Difference between revisions of "Combat Mode"

From /tg/station 13 Wiki
Jump to navigation Jump to search
(Explain Combat Mode in contrast to Intents)
(New combat mode default keys (1, 4, F))
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Combat Mode replaces [[intent]].
+
=Combat Mode [[File:Combat_32.png]]=
 +
You enable combat mode [[File:Combat_16.png]] with '''4''', disable it with '''1''' or toggle it  with '''F'''. You can also click the [[File:Combat_16.png]] icon to the bottom right. Replaced [[intent|intents]] in 2021.  
  
The combat selector allows you to choose how you're going to interact while moving and with Mouse 1. It can turn Combat Mode on or off by pressing 4 on your keyboard or the icon on the bottom right.
+
Left-clicking mobs/players with an empty hand will [[#Harm|harm]] [[File:Harm_16.png]] them if on, or [[#Help|help]] [[File:Help_16.png]] them if off (see below for details). Also prevents you from switching places or being pushed when colliding. Should be kept off by default so you don't block people.  
  
= Getting up to speed =
+
Some items require this mode to be off or you will wield them as improvised weapons and bash things.
  
Here's a quick rundown of what changed:
+
[[File:Nuvola apps important.svg|16px]]'''Exceptions'''
*Non-Combat behaves like Help Intent
+
* Clicking on another character with a syringe or food in your hand will make you attempt to inject/forcefeed them regardless of your current mode. This will always produce a message about you forcefully injecting/feeding them, which your target will see this message in big red letters on their screen, so be sure to warn them first if you're actually trying to be helpful.  
*Combat Mode behaves like Harm Intent
+
*Items with no helpful use will still be used to bash even while in Non-Combat Mode. Remember that some items require you to click on them while they're in your hand, so try that if you just bashed yourself by accident.
*Toggle Mode with 4
 
*Disarm Intent is always on Mouse 2. Use Shift + Mouse 1 for the context menu (e.g. suit sensors).
 
*Grabbing has been moved to CTRL + Mouse 1. It now allows to tighten the grip. Releasing with the same combination is therefore no longer possible. Use H or click on "Pull" to let go.
 
  
= Non-Combat (Help and Disarm) =
+
==[[File:Help_action.png|32px]] Help [[File:Help_32.png]]==
 
+
When NOT in [[#Combat_Mode|combat mode]], left-click people with an empty hand to help them:
It is used for helpful and peaceful interactions, it is likely the one you'll have selected the most often and is selected by default.
+
*If they're in [[Health#Critical_Status|crit]], you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
While you have the Non-Combat Mode active, you'll switch places with others in this mode when running into each other, whilst allowing others in Combat Mode to push you aside when they walk into you.
+
*If they're on the floor and not in crit, you'll try to help them back up on their feet. Since being knocked down stops you from performing most actions, this can be a lifesaver.
Mouse 2 always disarms (see below).
 
 
 
== Helping (Mouse 1) ==
 
When in Non-Combat Mode, Mouse 1 is what used to be Help Intent.
 
Most items require this mode in order to not wield them as an improvised weapon and bash things (and other people).
 
 
 
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
 
|-
 
|[[File:Nuvola apps important.svg|25px]]<font size="3">'''Exceptions'''</font size>
 
: Clicking '''on another character''' with a syringe or food in your hand will use it on them regardless of your current mode. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful.
 
: Items with no helpful use will still be used to bash even while in Non-Combat Mode. Remember that '''some items require you to click on them while they're in your hand''' - try that if you just bashed yourself by accident.
 
|}
 
 
 
Clicking on someone with an empty hand is used for a few special interactions:
 
*If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
 
*If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a lifesaver.
 
 
*Otherwise, you'll give them a hug.
 
*Otherwise, you'll give them a hug.
  
= Combat Mode (Harm and Disarm) =
+
==[[File:Rightclick.png|32px]] Disarm [[File:Disarm_32.png]] ==
 +
In any mode ([[#Combat_Mode|combat mode]] on or off doesn't matter) right-click is used to disarm/shove.
  
Use this if you mean no good or don't want to be a push-around.
+
This is used to non-lethally disarm or incapacitate people. If you right-click on someone with an empty hand, you'll '''shove''' them.  
While you have Combat Mode active, you will push others in Non-Combat Mode aside. If you run into someone in Combat mode, you'll block each other from moving – you'll have to walk around or shove them with Mouse 2.
+
*Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand.  
Mouse 2 always disarms (see below).
 
 
 
== Harming ==
 
When in Combat Mode, Mouse 1 is what used to be Help Intent.
 
This will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If used on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.
 
 
 
Using a lit [[Welding Tool]] on an airlock will weld it shut. Don't forget to wear a welding mask, or you may blind yourself!
 
  
Holding a container with liquid in it will splash all the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).
 
 
= Disarming (Mouse 2) =
 
In any mode, Mouse 2 is what used to be Disarm Intent. The context menu (useful for adjusting suit sensors or picking an item from lots of items) is accessible via Shift + Mouse 2.
 
This is used to nonlethally disarm and incapacitate people. If you right-click on someone with an empty hand, you'll '''shove''' them.
 
*Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand.
 
 
*If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds.  
 
*If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds.  
 
*If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3.  
 
*If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3.  
Line 58: Line 28:
 
*You can not shove someone while standing on their tile.  
 
*You can not shove someone while standing on their tile.  
  
It's also important to note that '''these actions only work if you're right-clicking on the target with an empty hand''', just as with all intents.
+
It's also important to note that '''these actions only work if you're right-clicking on the target with an empty hand'''.
 +
 
 +
==[[File:Grab_action.png|32px]] Grab [[File:Grab_32.png]]==
 +
In any mode ([[#Combat_Mode|combat mode]] on or off doesn't matter), ctrl+click people or objects to grab.
 +
 
 +
If used on an object/item you will start pulling it. Press H on your keyboard or click "pull" in the bottom right to release. If used on humanoid people you'll do a '''passive''' (lvl 1) grab, which makes you pull them. Dragging prone people will slow you down. While on passive grab, control-click the person once more to upgrade it to an '''aggressive''' grab (lvl 2). Repeat again for a '''neck''' grab (lvl 3), and again for a '''strangling''' grab (lvl 4). The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. If you do not have {{Combat_Mode}} on while dragging someone, you will release if you control-click empty floor.  
  
= Grabbing (CTRL + Mouse 1) =
+
 
In any mode, use CTRL + Mouse 1 to make use of what was Disarm Intent.
+
Once you have an aggressive grab, you can do the following:
This allows you to grab people. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, control-clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level.
+
*Throw the person (by enabling throwing, then clicking somewhere).
Once you have an aggressive grab, you can do the following:.
 
*Throw the person (by enabling throwing, then clicking somewhere)
 
 
*Fireman carry them if they're prone (by click dragging their sprite onto yours).
 
*Fireman carry them if they're prone (by click dragging their sprite onto yours).
 
*Control-click them again to slowly upgrade the grab to a level 3 '''neck''' grab.  
 
*Control-click them again to slowly upgrade the grab to a level 3 '''neck''' grab.  
Line 70: Line 43:
 
*Control-click them one last time to slowly upgrade the grab to level 4, '''strangling'''.  
 
*Control-click them one last time to slowly upgrade the grab to level 4, '''strangling'''.  
 
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (20% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you.
 
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (20% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you.
 +
 +
==[[File:Harm_action.png|32px]] Harm [[File:Harm_32.png]] ==
 +
When in [[#Combat_Mode|combat mode]], left-click with an empty hand to harm.
 +
 +
On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If used on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.
 +
 +
<br>
 +
For more controls see [[Keyboard_Shortcuts|Keyboard Shortcuts]].

Latest revision as of 19:36, 5 January 2022

Combat Mode Combat 32.png

You enable combat mode Combat 16.png with 4, disable it with 1 or toggle it with F. You can also click the Combat 16.png icon to the bottom right. Replaced intents in 2021.

Left-clicking mobs/players with an empty hand will harm Harm 16.png them if on, or help Help 16.png them if off (see below for details). Also prevents you from switching places or being pushed when colliding. Should be kept off by default so you don't block people.

Some items require this mode to be off or you will wield them as improvised weapons and bash things.

Nuvola apps important.svgExceptions

  • Clicking on another character with a syringe or food in your hand will make you attempt to inject/forcefeed them regardless of your current mode. This will always produce a message about you forcefully injecting/feeding them, which your target will see this message in big red letters on their screen, so be sure to warn them first if you're actually trying to be helpful.
  • Items with no helpful use will still be used to bash even while in Non-Combat Mode. Remember that some items require you to click on them while they're in your hand, so try that if you just bashed yourself by accident.

Help action.png Help Help 32.png

When NOT in combat mode, left-click people with an empty hand to help them:

  • If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
  • If they're on the floor and not in crit, you'll try to help them back up on their feet. Since being knocked down stops you from performing most actions, this can be a lifesaver.
  • Otherwise, you'll give them a hug.

Rightclick.png Disarm Disarm 32.png

In any mode (combat mode on or off doesn't matter) right-click is used to disarm/shove.

This is used to non-lethally disarm or incapacitate people. If you right-click on someone with an empty hand, you'll shove them.

  • Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand.
  • If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds.
  • If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3.
  • If the tile is blocked by something else, it knocks them down for 3 seconds.
  • If the target is already knocked down (from any source, including slipping), shoving them will paralyze for 3 seconds. This paralyze cannot be chained or extended, so shoving them again while they're paralyzed does not extend the length.
  • You can not shove someone while standing on their tile.

It's also important to note that these actions only work if you're right-clicking on the target with an empty hand.

Grab action.png Grab Grab 32.png

In any mode (combat mode on or off doesn't matter), ctrl+click people or objects to grab.

If used on an object/item you will start pulling it. Press H on your keyboard or click "pull" in the bottom right to release. If used on humanoid people you'll do a passive (lvl 1) grab, which makes you pull them. Dragging prone people will slow you down. While on passive grab, control-click the person once more to upgrade it to an aggressive grab (lvl 2). Repeat again for a neck grab (lvl 3), and again for a strangling grab (lvl 4). The target can press "resist" to try to escape from an aggressive or above grab level. If you do not have Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. on while dragging someone, you will release if you control-click empty floor.


Once you have an aggressive grab, you can do the following:

  • Throw the person (by enabling throwing, then clicking somewhere).
  • Fireman carry them if they're prone (by click dragging their sprite onto yours).
  • Control-click them again to slowly upgrade the grab to a level 3 neck grab.

With neck grab you deal no damage, but it's harder for them to resist and get away.

  • Control-click them one last time to slowly upgrade the grab to level 4, strangling.

When strangling you deal suffocation damage to the target, and the target has the lowest chance (20% per try) to successfully resist out of the grab. Failing to resist out of a grab will deal some stamina damage to you.

Harm action.png Harm Harm 32.png

When in combat mode, left-click with an empty hand to harm.

On standing targets you will attempt to punch them, which deals 1.5-15 stamina and 1-10 brute damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If used on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.


For more controls see Keyboard Shortcuts.