Difference between revisions of "TGMC:Marine Equipment"
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_LASGUN.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_LASGUN.png|128px]] | ||
[[#M43 Sunfury Lasgun |'''M43 Sunfury Lasgun''']] | [[#M43 Sunfury Lasgun |'''M43 Sunfury Lasgun''']] | ||
− | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| It shoots bad guys. Big owie, don't get hit by it. Lasers hurt. <br> Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.<br>Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo. | + | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| |
+ | It shoots bad guys. Big owie, don't get hit by it. Lasers hurt. | ||
+ | <br> Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action. | ||
+ | <br>Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo. | ||
+ | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
− | + | |+ style="text-align:left;"|'''Ammo:''' | |
− | + | |width=150|[[File:TGMC_Lasgun_Cell.png|64px]] | |
[[#M43 Lascell|'''M43 Lascell''']] | [[#M43 Lascell|'''M43 Lascell''']] | ||
− | + | |Holds 50 normal shots, or 12 overcharged shots. | |
− | + | |- | |
− | + | |[[File:TGMC_Lasgun_ECell.png|64px]] | |
[[#M43 Extended Magazine|'''M4A3 High-Cap Lascell''']] | [[#M43 Extended Magazine|'''M4A3 High-Cap Lascell''']] | ||
− | + | |Holds 80 normal shots, or 20 overcharged shots. | |
− | + | |} | |
|- | |- | ||
− | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | + | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_M37.png|128px]] |
− | [[# | + | [[#M37A2 Pump Shotgun |'''M37A2 Pump Shotgun''']] |
− | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | + | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
+ | A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.<br> | ||
+ | Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.<br> | ||
+ | Holds eight shells in reserve, and one shell in the chamber. | ||
+ | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
− | + | |+ style="text-align:left;"|'''Ammo:''' | |
− | + | |width=150|[[File:TGMC_Buckshot.png|64px]] | |
− | [[# | + | [[#Buckshot Shells|'''Buckshot Shells''']] |
− | + | |Close range ammunition, capable of shredding no/lightly armoured opponents. Stuns T1/T2. | |
− | + | |- | |
+ | |[[File:TGMC_Slug.png|64px]] | ||
+ | [[#Slug Shells|'''Slug Shells''']] | ||
+ | |Long range ammunition, used for punching through armour and stunning enemies. Stuns T1/T2. | ||
+ | |- | ||
+ | |[[File:TGMC_Flechette.png|64px]] | ||
+ | [[#Flechette Shells|'''Flechette Shells''']] | ||
+ | |A mix of slugs and buckshot. Medium range, medium AP, medium damage. Can't stun. | ||
+ | |- | ||
+ | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
+ | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
+ | |Akin to normal slug shells, but sets enemies on fire. Stuns T1/T2. | ||
+ | |} | ||
|- | |- | ||
+ | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px]] | ||
[[#Gun anchor name here! |'''Your gun name here!''']] | [[#Gun anchor name here! |'''Your gun name here!''']] | ||
− | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| Pew pew. Pew pew pew. Pew pew. | + | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| |
+ | Pew pew. Pew pew pew. Pew pew. | ||
+ | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
− | + | |+ style="text-align:left;"|'''Ammo:''' | |
− | + | |width=150|[[File:Your ammo file here!|64px]] | |
[[#Ammo anchor here!|'''Your ammo name here!''']] | [[#Ammo anchor here!|'''Your ammo name here!''']] | ||
− | + | |Holds bullets, which hurt. Ow! | |
− | + | |} | |
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Your gun here!.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Your gun here!.png|128px]] | ||
[[#Gun anchor name here! |'''Your gun name here!''']] | [[#Gun anchor name here! |'''Your gun name here!''']] | ||
− | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Pew pew. Pew pew pew. Pew pew. | + | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
+ | Pew pew. Pew pew pew. Pew pew. | ||
+ | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
− | + | |+ style="text-align:left;"|'''Ammo:''' | |
− | + | |width=150|[[File:Your ammo file here!|64px]] | |
[[#Ammo anchor here!|'''Your ammo name here!''']] | [[#Ammo anchor here!|'''Your ammo name here!''']] | ||
− | + | |Holds bullets, which hurt. Ow! | |
− | + | |} | |
|- | |- | ||
|} | |} | ||
+ | |||
==Specialist Weapons== | ==Specialist Weapons== | ||
{| style="border: 2px solid black; | {| style="border: 2px solid black; |
Revision as of 05:43, 7 March 2019
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
Weapon: | Desc: | ||||
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![]() |
It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
| ||||
![]() |
A pump action shotgun. Effective mostly at close range, though this is changed with ammo types. | ||||
128px |
Pew pew. Pew pew pew. Pew pew.
| ||||
128px |
Pew pew. Pew pew pew. Pew pew.
|
Specialist Weapons
Weapon: | Desc: | ||
---|---|---|---|
128px | Pew pew. Pew pew pew. Pew pew.
| ||
128px | Pew pew. Pew pew pew. Pew pew.
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