Bad takes, Mechanics Edition.
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Bad takes, Mechanics Edition.
Let me hear your worst, most absolutely disagreeable opinions on game design and what mechanics in this game should be like?
- Sincerely itseasytosee
See you later
See you later
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Bad takes, Mechanics Edition.
I'll begin.
Don't let people spessmen pass other spessmen while they are in combat mode even if they are crawling.
Don't let people spessmen pass other spessmen while they are in combat mode even if they are crawling.
- Sincerely itseasytosee
See you later
See you later
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Bad takes, Mechanics Edition.
The new multi-tile food cart should be reverted back into a one-tile portable fridge.
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- EmpressMaia
- Joined: Wed Mar 23, 2022 8:22 pm
- Byond Username: EmpressMaia
Re: Bad takes, Mechanics Edition.
Atmospherics should be easily approachable
- TheSmallBlue
- Joined: Thu Oct 31, 2019 3:55 pm
- Byond Username: SmallBlue
Re: Bad takes, Mechanics Edition.
Treat the player like a fucking idiot, but like subtly.
Don't know what to do with thing? Examine thing, thing says "do this with me"
Some things, like mechs, already do this, it should be global.
Also burgerstation's left click = left hand, right click = right hand is fucking GENIUS and should be adapted to literally every codebase
Don't know what to do with thing? Examine thing, thing says "do this with me"
Some things, like mechs, already do this, it should be global.
Also burgerstation's left click = left hand, right click = right hand is fucking GENIUS and should be adapted to literally every codebase
- bastardblaster
- Joined: Fri Oct 23, 2020 10:57 am
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- Location: Ionia, Runeterra
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Bad takes, Mechanics Edition.
Bring back tasers, make them do the down-after-a-short-delay like batons
Make slips dangerous again
Bring back easy E-bows and Para-Pens
Less wounding so antagonists are less likely to die of bleedout/infections after getting in open fights
Faster revival - cheap death, cheap life
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
-
- Joined: Mon Jan 18, 2021 4:11 am
- Byond Username: Mice World
Re: Bad takes, Mechanics Edition.
If your arms get hit you should have a small chance to drop whatever you're holding.
Backpacks shouldn't be fireproof.
Backpacks shouldn't be fireproof.
It keeps getting worse!?
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
- Byond Username: RedBaronFlyer
- Location: SS13, Manuel Division, Cargo Bay
Re: Bad takes, Mechanics Edition.
You should drain stamina whenever you run anywhere.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: Bad takes, Mechanics Edition.
Deep cuts, piercing wounds and embedded items should have a high chance of giving you organ damage , or straight up making an organ non-functional.
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: Bad takes, Mechanics Edition.
I should be able to instantly pop non-combat masks off faces with a crowbar
holding a gun while jittery should shoot it at random (not frequently)
GAS should FLOW SLOWER and DO MORE DAMAGE
holding a gun while jittery should shoot it at random (not frequently)
GAS should FLOW SLOWER and DO MORE DAMAGE
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.
Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
-
- Joined: Fri Sep 14, 2018 9:02 pm
- Byond Username: Chocolate_bickie
Re: Bad takes, Mechanics Edition.
Engineering should be able to make walls out of supermatter.
- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Bad takes, Mechanics Edition.
I wish space was way less dangerous and cold didnt slow you to a crawl
Weston Echard on Sybil
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- Joined: Wed Nov 18, 2020 7:55 pm
- Byond Username: Realthoman_
Re: Bad takes, Mechanics Edition.
i think that the game needs to lean in to the retro sc-fi aesthetic and stuff that just doesnt fit that style needs to be removed. Our setting sucks
-
- Joined: Wed Nov 18, 2020 7:55 pm
- Byond Username: Realthoman_
Re: Bad takes, Mechanics Edition.
perfect example: pdas being replaced by pda tablets
gameplay wise, it was a huge improvement
sprite wise? they look like ipads. Totally soulless and boring. PDA's were cool and retro
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- Joined: Fri Sep 14, 2018 9:02 pm
- Byond Username: Chocolate_bickie
Re: Bad takes, Mechanics Edition.
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- Joined: Tue Jul 20, 2021 2:06 am
- Byond Username: Heyhey69
Re: Bad takes, Mechanics Edition.
Make decompression explosive. Did some asshole just fireaxe a window? congrats now everyone will be fire-locked in and die without pressure in seconds.
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- Joined: Wed Mar 02, 2022 3:18 pm
- Byond Username: AccountName5
Re: Bad takes, Mechanics Edition.
Decomposed brains should be impossible to fix and irreversible.
Lethal combat should be less about sending a person into critical condition via getting their health to 0, and more about making vital organs fail or cutting/slowing brain oxygen access. There should be a hilarious amount of gore. Decapitations and loss of organs should be common in lethal combat.
Explosions run on atmos ss, and is just a phenomena of hot high pressure gas expanding. Fusion leaks would basically be an explosion.
Radiation would be less binary. Absurdly extreme radiation pulses would be able to melt walls and structures, and dust people.
Lethal combat should be less about sending a person into critical condition via getting their health to 0, and more about making vital organs fail or cutting/slowing brain oxygen access. There should be a hilarious amount of gore. Decapitations and loss of organs should be common in lethal combat.
Explosions run on atmos ss, and is just a phenomena of hot high pressure gas expanding. Fusion leaks would basically be an explosion.
Radiation would be less binary. Absurdly extreme radiation pulses would be able to melt walls and structures, and dust people.
Last edited by Turbonerd on Wed Dec 07, 2022 2:10 pm, edited 1 time in total.
- TheSmallBlue
- Joined: Thu Oct 31, 2019 3:55 pm
- Byond Username: SmallBlue
Re: Bad takes, Mechanics Edition.
fuck this answer i wish there were more star trek TNG references
- Tearling
- Joined: Thu Mar 11, 2021 4:40 pm
- Byond Username: Tearling
Re: Bad takes, Mechanics Edition.
For game design:Itseasytosee2me wrote: ↑Thu Dec 01, 2022 7:54 pm Let me hear your worst, most absolutely disagreeable opinions on game design and what mechanics in this game should be like?
I have no idea if it would be feasibly possible without completely re-writing the code, but I would love a gigantic map. Not like multi-z level shit, but just one huge map with several departments completely detached from the core station, only connected with teleporters, which if disconnected would require space-travel to get to and fro the station. Or, remove the teleporters, and make a tram map that actually requires a tram to get from one section of the station to another.
I know this idea would be really shit for multiple reasons, even if it was possible, which I'm not sure it is, but It'd still be cool.
For mechanics:
Make it so regular shoes don't have 100% protection against glass shards. Make it like a 70% glass shards do nothing, but a 30% that stepping on them with regular shoes it'll pierce through.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: Bad takes, Mechanics Edition.
Space should not exist. I don't know if it should be a case of there just being a giant fence around the entire station, but there should not be anything beyond the station, lavaland/icemoon, and the gateway. This is a social multiplayer game, and players going off alone to either die without anyone realizing or come back with a ton of gamer gear they had to interact with nobody to retrieve goes against the entire point of the game. Especially when it gets to the point where the easiest method of looting a place is memorized and speedrun.
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Bad takes, Mechanics Edition.
Bring back Trek Chem
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Bad takes, Mechanics Edition.
Plastic can stay but it's on thin ice
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Bad takes, Mechanics Edition.
Life should be cheap but we shouldn't make revival easier.
- Sincerely itseasytosee
See you later
See you later
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Bad takes, Mechanics Edition.
Yes pleaseItseasytosee2me wrote: ↑Fri Dec 02, 2022 4:34 am Life should be cheap but we shouldn't make revival easier.
I unironically love seeing (or being) one of the figurative redshirts murdered by the big bad spurring everyone else to run away in terror. Scrambling away in fear of one's life really amplifies the chaos factor that makes SS13 crazy and fun.
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- Epicgamer545
- In-Game Admin
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- Location: Somewhere In Space, Probably
Re: Bad takes, Mechanics Edition.
Can’t we just add Intents but make it so you can change it from combat to intents? So we have the best of both worlds, instead of removing a super cool design from ss13? Some servers already have this and many would be happy if intents were toggleable.
Epicgamer545
J. Howard, microcelebrity & ExOS
game admin - I am still a admin, please subject me to 4 hours of tickets
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Bad takes, Mechanics Edition.
I’m afraid we might be past the point of no return on that one, friend.Epicgamer545 wrote: ↑Fri Dec 02, 2022 5:50 am Can’t we just add Intents but make it so you can change it from combat to intents? So we have the best of both worlds, instead of removing a super cool design from ss13? Some servers already have this and many would be happy if intents were toggleable.
- Sincerely itseasytosee
See you later
See you later
- Epicgamer545
- In-Game Admin
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- Location: Somewhere In Space, Probably
Re: Bad takes, Mechanics Edition.
The code for help, disarm, grab, and harm already exist, just with different triggers. I’d still see that would take a lot of effort. Maybe when some miracle coder has the time to refactor it entirely (or we can just mirror it from another server).Itseasytosee2me wrote: ↑Fri Dec 02, 2022 6:40 amI’m afraid we might be past the point of no return on that one, friend.Epicgamer545 wrote: ↑Fri Dec 02, 2022 5:50 am Can’t we just add Intents but make it so you can change it from combat to intents? So we have the best of both worlds, instead of removing a super cool design from ss13? Some servers already have this and many would be happy if intents were toggleable.
Epicgamer545
J. Howard, microcelebrity & ExOS
game admin - I am still a admin, please subject me to 4 hours of tickets
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- datorangebottle
- Joined: Thu Jan 10, 2019 9:53 am
- Byond Username: Datorangebottle
Re: Bad takes, Mechanics Edition.
apparently my disagreeable bad takes are as follows:
Xenobiologist should be a separate job from Scientist so we don't get king of the hill pissing matches over who gets to run xenobio today.
Atmospherics Technician should be rolled into Scientist and Engineer instead of being a separate job, with engineer having the repair duties/access and science having the funny gas duties.
Hulk and Virology are bad for the game and should just not exist.
Xenobiologist should be a separate job from Scientist so we don't get king of the hill pissing matches over who gets to run xenobio today.
Atmospherics Technician should be rolled into Scientist and Engineer instead of being a separate job, with engineer having the repair duties/access and science having the funny gas duties.
Hulk and Virology are bad for the game and should just not exist.
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: ↑Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: ↑Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
sinfulbliss wrote: ↑I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: ↑Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
- Drag
- Joined: Fri Aug 06, 2021 3:16 am
- Byond Username: Thedragmeme
Re: Bad takes, Mechanics Edition.
*taps mic
Stun combat is bad and anyone who says otherwise has a skill issue.
Stun combat is bad and anyone who says otherwise has a skill issue.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Bad takes, Mechanics Edition.
Xenobiologist and toxins researcher should be their own jobs, rather than being rolled into "scientist". Engine specialist and hull engineer should be separate jobs from engineer as well. In fact, there should be as many "unique" jobs as possible, with access overlap to maximize freedom without compromising flavour. Medbay does this correctly, with MD, Paramed, Chemist, Virologist, and (formerly) Geneticist each being their own jobs having enough freedom to cover other duties if the need arises. It's adds fun and enhances paranoia/disguise potential.
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- Cheshify
- In-Game Game Master
- Joined: Sat Oct 17, 2020 6:42 pm
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Re: Bad takes, Mechanics Edition.
Melee combat sucks, spam clicking and wiggling is lame, having something more directional would be cool.
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- Omega_DarkPotato
- In-Game Admin Trainer
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Re: Bad takes, Mechanics Edition.
I think it'd be funny if there was a science borg with stuff for xenobio/genetics/sci scanning
give it the standard tools instead of the engi upgraded tools so that it's not Just Another Engineer, a sci scanner, a materials holder for construction purposes, genetic syringe holder for genetics, and biobag for xenobio
still can't build borgs/do robotics for reasons (we cant let borgs build themselves thatd be bad for society apparently) but it can do other sci jobs i think thatd be neat
give it the standard tools instead of the engi upgraded tools so that it's not Just Another Engineer, a sci scanner, a materials holder for construction purposes, genetic syringe holder for genetics, and biobag for xenobio
still can't build borgs/do robotics for reasons (we cant let borgs build themselves thatd be bad for society apparently) but it can do other sci jobs i think thatd be neat
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
I'm an admin, typically on /tg/station Sybil. If you've got anything you'd like to say about me, my adminning, or my decisions, please comment in my admin feedback thread!
- Jackraxxus
- In-Game Admin
- Joined: Thu Jan 02, 2020 2:59 pm
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Re: Bad takes, Mechanics Edition.
Every species should have a unique genetics mutation.
Like lizard's fire breath
Give felinids retractable claws, ethereals the shock-hand that more useful for spraypainting and LARPing as a cultist/heretic than actually shocking people (Which is currently made from insulated + radioactive), mothpeople a shortrange X-ray, think 3-4 tile radius etc.
Maybe even invent some for rarer/event species like flypeople or vampires.
Make vampire bat transformation a genetics mutation, surely that could not go wrong. Have it be like Hulk to humans, where only vampires can take the mutation.
Like lizard's fire breath
Give felinids retractable claws, ethereals the shock-hand that more useful for spraypainting and LARPing as a cultist/heretic than actually shocking people (Which is currently made from insulated + radioactive), mothpeople a shortrange X-ray, think 3-4 tile radius etc.
Maybe even invent some for rarer/event species like flypeople or vampires.
Make vampire bat transformation a genetics mutation, surely that could not go wrong. Have it be like Hulk to humans, where only vampires can take the mutation.
iamgoofball wrote:Vekter and MrMelbert are more likely to enforce the roleplay rules Manuel is supposed to be abiding by than Wesoda or Jackraxxus are.
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Bad takes, Mechanics Edition.
Ooh we should make DOS interface pdas
- Sincerely itseasytosee
See you later
See you later
- saprasam
- Joined: Fri Nov 16, 2018 11:42 pm
- Byond Username: Saprasam
Re: Bad takes, Mechanics Edition.
solo antags should be overpowered to encourage teamwork to take them out
- Farquaar
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- Location: Delta Quadrant
- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Bad takes, Mechanics Edition.
sorry for my bad take but I love the current combat system
Weston Echard on Sybil
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Re: Bad takes, Mechanics Edition.
bad take: The new combat system changed nothing except for keybinds and was completely useless except for messing up muscle memorization. Otherwise combat mode and intents are basically the same thing except you cant press 2 for disarm or 3 for grab anymore and can only use hotkeys. we should just go back to intents, help and harm sounds better and is easier to say than combat mode on and combat mode off.
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
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- Location: SS13, Manuel Division, Cargo Bay
Re: Bad takes, Mechanics Edition.
More tedium is always good. (more of a bad idea list but w/e)
- Make it so that you have to fill out paperwork in order for a cargo order to be ordered successfully.
- Make it so that CT's have to do a missing item report whenever there's a shipment error.
- Have a random chance that the cargo shuttle is destroyed during transit. if this happens, any and all cargo heading from the station to centcom, or from centcom to the station, is destroyed and requires paying 50,000 credits for a replacement. You must send a missing shuttle report to centcom via fax.
- Have it so that you have to go by the HOP's desk to file income taxes.
- Make it so that scientist research requires filling out an essay that gets sent to centcom and requires it to be peer reviewed and have a verification that you haven't just plagarized.
- Make chef food randomly give food poisoning if there's any blood or filfth in the room that the food was prepared.
- Remove techfabs and autolathes and make it so that there's an entire factory job dedicated to printing out five billion multitools at round start.
- Make it so that if you wanna play Manuel you have to do an IC job application at centcom as a civilian.
- Require all starting players to play intern assistant and they have to do a further job interview with centcom prior to getting a position. This requires 300 intern assistant shifts.
- Have people randomly have the chance to no-show for work (which assistants roll upwards of 50%) which just ghosts them after they hit "join." If this happens within 180 intern assistant shifts after the interview, you are blacklisted from employment at Nanotrasen (perma banned)
- Sec officers must file a report and fax it to centcom for any usage of equipment during an arrest. Each laser shot is an additional supplementary report.
- Have any food out in the open expire within ten minutes if it's not in a sub-32 degree Fahrenheit (or 0 C for you filthy outsiders)
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- BeeSting12
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Re: Bad takes, Mechanics Edition.
I miss stun combat. I can't be arsed to acquire skill in the new combat system so I'll be forever bad in it when I play my 1-2 rounds per month. Losing stun combat, combined with the slowdown with dragging people, also was a significant nerf to security, and it feels like a lot of antags didn't take the same nerf (ie. blood cult). Combat in ss13 will always be who has the best ping and ability to consistently click sprites no matter how you code it, the removal of stun combat just drags it out. The new intent system is also shit, like bluememesauce said all it did was serve to mess up muscle memory and make certain interactions more confusing.
Virology is a dumb feature and should be removed. Here's why:
Nonantag viro gameplay: Don't interact with anyone while making OP heal virus. Making OP heal virus consists of playing casino on a computer. Wordlessly spray people with heal virus so it spreads. Whole crew gets OP heal virus and their chat spammed by symptom messages. Optionally, viro is lynched for this.
Antag viro gameplay: Don't interact with anyone while making OP kill virus. Making OP kill virus consists of playing casino on a computer. Wordlessly spray people with kill virus so it spreads. Whole crew gets OP kill virus and their spammed by symptom messages, eventually dying. Optionally, viro is lynched for this.
Does not encourage player interaction no matter how it is played and people only actually play it for the 5% times they get antag so they can kill everyone, much like toxins.
Virology is a dumb feature and should be removed. Here's why:
Nonantag viro gameplay: Don't interact with anyone while making OP heal virus. Making OP heal virus consists of playing casino on a computer. Wordlessly spray people with heal virus so it spreads. Whole crew gets OP heal virus and their chat spammed by symptom messages. Optionally, viro is lynched for this.
Antag viro gameplay: Don't interact with anyone while making OP kill virus. Making OP kill virus consists of playing casino on a computer. Wordlessly spray people with kill virus so it spreads. Whole crew gets OP kill virus and their spammed by symptom messages, eventually dying. Optionally, viro is lynched for this.
Does not encourage player interaction no matter how it is played and people only actually play it for the 5% times they get antag so they can kill everyone, much like toxins.
- Drag
- Joined: Fri Aug 06, 2021 3:16 am
- Byond Username: Thedragmeme
Re: Bad takes, Mechanics Edition.
Also bad. It's just diet stun combat
- san7890
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Re: Bad takes, Mechanics Edition.
Stun Batons are good, actually. You shouldn’t have to be an absolute sweat in order to do your job as a security officer
Simultaneously making both the best and worst jokes on the internet. I like looking at maps and code. Learn how to map today!. You may rate me here.
- iwishforducks
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Re: Bad takes, Mechanics Edition.
we should make more complicated antags
im gay (and also play the moth “bugger”)
- stairmaster
- Joined: Wed Oct 13, 2021 1:13 am
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Re: Bad takes, Mechanics Edition.
prog traitor should be removed or at the very least static traitor should still be a thing in some situations
- Agux909
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- Location: My own head
Re: Bad takes, Mechanics Edition.
Sorry but this isn't a bad take. You have failed.stairmaster wrote: ↑Sun Dec 04, 2022 4:37 pm prog traitor should be removed or at the very least static traitor should still be a thing in some situations
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
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Re: Bad takes, Mechanics Edition.
*LOUD BUZZER*stairmaster wrote: ↑Sun Dec 04, 2022 4:37 pm prog traitor should be removed or at the very least static traitor should still be a thing in some situations
Whoops sorry buddy looks like you failed the game and lost the chance to win 1,000,000 Canadian dollars.
- Sincerely itseasytosee
See you later
See you later
- Bawhoppennn
- Github User
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Re: Bad takes, Mechanics Edition.
Are we sure any of these are bad takes
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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