficult for antags and the like to do interesting gimmicks and effect the round
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: ↑Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: ↑Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
sinfulbliss wrote: ↑I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: ↑Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: Github Space-Wars
it is not going to make a significant impact on the effectiveness of security. it still owns you in two hits. as a security player myself i never bother to carry more than one baton anyway. Also are you aware that this doesnt prevent you from putting batons in your secbelt? Nothing is stopping you from just filling your belt with batons.datorangebottle wrote: ↑Thu May 12, 2022 10:00 pm I dunno, officers not being able to carry the station's entire supply of stun batons in their bag just in case they run out of power, get disarmed, or need to stunlock someone all the way to the brig seems like it would restrict antagonists less.
- Not-Dorsidarf
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Re: Github Space-Wars
You know you can still put them on the belt rightdatorangebottle wrote: ↑Thu May 12, 2022 10:00 pmI dunno, officers not being able to carry the station's entire supply of stun batons in their bag just in case they run out of power, get disarmed, or need to stunlock someone all the way to the brig seems like it would restrict antagonists less.thomanthewise5404 wrote: ↑Thu May 12, 2022 9:55 pm why are coders so hellbent on stomping all over player creativity and freedom, this is frustrating and retarded, having to choose between a toolbelt or a baton is not going to improve the game in any feasible way, they're just making it more and more difficult for antags and the like to do interesting gimmicks and effect the round
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- BONERMASTER
- Joined: Sun Oct 21, 2018 2:28 pm
- Byond Username: BONERMASTER
Re: Github Space-Wars
Yes, that's what I always wanted, less space in my bag to put things in.
Now I can finally start to have fun!
With funny regards
-BONERMASTER
Now I can finally start to have fun!
With funny regards
-BONERMASTER
SIGNATURE UNDER CONSTRUCTION
*YOUR ADVERTISEMENT COULD BE HERE* - Contact BONERMASTER & Associates for further information
*YOUR ADVERTISEMENT COULD BE HERE* - Contact BONERMASTER & Associates for further information
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
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- Location: AI Upload
Re: Github Space-Wars
^Security can put as many on their belt as they want and have freedom to carry batons openly. Why is another antag nerf coming on the heels of progtraitor?thomanthewise5404 wrote: ↑Thu May 12, 2022 9:58 pm this doesnt fix batons being overpowered. it just makes it impossible for antags to carry them discreetly
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
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Re: Github Space-Wars
Agreed. Forcing antags into using lethals because only sec can carry the alternatives without causing suspicion is a real crash in the wall of game design choices lately
>Nerf antags access to lethal weapons to make rounds go on longer/Revive the targets the antags do kill
>Now this pr wants to nerf antags access to stun batons (need a sec-belt to carry them)
Its weird
>Nerf antags access to lethal weapons to make rounds go on longer/Revive the targets the antags do kill
>Now this pr wants to nerf antags access to stun batons (need a sec-belt to carry them)
Its weird
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- In-Game Admin Trainer
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Re: Github Space-Wars
A series of mild dread inducing PRs. How nice. If belts are to be nerfed they're basically inferior to boxes already then boxes are going to be nerfed. Already hate being CMO / acting captain for the ammount of crap I get expected to carry around. Guess i'll need another box to carry my medical tools in if i can't bag a belt.
Still, at least on the positive side... hmm.
Still, at least on the positive side... hmm.
- Rohen_Tahir
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- YBS
- Joined: Sun Jan 29, 2017 6:54 am
- Byond Username: YBS
Re: Github Space-Wars
I chronically carry a fully loaded toolbelt and secbelt in my bag how dare they do this
Antags must now open-carry batons on the belt slot and follow bushido code when faced with an officer
Antags must now open-carry batons on the belt slot and follow bushido code when faced with an officer
- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Github Space-Wars
I want to note how funny the wording between the belt pr and the baton pr are
Baton PR is controversial but there are mixed opinions on it, so the "why its good for the game" is "Players have requested this change and I feel it's worth trying out. Batons overperform anyways, and players need to get used to having less inventory space."
A very reasonable offer, intended to be legitimate argument on why its good for the game.
Compare this to the belt pr: "We already have problems with too much inventory space on the average spaceman, this is just pushing it into egregious territory with this obvious oversight."
belts are EVIL and they are coming for you
Baton PR is controversial but there are mixed opinions on it, so the "why its good for the game" is "Players have requested this change and I feel it's worth trying out. Batons overperform anyways, and players need to get used to having less inventory space."
A very reasonable offer, intended to be legitimate argument on why its good for the game.
Compare this to the belt pr: "We already have problems with too much inventory space on the average spaceman, this is just pushing it into egregious territory with this obvious oversight."
belts are EVIL and they are coming for you
Weston Echard on Sybil
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Github Space-Wars
This sucks shit actuallyblackdav123 wrote: ↑Thu May 12, 2022 11:44 pm players need to get used to having less inventory space.
If the inventory isn't going to be a full-on minigame with items of different sizes and shapes like Resident Evil Briefcases or wherever Jensen keeps his stuff in the new Deus Ex games, I don't want my inventory space getting further devalued.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- bastardblaster
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- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Github Space-Wars
we should replace antags being forced to have batons at all times to play the game with antags having weapons that can crit crew members in under six hits (heretic blade sucks btw)
Weston Echard on Sybil
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Re: Github Space-Wars
Maybe, maybe not everyone needs to carry an entire armoury, hospital, and workshop in their bag? It's a crazy idea, I know, but maybe limiting the amount of crap people can carry could give doctors, engineers, and security officers more purpose into a round, instead of everyone doing everyone's job because they can do everything without even having to fetch anything.
- CMDR_Gungnir
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Re: Github Space-Wars
Goof moment.
- Shadowflame909
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Re: Github Space-Wars
Can't say the game doesn't require that fact though, or leaves it up on the table. Otherwise they might go full skill-chip med, where you cant fire a gun without a sec chip. or use a medikit without a doctor chipTurbonerd wrote: ↑Fri May 13, 2022 2:58 am Maybe, maybe not everyone needs to carry an entire armoury, hospital, and workshop in their bag? It's a crazy idea, I know, but maybe limiting the amount of crap people can carry could give doctors, engineers, and security officers more purpose into a round, instead of everyone doing everyone's job because they can do everything without even having to fetch anything.
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- Kendrickorium
- Joined: Wed Feb 13, 2019 1:00 am
- Byond Username: Kendrickorium
Re: Github Space-Wars
HOLY SHIT HOW ABOUT THEY FUCKING WORK ON MAKING THE GAME MORE FUN
>PLAYERS HAVE REQUESTED THIS
PEOPLE WHINING ABOUT GETTING DUNKED BY BATONS "REQUESTED" THIS
JUST DONT FUCKING GET HIT
ITS NOT THAT HARD
>PLAYERS HAVE REQUESTED THIS
PEOPLE WHINING ABOUT GETTING DUNKED BY BATONS "REQUESTED" THIS
JUST DONT FUCKING GET HIT
ITS NOT THAT HARD
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- Forum Soft Banned
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Re: Github Space-Wars
Making things bulky as a means of balance results in incredibly clunky inventory management and is just lazy.
- Pandarsenic
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Re: Github Space-Wars
Answers in "Why It's Good For The Game" need to be held to much higher standards than these PRs provide.
The only one that's acceptable is the Jaws PR, which at least tries but doesn't explain why upgrades can't just be upgrades.
The only one that's acceptable is the Jaws PR, which at least tries but doesn't explain why upgrades can't just be upgrades.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
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Re: Github Space-Wars
yeah I dont care if jaws are bulky. More power to them
Welding tool and others, most definitely because why even use it if I cant store it with the rest of my tools? I don't tend to have problems with industrial and the others and I find myself forgetting about the experimental version several rounds over because i just dont run out of fuel, or if I do its a one click re-fuel.
Stun Baton change will just break all the antags that we're added/weakened
Welding tool and others, most definitely because why even use it if I cant store it with the rest of my tools? I don't tend to have problems with industrial and the others and I find myself forgetting about the experimental version several rounds over because i just dont run out of fuel, or if I do its a one click re-fuel.
Stun Baton change will just break all the antags that we're added/weakened
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- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
Re: Github Space-Wars
stop please goof you don't play dude CODERS DON'T PLAY BUT THEY'RE "BALANCING" THE FUCKING GAME. IT IS NOT A PROBLEM THAT A SAW DOES A LOT OF DAMAGE.
there are no good downstreams anymore that undo bad decisions like this. also, for the record, inventory management simulators where you get cucked by le funny item slots is pure dogshit design. it's not a good way to "balance" games.
there are no good downstreams anymore that undo bad decisions like this. also, for the record, inventory management simulators where you get cucked by le funny item slots is pure dogshit design. it's not a good way to "balance" games.
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- Forum Soft Banned
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Re: Github Space-Wars
We already have inventory management where you have to guess whether an item will fit into a container or not. Giving /tg/station a form of inventory management similar to Colonial Marines where you can visualise based on the size of the tile of the item what can fit in which containers would only be a usability improvement.
- bastardblaster
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Re: Github Space-Wars
I think that we should be moving players to make more active decisions regarding what they can shove up their ass instead of hoovering up everything because our inventory system is so fucked you can reasonably carry almost everything you need if you minmax storage, to say nothing about the existence of fucking smuggler's satchels.
I don't like the stun baton change though- everyone you meet in an isolated area should potentially be able to surprise hardstun you and drag into maint. it's a significant part of what fuels the video game's paranoia and lethality.
I don't like the stun baton change though- everyone you meet in an isolated area should potentially be able to surprise hardstun you and drag into maint. it's a significant part of what fuels the video game's paranoia and lethality.
Last edited by bastardblaster on Fri May 13, 2022 2:42 pm, edited 1 time in total.
- Omega_DarkPotato
- In-Game Admin Trainer
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Re: Github Space-Wars
mmm yes put your medical tools in a belt itll be fine
oh wait the belt also cannot fit in your bag even though its already a (roundstart) limited resource
these prs smell fr
oh wait the belt also cannot fit in your bag even though its already a (roundstart) limited resource
these prs smell fr
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
I'm an admin, typically on /tg/station Sybil. If you've got anything you'd like to say about me, my adminning, or my decisions, please comment in my admin feedback thread!
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- Joined: Wed Mar 02, 2022 3:18 pm
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Re: Github Space-Wars
Wear the belt on your belt slot where they're supposed to be, simple!
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- Joined: Wed Mar 02, 2022 3:18 pm
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Re: Github Space-Wars
Put the belt in your belt slot then, simple!
- sinfulbliss
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Re: Github Space-Wars
This doesn’t affect sec at all since the baton always goes in your belt. Just furthers the cuckening of antags, which are already way too weak and overpowered by sec. If you’re antag and you have a baton in your belt that’s going to get you arrested, just as if you had a fuckin silenced makarov there. Maybe bring back collapsible contractor baton as an uplink item and it can work.
The belt PR doesn’t “balance” storage space, it’s just gonna be annoying now. People will fill boxes with the same items the belts had. Forget advanced tools if they require your belt slot (CE would do well to have his extended telebaton there, especially if it can’t be extended in bag anymore).
Also mildly annoying for captain and CMO, who have telebatons but also an occupied belt slot (cap sabre, compact defib). Mildly annoying for head roles but pretty damning for antags. If this is merged I foresee antags all rushing capes to hide their suit storage slot for their stolen baton. Or more likely just not getting batons since it makes them valid salad and being outmatched in every encounter.
The belt PR doesn’t “balance” storage space, it’s just gonna be annoying now. People will fill boxes with the same items the belts had. Forget advanced tools if they require your belt slot (CE would do well to have his extended telebaton there, especially if it can’t be extended in bag anymore).
Also mildly annoying for captain and CMO, who have telebatons but also an occupied belt slot (cap sabre, compact defib). Mildly annoying for head roles but pretty damning for antags. If this is merged I foresee antags all rushing capes to hide their suit storage slot for their stolen baton. Or more likely just not getting batons since it makes them valid salad and being outmatched in every encounter.
Spoiler:
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- In Game PermaBanned
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Re: Github Space-Wars
You know this problem would not exist if antags were immune to stunssinfulbliss wrote: ↑Fri May 13, 2022 5:34 pm This doesn’t affect sec at all since the baton always goes in your belt. Just furthers the cuckening of antags, which are already way too weak and overpowered by sec. If you’re antag and you have a baton in your belt that’s going to get you arrested, just as if you had a fuckin silenced makarov there. Maybe bring back collapsible contractor baton as an uplink item and it can work.
look in the spanner box got no thing in there cant do go sailing in em
- sinfulbliss
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- In Game PermaBanned
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Re: Github Space-Wars
Can we have some power creep please
look in the spanner box got no thing in there cant do go sailing in em
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
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Re: Github Space-Wars
Pandarsenic wrote: ↑Fri May 13, 2022 5:35 am Answers in "Why It's Good For The Game" need to be held to much higher standards than these PRs provide.
The only one that's acceptable is the Jaws PR, which at least tries but doesn't explain why upgrades can't just be upgrades.
Exceedingly curious to see how goof repliesMothblocks wrote:Your "why this is good for the game" does not seem to adequately address this concern and I would like for you to give a counterargument to this.
... Can iamgoofball even see into the Players Club?
Last edited by Pandarsenic on Sat May 14, 2022 1:44 am, edited 1 time in total.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
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Re: Github Space-Wars
We've just lost one battle my anti-space reduction comrades. But it seems like one of the most important changes being made is going in our favor, while the last one isn't looking so good.
Honestly I rarely even use tier 3 tools unless they're out in the open near me, or there's a reason too, like blob. Tier 1.5/2 tools are really good and the perfomance boost is negligible. Makes it worse that they got nerfed though.
I do use stun batons as nearly every on-station roundstart antag I play, except for changeling because they have counters for everything. I hope that one doesnt get merged in its current state.
Honestly I rarely even use tier 3 tools unless they're out in the open near me, or there's a reason too, like blob. Tier 1.5/2 tools are really good and the perfomance boost is negligible. Makes it worse that they got nerfed though.
I do use stun batons as nearly every on-station roundstart antag I play, except for changeling because they have counters for everything. I hope that one doesnt get merged in its current state.
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- Kendrickorium
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- SuperNovaa41
- Code Maintainer
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Re: Github Space-Wars
this tbh
- iwishforducks
- Joined: Sat Oct 17, 2020 4:48 pm
- Byond Username: Iwishforducks
Re: Github Space-Wars
dude i fucking hate bike shedding
like seriously when will airlock hell be fixed this is getting ridiculous
like seriously when will airlock hell be fixed this is getting ridiculous
im gay (and also play the moth “bugger”)
- Not-Dorsidarf
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Re: Github Space-Wars
I don't like not having enough bag room to carry stuff around. Like, the old days of "literally the entire armory could be bagged up into a single backpack with enough effort" was stupid and dumb, but the idea that it should be impossible to carry more than one set of fairly basic stuff around that some people have been proponents of seems dumb. As we move towards specialist tools being more and more of a hard gear-check, it seems wrong to simultaneously insist that people should have to give up their ability to carry any other stuff. Anything left unattended for more than a few minutes gets stolen in most departments, too.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Github Space-Wars
you dont get it nerfing toolbelts will save us from monsters having 6 toolbelts full of stuff and all the people who do this currently (see addendum 4 for long list of people who do this) and they wont have any other ways to hold a lot of things (boxes and paper sacks full of tools is a myth, stop making things up)
Weston Echard on Sybil
- Shadowflame909
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Re: Github Space-Wars
We're going towards an era of only being able to carry job related items. Since satchels are being used as a counter to space reduction.
Pretty lame.
Pretty lame.
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- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
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- Location: ur mum
Re: Github Space-Wars
Chameleon toolbeltsthomanthewise5404 wrote: ↑Thu May 12, 2022 9:58 pmthis doesnt fix batons being overpowered. it just makes it impossible for antags to carry them discreetlyblackdav123 wrote: ↑Thu May 12, 2022 9:49 pm I think the baton related changes will be good. Antags will always be able to know if someone has a stun baton will help with avoiding fights and knowing when to go guns blazing. While some people are saying that it will make some antags harder, I think the complete reliance on stun batons has been unhealthy for balance and eventually after losing for a while due to being batonless, antags might actually be given weapons worth using.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.
The pink arrow is always right.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Github Space-Wars
i posted a size comparison in the toolbelt and baton thread
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.
The pink arrow is always right.
- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
Re: Github Space-Wars
doing this kind of shit is how you kill servers btwTurbonerd wrote: ↑Fri May 13, 2022 2:58 am Maybe, maybe not everyone needs to carry an entire armoury, hospital, and workshop in their bag? It's a crazy idea, I know, but maybe limiting the amount of crap people can carry could give doctors, engineers, and security officers more purpose into a round, instead of everyone doing everyone's job because they can do everything without even having to fetch anything.
- sinfulbliss
- Joined: Thu Apr 04, 2019 8:53 am
- Byond Username: SinfulBliss
- Location: prisoner re-education chamber
Re: Github Space-Wars
If only there were a server that banned people from doing other people's jobs. If only there were a place where, people weren't allowed to just do everything themselves like singleplayer.Turbonerd wrote: ↑Fri May 13, 2022 2:58 am Maybe, maybe not everyone needs to carry an entire armoury, hospital, and workshop in their bag? It's a crazy idea, I know, but maybe limiting the amount of crap people can carry could give doctors, engineers, and security officers more purpose into a round, instead of everyone doing everyone's job because they can do everything without even having to fetch anything.
Oh wait we do it's Manuel!! Preserve player freedom on LRP and leave that shit in MRP tyvm. (Nothing wrong with MRP, also.)
Spoiler:
- YBS
- Joined: Sun Jan 29, 2017 6:54 am
- Byond Username: YBS
Re: Github Space-Wars
The further I get from my post-admin haze the more I agree with this. MRP does a pretty good job of policing itself, we should just let LRP be mechanical NRP with “naming conventions”. Trying to reel it in mechanically or by adminship to more than that is basically a colossal headache that the majority of admins and players don’t agree with.sinfulbliss wrote: ↑Sun May 15, 2022 9:43 pm If only there were a server that banned people from doing other people's jobs. If only there were a place where, people weren't allowed to just do everything themselves like singleplayer.
Oh wait we do it's Manuel!! Preserve player freedom on LRP and leave that shit in MRP tyvm. (Nothing wrong with MRP, also.)
But also asking MRP admins to basically bag observe and go “tut tut take those loaded belts out of your pack” would probably still go to appeals and a 2 page peanut thread.
Leaving code as the only operable solution. Basically belt PR good Baton PR needs work. The bodybags-and-belts-in-bags was always stupid.
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- Joined: Wed May 04, 2022 4:35 pm
- Byond Username: Gulakki
Re: Github Space-Wars
ionno theres plenty of things i have opinions on but honestly i kinda like these prs
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- Joined: Tue Jan 11, 2022 11:00 am
- Byond Username: Annihilite
Re: Github Space-Wars
Massive organ thief nerf. The only way i can think of to keep both your ability to hack into places and to be able to steal people's livers is to prepare a certain spot in maint where you stash your gear, which massively impacts your ability to improvise in a situation where people are very likely to be actively hunting you
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