Difference between revisions of "TGMC:Guide to Research"

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=Guide to Research=
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{{TGMC}}
  
 
{{Speech
 
{{Speech
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|image=[[File:TGMC_AI_Helios.gif|64px]]
 
|image=[[File:TGMC_AI_Helios.gif|64px]]
 
}}
 
}}
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<br>
 +
 +
=Abstract=
  
=Introduction=
+
The days of sitting in medbay begging for Xenomorph eggs are over. Thanks to a substantial grant from the heads at Nanotransen, as well as an increased need for surface artifact samples, the parameters of the researcher's operational guidelines have been redefined.
  
The days of sitting in medbay begging for Xenomorph eggs are over. Thanks to a substantial grant from the heads at Nanotransen, as well as an increased need for mature xenomorph caste biosamples, the parameters of the researcher's operational guidelines have been redefined.
+
While performing artifact surveys is your '''primary''' duty, keep in mind that you're still a member of medical staff. As such, it will still be prudent to provide groundside medical assistance to the marines during your downtime.
  
So, take up your hacksaw and trowel, because we've got analysis to do. Best to armor up; you'll hate to lose your head.
+
So, take up your trowel, because we've got analysis to do. Best to armor up; you'll hate to lose your head.
  
 
=Materials and Methods=
 
=Materials and Methods=
  
Your studies will revolve around two types of data, Xenomorph Samples and Subterranean Artifacts. Each is collected using a distinct tool; in the event you lose your set, there are 5 spares of each in the NanotrasenMed Plus vendor. These tools are:
+
Your studies will revolve around collecting Subterranean Artifacts. These are collected using a distinct tool, the '''Subterranean Scanner and Excavator'''; in the event you lose your set, there are 5 spares in the NanotrasenMed Plus vendor.
  
[[File:TGMC_research_analyser.png|64px]] The xenomorph analyzer, used for harvesting tissue samples from xenomorphs. Works on both living and dead xenos, but dead is ''significantly'' easier.
+
[[File:TGMC_research_extractor.png|128px|frame|right|The subterranean excavator, used for drilling into groundside artifact sites.]]
  
[[File:TGMC_research_extractor.png|64px]] The subterranean extractor, used for drilling into groundside artifact sites.
 
  
==Xenomorph Samples==
+
==Subterranean Artifacts==
  
To harvest a xenomorph sample, click on it with the analyser. Each specimen can only be sampled once, after which the collected samples are redundant and non-viable for research.
+
By reviewing your minimap, you'll see a number of marked positions throughout the colony. These are excavation points. Travel to them, and use your excavator near the zone by pressing your '''Unique Action''' hotkey. As long as you're within '''3''' tiles of the artifact, you'll begin excavating.
  
After clicking, the analyzer will yield a sample dependent on the tier of the harvest xenomorph, scaling from Tier 1 to Tier 4. Minions cannot be harvested for samples.
+
[[File:TGMC_minimap_excavation.png|32px]] The yellow icons indicate '''unusual substance''' excavation sites. These will yield between '''2-4 unusual samples''', represented by pink orbs.
  
Collect these samples, and store them for future study.
+
[[File:TGMC_minimap_excavation_xeno.png|32px]] The green icons indicate '''xenomorph sample''' excavation sites. These will yield between '''2-4 xenomorph samples'''.
  
==Subterranean Artifacts==
+
Excavation will generate research artifacts after a short delay. These artifacts will be stored for future study; make sure to have ample storage space to avoid making repetitive trips. Consider taking an empty backpack with you on excursions.
  
By reviewing your minimap, you'll see a number of marked positions throughout the colony. These are excavation points. Travel to them, and use your excavator near the zone.
+
Each artifact spot can only be used once. There will only ever be '''10''' spots active at a time, and vacant slots will be relocated and removed after a '''5 minute''' timer.
 
 
This will generate artifact curreny. Similarly to xenomorph samples, these will be stored for future study. Not that artifact currency is not the same as reward currency; you can still sell your artifact money, but it's worth substantially less than any possible research rewards.
 
  
 
==Sample Analysis==
 
==Sample Analysis==
  
Once you have collected a xenomorph sample, it will require research before it can yield anything useful. This research is performed through the research console [[File:TGMC_research_console.png|thumb|right|The Research Console]]
+
Once you have collected a sample, it will require research before it can yield anything useful. This research is performed through the research console: [[File:TGMC_research_console.png|128px|frame|right|The Research Console]]
  
 
Assuming the research console is empty, click on it with a collected sample to insert it. Then, interact with the console to open its interface, and press the '''Research''' button to begin researching. After a short delay, you'll receive a reward.
 
Assuming the research console is empty, click on it with a collected sample to insert it. Then, interact with the console to open its interface, and press the '''Research''' button to begin researching. After a short delay, you'll receive a reward.
  
 
=Results=
 
=Results=
The rewards for research are divided into four categories of rarity: '''Basic''', '''Common''', '''Uncommon''', and '''Rare'''. When research is performed on a sample, you have a percentage chance to receive a reward on each rarity level. Higher tier xeno samples are rewarded with a higher chance of rare rewards, and rarer forms of research currency have a higher chance of rare rewards.
+
The rewards for research are divided into four categories of rarity: '''Basic''', '''Common''', '''Uncommon''', and '''Rare'''. When research is performed on a sample, you have a percentage chance to receive a reward based on increasing rarity levels.
  
Note that the rewards for currency research and xenomorph research are independent of each other. For example, the cloaking implant is unique to the xenomorph research field, while the armblade is unique to the currency research field.
+
Note that the rewards for unusual substance research and xenomorph research are independent of each other. For example, the cloaking implant is unique to the xenomorph research field, while the armblade is unique to the unusual substance research field.
  
 
The various rarities and reward tiers are as follows:
 
The various rarities and reward tiers are as follows:
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ Xenomorph Sample Rarity Tiers
+
|+ Sample Rarity Tiers
 
|-
 
|-
! !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4
+
! Rarity || Xenomorph Sample || Unusual Sample
 
|-
 
|-
| '''Basic''' || 100% || 100% || 100% || 100%
+
| '''Basic''' || 100% || 100%
 
|-
 
|-
| '''Common''' || 15% || 40% || 50% || 50%
+
| '''Common''' || 15% || 30%
 
|-
 
|-
| '''Uncommon''' || 7% || 20% || 40% || 40%
+
| '''Uncommon''' || 7% || 20%
 
|-
 
|-
| '''Rare''' || 1% || 6% || 10% || 50%
+
| '''Rare''' || 1% || 5%
 
|}
 
|}
  
{| class="wikitable"
+
Rewards are determined by rolling your probability from the top-down. For example, when rolling for an unusual sample, the analyzer first rolls a '''5%''' probability for a '''rare''' quality reward. If successful, that will be the output for the sample; if failed, the analyzer will progress down the list, rolling a '''20%''' for an '''uncommon''' quality reward. This downward path continues in the event of continuous failures, until the analyzer hits the '''100% chance for a basic reward after failing all higher tiers'''.
|+ Currency Sample Rarity Tiers
+
 
|-
+
=Rewards=
| '''Basic''' || 100
+
The most common reward for researching samples is a currency subsidy, represented by a green coin. These are of varying values, depending on the rolled rarity of the analyzed sample. These can be sold by requisitions in order to convert their value into research points.
|-
 
| '''Common''' || 30%
 
|-
 
| '''Uncommon''' || 20%
 
|-
 
| '''Rare''' || 5%
 
|}
 
  
Note that the 100% chance of a basic item does not bean you will receive a basic item every time; This simply means that, in the event you fail to roll for a higher tier reward, you'll still receive a reward in the basic tier.
+
In addition to the research subsidy points granted from research samples, you may encounter various unique items from your scanning. These include:
 +
* [[file:TGMC_research_implanter.png|32px]] Blood Recovery Implant, passively increasing the rate of blood regeneration in its host.
 +
* [[file:TGMC_research_implanter.png|32px]] Cloaking Implant, granting a latent cloaking ability to its host. Activate through the HUD.
 +
* [[file:TGMC_research_implanter.png|32px]] Mantis Blade, giving the user an extendable forceps blade implanted into an arm. Activate through the HUD.
  
==Xenomorph Research Rewards==
+
==Research Reward Tiers==
 
{| style="border: 2px solid black;
 
{| style="border: 2px solid black;
 
  ! style="background-color:#808080;"|'''Research Tier:'''
 
  ! style="background-color:#808080;"|'''Research Tier:'''
  ! style="background-color:#808080;"|'''Items:'''
+
  ! style="background-color:#808080;"|'''Xenomorph Samples:'''
 +
! style="background-color:#808080;"|'''Unusual Samples:'''
 
|-
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
'''Basic'''
+
'''Basic: (100%|100%)'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
+
|style="padding: 6px;background-color:#D3D3D3;"|  
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''5''' points.
+
[[file:TGMC_research_money.png|64px]] A basic research subsidy, worth '''50''' points.
 
<br>
 
<br>
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''15''' points.
+
[[file:TGMC_research_money.png|64px]] A common research subsidy, worth '''150''' points.
|-
+
|style="padding: 6px;background-color:#D3D3D3;"|  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
+
[[file:TGMC_research_money.png|64px]] A basic research subsidy, worth '''50''' points.
'''Common'''
 
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''25''' points.
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
'''Uncommon'''
 
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
 
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''25''' points.
 
 
<br>
 
<br>
[[file:TGMC_research_implanter.png|64px]] A chemical implant able to accelerate blood recovery, recovering lost blood.
+
[[file:TGMC_research_money.png|64px]] A common research subsidy, worth '''150''' points.
 
|-
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
'''Rare'''
+
'''Common: (15%|30%)'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
+
|style="padding: 6px;background-color:#D3D3D3;"|
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''80''' points.
+
[[file:TGMC_research_money.png|64px]] An uncommon research subsidy, worth '''250''' points.
 +
|style="padding: 6px;background-color:#D3D3D3;"|  
 +
[[file:TGMC_research_money.png|64px]] A common research subsidy, worth '''150''' points.
 
<br>
 
<br>
[[file:TGMC_research_implanter.png|64px]] A chemical implant able to grant a latent subdermal cloaking ability, aiding in reconnaissance and general stealth.
+
[[file:TGMC_research_money.png|64px]] An uncommon research subsidy, worth '''250''' points.
|-
 
|}
 
 
 
==Currency Research Rewards==
 
{| style="border: 2px solid black;
 
! style="background-color:#808080;"|'''Research Tier:'''
 
! style="background-color:#808080;"|'''Items:'''
 
 
|-
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
'''Basic'''
+
'''Uncommon: (7%|20%)'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
+
|style="padding: 6px;background-color:#D3D3D3;"|  
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''5''' points.
+
[[file:TGMC_research_money.png|64px]] An uncommon research subsidy, worth '''250''' points.
 
<br>
 
<br>
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''15''' points.
+
[[file:TGMC_research_implanter.png|64px]] A Blood Recovery Implanter.
|-
+
|style="padding: 6px;background-color:#D3D3D3;"|  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
+
[[file:TGMC_research_money.png|64px]] An uncommon research subsidy, worth '''250''' points.
'''Common'''
 
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
 
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''15''' points.
 
 
<br>
 
<br>
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''25''' points.
+
[[file:TGMC_research_implanter.png|64px]] A Mantis Blade Implanter.
 
|-
 
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
'''Uncommon'''
+
'''Rare: (1%|5%)'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
+
|style="padding: 6px;background-color:#D3D3D3;"|  
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''25''' points.
+
[[file:TGMC_research_money.png|64px]] A rare research subsidy, worth '''800''' points.
 
<br>
 
<br>
[[file:TGMC_research_implanter.png|64px]] A mechanical implant granting a mantis blade, a large folding blade capable of being stored within an arm.
+
[[file:TGMC_research_implanter.png|64px]] A Cloaking Implanter.
|-
+
|style="padding: 6px;background-color:#D3D3D3;"|  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
+
[[file:TGMC_research_money.png|64px]] A rare research subsidy, worth '''800''' points.
'''Rare'''
 
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
 
[[file:TGMC_research_money.png|64px]] A generic research subsidy, worth '''80''' points.
 
 
|-
 
|-
 
|}
 
|}
  
 
=Discussion=
 
=Discussion=
*Many of your artifact sites will be distant from the marine lines. Bring ample defense weaponry or marine support before attempting to recover, or you may have to deal with an ambush.
+
*Many of your artifact sites may be distant from the marine lines. Bring ample defense weaponry or marine support before attempting to recover, or you may have to deal with an ambush.
*Marines will likely try to fulton or ASRS sell xenomorph corpses before you have a chance to claim a sample. It's up to you to ensure that you get the maximum value out of every available specimen.
 
 
*There's no need to return to the research lab every time you're full on samples. The locks on the research console are easily removable from its interface, so you can bring the entire apparatus to the surface with you.
 
*There's no need to return to the research lab every time you're full on samples. The locks on the research console are easily removable from its interface, so you can bring the entire apparatus to the surface with you.
 
*In essence, research is a game of chance. To maximize your odds of getting useful equipment, procure as many samples as possible.
 
*In essence, research is a game of chance. To maximize your odds of getting useful equipment, procure as many samples as possible.

Latest revision as of 22:54, 13 March 2024

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


TGMC AI Helios.gif  H.E.L.I.O.S. says:
"Welcome, doctor. Would you like to play a game... of chance?"


Abstract

The days of sitting in medbay begging for Xenomorph eggs are over. Thanks to a substantial grant from the heads at Nanotransen, as well as an increased need for surface artifact samples, the parameters of the researcher's operational guidelines have been redefined.

While performing artifact surveys is your primary duty, keep in mind that you're still a member of medical staff. As such, it will still be prudent to provide groundside medical assistance to the marines during your downtime.

So, take up your trowel, because we've got analysis to do. Best to armor up; you'll hate to lose your head.

Materials and Methods

Your studies will revolve around collecting Subterranean Artifacts. These are collected using a distinct tool, the Subterranean Scanner and Excavator; in the event you lose your set, there are 5 spares in the NanotrasenMed Plus vendor.

The subterranean excavator, used for drilling into groundside artifact sites.


Subterranean Artifacts

By reviewing your minimap, you'll see a number of marked positions throughout the colony. These are excavation points. Travel to them, and use your excavator near the zone by pressing your Unique Action hotkey. As long as you're within 3 tiles of the artifact, you'll begin excavating.

TGMC minimap excavation.png The yellow icons indicate unusual substance excavation sites. These will yield between 2-4 unusual samples, represented by pink orbs.

TGMC minimap excavation xeno.png The green icons indicate xenomorph sample excavation sites. These will yield between 2-4 xenomorph samples.

Excavation will generate research artifacts after a short delay. These artifacts will be stored for future study; make sure to have ample storage space to avoid making repetitive trips. Consider taking an empty backpack with you on excursions.

Each artifact spot can only be used once. There will only ever be 10 spots active at a time, and vacant slots will be relocated and removed after a 5 minute timer.

Sample Analysis

Once you have collected a sample, it will require research before it can yield anything useful. This research is performed through the research console:

The Research Console

Assuming the research console is empty, click on it with a collected sample to insert it. Then, interact with the console to open its interface, and press the Research button to begin researching. After a short delay, you'll receive a reward.

Results

The rewards for research are divided into four categories of rarity: Basic, Common, Uncommon, and Rare. When research is performed on a sample, you have a percentage chance to receive a reward based on increasing rarity levels.

Note that the rewards for unusual substance research and xenomorph research are independent of each other. For example, the cloaking implant is unique to the xenomorph research field, while the armblade is unique to the unusual substance research field.

The various rarities and reward tiers are as follows:

Sample Rarity Tiers
Rarity Xenomorph Sample Unusual Sample
Basic 100% 100%
Common 15% 30%
Uncommon 7% 20%
Rare 1% 5%

Rewards are determined by rolling your probability from the top-down. For example, when rolling for an unusual sample, the analyzer first rolls a 5% probability for a rare quality reward. If successful, that will be the output for the sample; if failed, the analyzer will progress down the list, rolling a 20% for an uncommon quality reward. This downward path continues in the event of continuous failures, until the analyzer hits the 100% chance for a basic reward after failing all higher tiers.

Rewards

The most common reward for researching samples is a currency subsidy, represented by a green coin. These are of varying values, depending on the rolled rarity of the analyzed sample. These can be sold by requisitions in order to convert their value into research points.

In addition to the research subsidy points granted from research samples, you may encounter various unique items from your scanning. These include:

  • TGMC research implanter.png Blood Recovery Implant, passively increasing the rate of blood regeneration in its host.
  • TGMC research implanter.png Cloaking Implant, granting a latent cloaking ability to its host. Activate through the HUD.
  • TGMC research implanter.png Mantis Blade, giving the user an extendable forceps blade implanted into an arm. Activate through the HUD.

Research Reward Tiers

Research Tier: Xenomorph Samples: Unusual Samples:

Basic: (100%|100%)

TGMC research money.png A basic research subsidy, worth 50 points.
TGMC research money.png A common research subsidy, worth 150 points.

TGMC research money.png A basic research subsidy, worth 50 points.
TGMC research money.png A common research subsidy, worth 150 points.

Common: (15%|30%)

TGMC research money.png An uncommon research subsidy, worth 250 points.

TGMC research money.png A common research subsidy, worth 150 points.
TGMC research money.png An uncommon research subsidy, worth 250 points.

Uncommon: (7%|20%)

TGMC research money.png An uncommon research subsidy, worth 250 points.
TGMC research implanter.png A Blood Recovery Implanter.

TGMC research money.png An uncommon research subsidy, worth 250 points.
TGMC research implanter.png A Mantis Blade Implanter.

Rare: (1%|5%)

TGMC research money.png A rare research subsidy, worth 800 points.
TGMC research implanter.png A Cloaking Implanter.

TGMC research money.png A rare research subsidy, worth 800 points.

Discussion

  • Many of your artifact sites may be distant from the marine lines. Bring ample defense weaponry or marine support before attempting to recover, or you may have to deal with an ambush.
  • There's no need to return to the research lab every time you're full on samples. The locks on the research console are easily removable from its interface, so you can bring the entire apparatus to the surface with you.
  • In essence, research is a game of chance. To maximize your odds of getting useful equipment, procure as many samples as possible.