Lasers to be buffed in effort to attract new security hires, the nut
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Lasers to be buffed in effort to attract new security hires, the nut
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Re: Lasers to be buffed in effort to attract new security hires, the nut
im divided on this channge. on one hand; nice! sec has a more efficient means of neutralizing antags that are using everyhing in their power, as the baton and disabler can only get you so far. but also i forsee alot more laser crate orders from assistants
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Re: Lasers to be buffed in effort to attract new security hires, the nut
the lasering will continue until ballistics r antiquated.
Voted best trap in /tg/ 2014-current
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Re: Lasers to be buffed in effort to attract new security hires, the nut
As a cargo tech main, my go to for any crisis is shipping in 20 laser crates.EmpressMaia wrote: ↑Wed May 10, 2023 8:00 pm im divided on this channge. on one hand; nice! sec has a more efficient means of neutralizing antags that are using everyhing in their power, as the baton and disabler can only get you so far. but also i forsee alot more laser crate orders from assistants
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Is this change intentionally made in conjunction with the stun damage PR? It seems like this change was done to specifically push lasers over the 25 damage threshold, meaning every laser shot removes all stun damage, assuming you don't have any armor.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
4/10 peanut title
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Damnit, now I have to buff thermals, woe is me. (They're due for a bit of a touch up anyway)
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Re: Lasers to be buffed in effort to attract new security hires, the nut
really exciting and ground-breaking game development guys.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Sure, why not? I'm okay with stuff that's experimental as long as we're clear about it being an experiment.
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I would enjoy being able to employ both ranged and ballistic options.
Both are very cool and enjoyable.
Both are very cool and enjoyable.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
We have plenty of unique content that is woefully under-powered and ineffective like modsuits and thermal pistols, and security still just uses laser-guns and stun batons. Why make them stronger?
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Do people normally run around with modsuits and thermal pistols as opposed to laser guns, or is this just something I'm too MRP to understand?
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I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
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I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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Re: Lasers to be buffed in effort to attract new security hires, the nut
N... no? They are saying that modsuit and thermal pistols are more unqiue, but sec runs around with lasers and stun batons.RedBaronFlyer wrote: ↑Thu May 11, 2023 2:57 amDo people normally run around with modsuits and thermal pistols as opposed to laser guns, or is this just something I'm too MRP to understand?
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Pew pew gun go BRRRRRR
I normally go by Ricky. Tell me how'd I do here. ⋆ 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. ⋆
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I'm gonna have to give it a 5/10- you started doing a classic newspaper headline format, but then fucked it for some reason by doing "[COMMA] the nut"
So close to an 8/10 or higher
So close to an 8/10 or higher
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Re: Lasers to be buffed in effort to attract new security hires, the nut
That's it. I'm sick of all this "Laser Gun" bullshit that's going on in the tg station server right now. Thermal pistols deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine thermal pistol in Cargonia for 2.000 credits (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid assistant with my thermal pistol.
Cargonian techies spend years working on a thermal pistols box and emitter it up to a million times to produce the finest guns known to mankind.
Thermal pistols are thrice as hot as laser guns and thrice as cold for that matter too. Anything a laser gun can cut through, thermal pistols can cut through better. I'm pretty sure thermal pistols could easily bisect a secoff wearing full riot gear with a simple pair of shots.
Ever wonder why Security never bothered conquering Cargonia? That's right, they were too scared to fight the disciplined Quartermasters and their thermal pistols of destruction. Even in World War VI, Nanotrasen soldiers targeted the men with the thermal pistols first because their killing power was feared and respected.
So what am I saying? Thermal pistols are simply the best guns that the world has ever seen, and thus, require better stats in the tg station server. Here is the stat block I propose for thermal pistols:
/obj/projectile/energy/inferno
name = "molten nanite bullet"
icon_state = "infernoshot"
damage = 60
damage_type = BURN
armor_flag = ENERGY
armour_penetration = 20
reflectable = NONE
wound_bonus = 10
bare_wound_bonus = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
/obj/projectile/energy/cryo
name = "frozen nanite bullet"
icon_state = "cryoshot"
damage = 60
damage_type = BRUTE
armour_penetration = 20
armor_flag = ENERGY
sharpness = SHARP_POINTY //it's a big ol' shard of ice
reflectable = NONE
wound_bonus = 10
bare_wound_bonus = 10
Now that seems a lot more representative of the killing power of Thermal pistols in real life, don't you think?
tl;dr = Thermal pistols need to do more damage in tg station, see my new stat block.
I normally go by Ricky. Tell me how'd I do here. ⋆ 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. ⋆
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I`m okay with the pr, countering burn damage is actually a lot easier than countering brute (fiery sweat, slime person, reflectors, etc)
the main issue is the higher wound bonus and damage means people who get hit by stray shots have more reason to turn on their superiors.
(but thats the fun part)
the main issue is the higher wound bonus and damage means people who get hit by stray shots have more reason to turn on their superiors.
(but thats the fun part)
List of my favorite TG Staff.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
thisconrad wrote: ↑Fri May 12, 2023 2:28 amThat's it. I'm sick of all this "Laser Gun" bullshit that's going on in the tg station server right now. Thermal pistols deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine thermal pistol in Cargonia for 2.000 credits (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid assistant with my thermal pistol.
Cargonian techies spend years working on a thermal pistols box and emitter it up to a million times to produce the finest guns known to mankind.
Thermal pistols are thrice as hot as laser guns and thrice as cold for that matter too. Anything a laser gun can cut through, thermal pistols can cut through better. I'm pretty sure thermal pistols could easily bisect a secoff wearing full riot gear with a simple pair of shots.
Ever wonder why Security never bothered conquering Cargonia? That's right, they were too scared to fight the disciplined Quartermasters and their thermal pistols of destruction. Even in World War VI, Nanotrasen soldiers targeted the men with the thermal pistols first because their killing power was feared and respected.
So what am I saying? Thermal pistols are simply the best guns that the world has ever seen, and thus, require better stats in the tg station server. Here is the stat block I propose for thermal pistols:
/obj/projectile/energy/inferno
name = "molten nanite bullet"
icon_state = "infernoshot"
damage = 60
damage_type = BURN
armor_flag = ENERGY
armour_penetration = 20
reflectable = NONE
wound_bonus = 10
bare_wound_bonus = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
/obj/projectile/energy/cryo
name = "frozen nanite bullet"
icon_state = "cryoshot"
damage = 60
damage_type = BRUTE
armour_penetration = 20
armor_flag = ENERGY
sharpness = SHARP_POINTY //it's a big ol' shard of ice
reflectable = NONE
wound_bonus = 10
bare_wound_bonus = 10
Now that seems a lot more representative of the killing power of Thermal pistols in real life, don't you think?
tl;dr = Thermal pistols need to do more damage in tg station, see my new stat block.
THIS
also, new wounds!
hot - huge gaping/dripping hole
cold- frozen/shattered innards
god these pistols need more love
would be nice if a set started in the armory as well so that i'm reminded this pair of awesome babies exist
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I want guns to be dangerous.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
- Sincerely itseasytosee
See you later
See you later
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I normally go by Ricky. Tell me how'd I do here. ⋆ 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. ⋆
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Epicgamer545
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Epicgamer545 wrote: ↑Fri May 12, 2023 5:32 pm
Do NOT press this button.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I am not sure if I've ever seen a laser gun used for anything that isn't blob/xeno in 11 years
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
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[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Lasers are secs only useful lethal option. Maybe we should bring some ballistic weapons back
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Re: Lasers to be buffed in effort to attract new security hires, the nut
I'd really also like sec to have some kind of melee option that isn't stun based just just round start survival knifes in our jackboots.
Could we please also get jaws of life printable from the sec lathe
Could we please also get jaws of life printable from the sec lathe
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Re: Lasers to be buffed in effort to attract new security hires, the nut
What about an energy saw? I got half of the spiriting done (everything but the mob spriting), and almost all of the code done tonight. It's a belt fitting weapon that does 20 damage (too much? I don't think so.) and has a on/off state with a cell like a baton.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
20 is probably fine, same as circular saw but it needs to be charged. Should probably get a bit of a wound bonus toovect0r wrote: ↑Sat May 13, 2023 8:12 amWhat about an energy saw? I got half of the spiriting done (everything but the mob spriting), and almost all of the code done tonight. It's a belt fitting weapon that does 20 damage (too much? I don't think so.) and has a on/off state with a cell like a baton.
energy_saw.png
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Saws only do 15. 20 is fairly high as far as available weapons go. For reference cleavers also deal 15, an edagger does 18 and chainsaws do 24.
It keeps getting worse!?
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Epicgamer545 wrote: ↑Fri May 12, 2023 5:32 pm
Fikou wrote: ↑Fri May 12, 2023 6:35 pmEpicgamer545 wrote: ↑Fri May 12, 2023 5:32 pm
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Re: Lasers to be buffed in effort to attract new security hires, the nut
i misread the title for some reason and saw it as "lawyers to be buffed in effort to attract new security hires"
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Lawyers now do 5 additional burn damage and have a reduced energy cost, alongside a wound bonus.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
should have both! Thermal pistols were a step in making more unique variants of laser weaponry and theres a lot more customization available with the premise of sci-fi laser technology than with ballistic guns we have more tangibility to
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Re: Lasers to be buffed in effort to attract new security hires, the nut
Guns should get a buff to compensate. Not to damage or anything, we just remove all historical or factual gun content and replace it all with science-fiction equivalents that hold absolutely no ties to modern weapons.
All this will do is piss off gun nerds, and is therefore an entirely 100% positive change.
No more M1911 firing .45, now you have the Donk Co Handheld Projectile Accelerator firing Donk Brand 10u Rounds (units, the established in-world system of measurement).
All this will do is piss off gun nerds, and is therefore an entirely 100% positive change.
No more M1911 firing .45, now you have the Donk Co Handheld Projectile Accelerator firing Donk Brand 10u Rounds (units, the established in-world system of measurement).
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Re: Lasers to be buffed in effort to attract new security hires, the nut
he made the PR in "very red voice chat"Indie-ana Jones wrote: ↑Wed May 10, 2023 9:18 pm Is this change intentionally made in conjunction with the stun damage PR? It seems like this change was done to specifically push lasers over the 25 damage threshold, meaning every laser shot removes all stun damage, assuming you don't have any armor.
he also said 'balance isn't real, we just make shit up and slap numbers on things and see if they work' in that vc
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Re: Lasers to be buffed in effort to attract new security hires, the nut
oranges works for blizzard????PengisBungholius wrote: ↑Sun May 14, 2023 5:23 amhe also said 'balance isn't real, we just make shit up and slap numbers on things and see if they work' in that vcIndie-ana Jones wrote: ↑Wed May 10, 2023 9:18 pm Is this change intentionally made in conjunction with the stun damage PR? It seems like this change was done to specifically push lasers over the 25 damage threshold, meaning every laser shot removes all stun damage, assuming you don't have any armor.
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Re: Lasers to be buffed in effort to attract new security hires, the nut
We can test this hypothesis by posting about Hong Kong in the coderbusKendrickorium wrote: ↑Sun May 14, 2023 2:28 pmoranges works for blizzard????PengisBungholius wrote: ↑Sun May 14, 2023 5:23 amhe also said 'balance isn't real, we just make shit up and slap numbers on things and see if they work' in that vcIndie-ana Jones wrote: ↑Wed May 10, 2023 9:18 pm Is this change intentionally made in conjunction with the stun damage PR? It seems like this change was done to specifically push lasers over the 25 damage threshold, meaning every laser shot removes all stun damage, assuming you don't have any armor.
If we get banned, it is confirmed
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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