Item:
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Desc.:
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M5 RPG
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The M5 RPG is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.
Ammo:
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84mm high-explosive rocket |
Standard rocket for the M5.
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84mm anti-armor rocket |
A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact.
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84mm white-phosphorus rocket |
A highly destructive warhead that bursts into deadly flames on impact.
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Attachments:
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Rail
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M42A scoped rifle
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A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.
It has an integrated Target Marker and a Laser Targeting system.
'Peace Through Superior Firepower'
Ammo:
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M42A marksman magazine |
Holds 15 rounds. A magazine of sniper rifle ammo.
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M42A incendiary magazine |
Holds 15 rounds. Will set targets ablaze.
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M42A Flak Magazine |
Holds 15 rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.
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Attachments:
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Rail
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M4RA battle rifle
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The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.
It is equipped with rail scope and takes 10x24mm A19 high velocity magazines.
Ammo:
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A19 high velocity magazine |
Holds 15 high velocity rounds. Lower magazine size, but better damage.
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A19 high velocity incendiary magazine |
Holds 15 high velocity rounds. Will set ablaze any and all targets hit with this round.
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A19 high velocity impact magazine |
Holds 15 high velocity rounds. Will knockback and stun any targets hit with this round.
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Attachments:
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Rail
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ZX-76 assault shotgun
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The MIC ZX-76 Assault Shotgun, a dobule barreled semi-automatic combat shotgun with a twin shot mode. Has a 9 round internal magazine.
Ammo:
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Slug Shells |
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
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Buckshot Shells |
Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
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Incendiary Slug Shells |
Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the Surplus Ammo Crate. Holds 25 shells.
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Flechette Shells |
Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
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Bean Bag Shells |
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
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Attachments:
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Rail
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Under
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M240-T incinerator unit.
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An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.
Ammo:
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Large incinerator tank |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit. Handle with care.
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Large incinerator tank (B) |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel type B,a wide-spreading sticky combustable liquid chemical, for use in the M240-T incinerator unit. Handle with care.
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Large incinerator tank (X) |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit. Handle with care.
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Attachments:
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Rail
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M92 grenade launcher
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A heavy, 6-shot grenade launcher used by the TerraGov Marine Corps for area denial and big explosions.
Ammo:
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M40 HEDP grenade |
A small, but deceptively strong fragmentation grenade that has been phasing out the M15 Fragmentation Grenades. Capable of being loaded in the M92 Launcher, or thrown by hand. It is set to detonate in 4 seconds.
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M40 HIDP incendiary grenade |
The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.
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M40 FLDP grenade |
A TGMC standard issue flare utilizing the standard DP canister chassis. Capable of being loaded in the M92 Launcher, or thrown by hand.
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M40 HSDP smoke grenade |
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
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M40-2 SCDP smoke grenade |
A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.
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Attachments:
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Rail
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Under
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MIC-A7 Vindicator Minigun
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It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
Ammo:
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Rotating ammo drum |
Holds 300 rounds. A huge ammo drum for a huge gun.
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Attachments:
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Rail
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Muzzle
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Under
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