Bottom post of the previous page:
That puddle is only knee deep, though it is wide. I think a new map was a good thing but we bottled it too much (kor seems keen to make that station standard setting though i think that's backing ourselves into a corner we can't dig ourselves out of since space has more possibilty) since there's not much more we can do in that 'Ocean' to actually improve it past the remarkable process we have already. Already the PR's have slowed down immenselyLuke Cox wrote:Honestly I think you people are being way too pessimistic. Mining went from a puddle to an ocean last year, and Engineering is moving in a very promising direction with the new engine and power management. 2016 was amazing for TG. Personally, I think the best direction would be to make individual tasks a bit more complex to perform, proportionate to the payoff. Routine tasks will feel more rewarding, and be more prone to sabotage (more moving parts means more that can go wrong). Medical is the most in need of a rework. Currently, you dump someone in a sleeper or cryopod and push a button. That's painfully boring and shallow. We have a great surgery system, and the operating theater virtually never gets used. What if bullets had a chance to become embedded and had to be surgically removed? What if severe cuts had to be stitched up? What if traitors sabotaged medical so that people they shot up will die from not being treated? Medical has an incredible amount of potential.
> Its a mining away mission that just had a lot of work done on it (all it is is a bit of dark ground, some boss mobs & loot, ores, lava, chasms associated mining objects, regular mobs & ghost roles all using normal station assets, that's not deep its just a wide spectrum of a detailed environment that people get bored of quickly when they have seen it all)
Which we can make the same argument for asteroid just being a less detailed enviroment but still functional away mission (muh space, with some rocks & a few mobs, junk flies onto it occasionally and loot hidden in caches in the rocks). As to engineering it was a agreed decision to move away from the instantly round destroying engines but the supermatter itself is a static lump of boring because we still collect off it the same way as any other machine (there are some PR's out to amend this by changing how atmos reacts with the supermatter)
As to mining i think a good cycle of a few detailed enviroments so it feels like a populated universe would help that in the same way goon goes into RP depth about its solarium locations (though hopefully not as pretentious in self importance) since with new environments there are new ideas (iamgolfball can play with cold mechanics in their specialty)
Station is a concrete hole still filled in, we need new places to pour idea cement paste.