Difference between revisions of "Emag"

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{{Item
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{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |name = Cryptographic Sequencer
 
  |name = Cryptographic Sequencer
 
  |image = Emag.png
 
  |image = Emag.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
+
  |usedfor = Gaining entrance to restricted lockers, unlocking hidden features in machinery, bending borgs to your will.
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.  
+
  |strategy = Use this to unlock special properties of some machinery.  
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!
+
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to open certain things (and break them in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day.  
Experiment! Who knows what else it could work on.
+
 
 +
You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. Emagging something is different from [[Hacking]] something.  
 +
 
 
  }}
 
  }}
  
== Things it can be used on ==
+
= Things it can be used on =
  
=== Airlock ===
+
== Items ==
  
If it can be opened, opens it and breaks so it stays open.
+
=== Megaphone ===
  
If it can't be opened, just breaks so it stays closed.
+
*Makes text larger and red.
  
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.
+
=== Light replacer ===
  
=== Cyborg ===
+
*Fills replaced lights with plasma, causing them to explode when turned on (so turn the room's lights off before installing them)
 +
 
 +
=== Lockbox ===
 +
 
 +
*Breaks open.
 +
 
 +
=== Secure briefcase and safe ===
 +
 
 +
*Breaks open.
 +
 
 +
=== Toolset Implant ===
 +
 
 +
*Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
 +
 
 +
=== Security Gas Mask ===
 +
 
 +
*Changes activation phrase.
 +
 
 +
=== PDA ===
  
Unlocks the panel if it's closed.
+
*Unlocks Syndicate programs for download, such as Fission360 which can track [[High_risk_items#Nuclear_Authentication_Disk|nuke disk]] and nukes.  
  
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.
+
=== Space Suit ===
  
Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]].
+
*Increases the possible temperature range. See [[Clothing_and_Accessories#Hardsuits|hardsuits]].
  
=== Cleanbot ===
+
=== Firing Pin ===
Unlocks the panel if it's closed.
 
  
If its panel is opened with a screwdriver, it will spray slippery acid foam.
+
*Removes authorization checks.
  
=== ED-209 and secbots ===
+
=== Toy nuke ===
Unlocks the panel if it's closed.
 
  
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
+
*Makes it actually explode (with a fuse).
  
=== Floorbot ===
+
=== Mini-metor toy ===
Unlocks the panel if it's closed.
 
  
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
+
*Makes it explode once thrown
  
=== Medbot ===
+
=== Portable turret ===
Unlocks the panel if it's closed.
+
*Makes it shoot everything except dead people
  
If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.
+
=== Toilet bong ===
 +
*Uuhh the code is strange and I cant make out what it does but it definitely does something so edit this if you figure it out
  
=== Honkbot ===
 
Unlocks the panel if it's closed.
 
  
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
+
==Machines==
  
=== Mulebot ===
+
=== NOT Airlocks ===
Unlocks controls.
+
{{Anchor|Airlock}}
 +
*Since April 2020 emag doesn't work on airlocks (or most windoors). Instead you need an [[Syndicate_Items#Airlock_Authentication_Override_Card|Airlock Authentication Override Card]].
  
 
=== Supply computer ===
 
=== Supply computer ===
  
Unlocks buying/selling contraband as well as 1 new item:<br>  
+
*Unlocks buying/selling contraband as well as 1 new item:<br>  
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.
+
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 800 credits.
  
 
=== Express supply console ===
 
=== Express supply console ===
  
Lets supply pods crash on a random part of the station instead of cargo bay.
+
*Lets supply pods crash on a random part of the station instead of cargo bay.
 
 
=== Cloning pod ===
 
 
 
<s>Ejects the cloned person regardless of condition.</s>
 
  
 
=== Chem Dispenser ===
 
=== Chem Dispenser ===
  
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
+
*Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
  
 
=== Soda Dispenser ===
 
=== Soda Dispenser ===
  
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
+
*Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
  
 
=== Booze Dispenser ===
 
=== Booze Dispenser ===
  
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
+
*Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
  
 
=== Mutagen Dispenser (From the podpeople lavaland ruin) ===
 
=== Mutagen Dispenser (From the podpeople lavaland ruin) ===
  
Adds liquid plasma to the reagent list.
+
*Adds liquid plasma to the reagent list.
  
 
=== The Orion Trail ===  
 
=== The Orion Trail ===  
  
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.
+
*Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb. Also events that happen in game will prompt the machine to do certain things such as spawning several armed hostile npcs.
  
 
=== Arcade ===
 
=== Arcade ===
  
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
+
*Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
  
 
=== Communications console ===
 
=== Communications console ===
  
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
+
*Unlocks the communications console, acting if a captain-level ID has just logged on. In addition, it reroutes it, enabling you to send a message to the Syndicate, sending a message to game admins, which might just be the extra bit of push to convince them to go along with your gimmick. In addition, it unlocks four new, dangerous shuttles that can be purchased: Disco Inferno, for 10,000 credits, Oh Hi, Daniel, for 10,000 credits, the Hyperfractal Gigashuttle, for 10,000 credits, as well as the Grand Corporate Monastery, for 18,000 credits. Buying a shuttle from an emagged communications console censors the name of the buyer. The emagging can be reversed by simply logging out of the console. Useful if you're planning to hijack.
  
 
=== Holodeck computer ===
 
=== Holodeck computer ===
  
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
+
*Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
  
 
=== Message monitor ===
 
=== Message monitor ===
  
Prints out the password and temporary disables the console.
+
*Prints out the password and temporary disables the console.
  
 
=== Emergency shuttle console ===
 
=== Emergency shuttle console ===
  
Shortens launch to 10 seconds.
+
*Shortens launch to 10 seconds.
  
 
=== Deployable Barrier ===
 
=== Deployable Barrier ===
First use: Removes access restrictions
+
*First use: Removes access restrictions
  
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
+
*Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
  
 
=== Turret ===
 
=== Turret ===
  
Makes it shoot everyone and boosts fire rate.
+
*Makes it shoot everyone and boosts fire rate.
  
 
=== Turret Control console ===
 
=== Turret Control console ===
  
Disables access restrictions, letting anyone mess with controls.
+
*Disables access restrictions, letting anyone mess with controls.
  
 
=== Crusher/Recycler ===
 
=== Crusher/Recycler ===
  
Allows it to grind people and corpses.
+
*Allows it to grind people and corpses.
  
 
=== Shield generator ===
 
=== Shield generator ===
  
Makes parts of shield slowly dissipate.
+
*Makes parts of shield slowly dissipate.
  
 
=== Telecomms server monitoring console ===
 
=== Telecomms server monitoring console ===
  
Removes access restrictions.
+
*Removes access restrictions.
  
 
=== Traffic control console ===
 
=== Traffic control console ===
  
Removes access restrictions.
+
*Removes access restrictions.
  
 
=== Power Flow Console ===
 
=== Power Flow Console ===
  
Disables precise logging and allows you to clear logs.
+
*Disables precise logging and allows you to clear logs.
  
 
=== Computer ===
 
=== Computer ===
  
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
+
*Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
  
 
=== Vending machines ===
 
=== Vending machines ===
  
Removes access restrictions.
+
*Removes access restrictions.
  
=== RnD Console and Exosuit Fabricator ===
+
=== Exosuit Fabricator ===
  
Removes access restrictions.
+
*<s>Removes access restrictions.</s> Does nothing.
  
 
=== Mech fabricator ===
 
=== Mech fabricator ===
  
Removes access restrictions.
+
*Removes access restrictions.
 
 
=== Light replacer ===
 
 
 
Fills replaced lights with plasma.
 
 
 
Note: they will explode immediately if turned on.
 
 
 
=== Lockbox ===
 
 
 
Breaks open.
 
 
 
=== Secure briefcase and safe ===
 
 
 
Breaks open.
 
  
 
=== Locker ===
 
=== Locker ===
  
Breaks open.
+
*Breaks open.
  
 
=== Locked crate ===
 
=== Locked crate ===
  
Breaks open.
+
*Breaks open.
  
 
=== Library computer ===
 
=== Library computer ===
  
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
+
*Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
  
 
=== Labor/Mining shuttle console ===
 
=== Labor/Mining shuttle console ===
  
Allows anyone to pass.  
+
*Allows anyone to pass.  
  
 
=== APC ===
 
=== APC ===
  
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it.
+
*Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it.
  
 
=== Sleeper ===
 
=== Sleeper ===
  
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
+
*Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
  
 
=== Emitter ===
 
=== Emitter ===
  
Unlocks interface if locked.
+
*Unlocks interface if locked.
  
 
=== R&D console ===
 
=== R&D console ===
  
Removes access restrictions. Currently pointless.
+
*Removes access restrictions. Currently pointless.
  
 
=== R&D server ===
 
=== R&D server ===
  
Removes access restrictions. Currently pointless.
+
*Removes access restrictions. Currently pointless.
  
=== Megaphone ===
+
=== Limb Grower ===
 
 
Makes text larger and red.
 
 
 
=== Toolset Implant ===
 
  
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
+
*Adds the synthetic arm blade.
  
=== Limb Grower ===
+
=== Medical Kiosk ===
  
Adds the synthetic arm blade.
+
*Makes it display incorrect information
  
 
=== Equipment Reclaimer Station ===
 
=== Equipment Reclaimer Station ===
  
Removes access restrictions.
+
*Removes access restrictions.
 
 
=== Security Gas Mask ===
 
 
 
Changes activation phrase.
 
  
 
=== Fire Alarm ===
 
=== Fire Alarm ===
  
Prevents the fire alarm from detecting fires.
+
*Prevents the fire alarm from detecting fires.
  
 
=== Bar Sign ===
 
=== Bar Sign ===
  
Changes image.
+
*Changes image.
  
 
=== Automated Announcement System ===
 
=== Automated Announcement System ===
  
Changes the announcement messages and prevents interaction until fixed.
+
*Changes the announcement messages and prevents interaction until fixed.
  
 
=== Point Claim Console ===
 
=== Point Claim Console ===
  
Allows prisoners to move the labor shuttle. Does not announce returns to security.
+
*Allows prisoners to move the labor shuttle. Does not announce returns to security.
  
 
=== Meteor Shield Satellite ===
 
=== Meteor Shield Satellite ===
  
Disables the shield and doubles the chances of meteors.<br>
+
*Disables the shield and doubles the chances of meteors.<br>
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
+
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.<br>
 +
Emagging ten of these will summon a dark matter meteor, which acts like a singularity that follows people.
  
 
=== Button ===
 
=== Button ===
  
Removes access restrictions.
+
*Removes access restrictions.
  
 
=== Slot Machine ===
 
=== Slot Machine ===
  
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the <s>winner</s> loser.
+
*Causes the slot machine to throw coins instead of dropping them, injuring or even killing the <s>winner</s> loser.
  
=== Firing Pin ===
+
=== Portable Generator ([[Engineering_items#PACMAN_Generator|PACMAN]], [[Engineering_items#SUPERPACMAN_Generator|SUPERPACMAN]]) ===
 +
 
 +
*Removes upper limit for power output, making them the opposite of a powersink.  This can be used to overload the PSUs all over the station, causing them to shoot out lightning!
 +
 
 +
===[[General_items#Vape|E-Cigarette]]===
 +
{{anchor|Vape}}
 +
*Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.
 +
 
 +
=== Organ Harvester ===
 +
 
 +
*Disables the safety system and lets you harvest organs from living people.
 +
 
 +
=== Lipid Extractor ===
 +
 
 +
*Removes the access restrictions and lowers the automatic ejection hunger threshold.
 +
 
 +
=== Disposal Outlet ===
 +
 
 +
*Sets ejection speed to 6.
 +
 
 +
=== (Tram) Crossing Signals ===
 +
 
 +
*Disables motion sensors, causing the signal to appear green regardless of the tram's location.
 +
 
 +
=== Morgue ===
 +
 
 +
*Makes the morgue always appear as if it contains a braindead body, even if said body has an intact soul.
 +
 
 +
=== Destructive analyzer ===
 +
 
 +
*Disables the safety restrictions that make it unable to scan humans
 +
 
 +
=== Training Machine ===
 +
 
 +
*Permanently attaches a syndicate toolbox to it and prevents you from interacting with its settings any further.
 +
 
 +
=== Fax Machine ===
 +
 
 +
*Gives it access to the syndicate network.
 +
 
 +
=== Ticket Machine ===
 +
 
 +
*Makes it dispense burning tickets with randomized numbers.
 +
 
 +
==Silicons and robots==
 +
 
 +
=== AI ===
 +
*Unlocks the cover
 +
 
 +
=== Cyborg ===
 +
 
 +
*Unlocks the panel if it's closed.
 +
 
 +
*Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. Also unlocks the cyborg's ability to manually detonate itself (if it's not locked down).
 +
 
 +
*Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]].
 +
 
 +
=== Cleanbot ===
 +
Unlocks the panel if it's closed.
 +
 
 +
*If its panel is opened with a screwdriver, it will spray slippery acid foam.
 +
 
 +
=== ED-209 and secbots ===
 +
*Unlocks the panel if it's closed.
  
Removes authorization checks.
+
*If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
  
=== Portable Generator ===
+
=== Floorbot ===
 +
*Unlocks the panel if it's closed.
  
Removes upper limit for power output.
+
*If its panel is opened with a screwdriver, it will deconstruct floors into open space.
  
===[[General_items#Vape|E-Cigarette]]===
+
=== Medbot ===
{{anchor|Vape}}
+
*Unlocks the panel if it's closed.
Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.
 
  
=== Geiger Counter ===
+
*If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.
  
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
+
=== Honkbot ===
 +
*Unlocks the panel if it's closed.
  
=== Organ Harvester ===
+
*If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
  
Disables the safety system and lets you harvest organs from living people.
+
=== Hygienebot ===
 +
*Cleans people with fire instead of water.  
  
=== Lipid Extractor ===
+
=== Mulebot ===
 +
*Unlocks controls.
  
Removes the access restrictions and lowers the automatic ejection hunger threshold.
+
==Misc==
  
 +
===Clown car===
 +
*Makes it enter "party mode", which makes it randomly do the following;
 +
** Spawns bananapeel
 +
** Spawns random reagent foam
 +
** Makes the clown car look like a singulo temporarily
 +
** Spawns Laughing chem gas
 +
** Drops oil
 +
** Farts and makes everyone nearby laugh
  
 
== Notes and Known Bugs ==
 
== Notes and Known Bugs ==
  
* You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you "hit the locker with the Cryptographic Sequencer", so be very sure you're using the right intent.
+
* Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you "hit the locker with the Cryptographic Sequencer", so be very sure you're using the right intent.
  
  
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 18:07, 20 May 2024

Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Gaining entrance to restricted lockers, unlocking hidden features in machinery, bending borgs to your will.
Strategy: Use this to unlock special properties of some machinery.
Description
Also called an Emag (electromagnetic card), it allows you to open certain things (and break them in the process) and can alter many many things on the station.
Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day.

You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. Emagging something is different from Hacking something.

Things it can be used on

Items

Megaphone

  • Makes text larger and red.

Light replacer

  • Fills replaced lights with plasma, causing them to explode when turned on (so turn the room's lights off before installing them)

Lockbox

  • Breaks open.

Secure briefcase and safe

  • Breaks open.

Toolset Implant

  • Adds a combat knife. Emag the implant by using the emag in the hand with the implant.

Security Gas Mask

  • Changes activation phrase.

PDA

  • Unlocks Syndicate programs for download, such as Fission360 which can track nuke disk and nukes.

Space Suit

  • Increases the possible temperature range. See hardsuits.

Firing Pin

  • Removes authorization checks.

Toy nuke

  • Makes it actually explode (with a fuse).

Mini-metor toy

  • Makes it explode once thrown

Portable turret

  • Makes it shoot everything except dead people

Toilet bong

  • Uuhh the code is strange and I cant make out what it does but it definitely does something so edit this if you figure it out


Machines

NOT Airlocks

Supply computer

  • Unlocks buying/selling contraband as well as 1 new item:

The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 800 credits.

Express supply console

  • Lets supply pods crash on a random part of the station instead of cargo bay.

Chem Dispenser

  • Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.

Soda Dispenser

  • Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.

Booze Dispenser

  • Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.

Mutagen Dispenser (From the podpeople lavaland ruin)

  • Adds liquid plasma to the reagent list.

The Orion Trail

  • Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb. Also events that happen in game will prompt the machine to do certain things such as spawning several armed hostile npcs.

Arcade

  • Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.

Communications console

  • Unlocks the communications console, acting if a captain-level ID has just logged on. In addition, it reroutes it, enabling you to send a message to the Syndicate, sending a message to game admins, which might just be the extra bit of push to convince them to go along with your gimmick. In addition, it unlocks four new, dangerous shuttles that can be purchased: Disco Inferno, for 10,000 credits, Oh Hi, Daniel, for 10,000 credits, the Hyperfractal Gigashuttle, for 10,000 credits, as well as the Grand Corporate Monastery, for 18,000 credits. Buying a shuttle from an emagged communications console censors the name of the buyer. The emagging can be reversed by simply logging out of the console. Useful if you're planning to hijack.

Holodeck computer

  • Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).

Message monitor

  • Prints out the password and temporary disables the console.

Emergency shuttle console

  • Shortens launch to 10 seconds.

Deployable Barrier

  • First use: Removes access restrictions
  • Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in

Turret

  • Makes it shoot everyone and boosts fire rate.

Turret Control console

  • Disables access restrictions, letting anyone mess with controls.

Crusher/Recycler

  • Allows it to grind people and corpses.

Shield generator

  • Makes parts of shield slowly dissipate.

Telecomms server monitoring console

  • Removes access restrictions.

Traffic control console

  • Removes access restrictions.

Power Flow Console

  • Disables precise logging and allows you to clear logs.

Computer

  • Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.

Vending machines

  • Removes access restrictions.

Exosuit Fabricator

  • Removes access restrictions. Does nothing.

Mech fabricator

  • Removes access restrictions.

Locker

  • Breaks open.

Locked crate

  • Breaks open.

Library computer

  • Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.

Labor/Mining shuttle console

  • Allows anyone to pass.

APC

  • Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.

Sleeper

  • Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)

Emitter

  • Unlocks interface if locked.

R&D console

  • Removes access restrictions. Currently pointless.

R&D server

  • Removes access restrictions. Currently pointless.

Limb Grower

  • Adds the synthetic arm blade.

Medical Kiosk

  • Makes it display incorrect information

Equipment Reclaimer Station

  • Removes access restrictions.

Fire Alarm

  • Prevents the fire alarm from detecting fires.

Bar Sign

  • Changes image.

Automated Announcement System

  • Changes the announcement messages and prevents interaction until fixed.

Point Claim Console

  • Allows prisoners to move the labor shuttle. Does not announce returns to security.

Meteor Shield Satellite

  • Disables the shield and doubles the chances of meteors.

Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
Emagging ten of these will summon a dark matter meteor, which acts like a singularity that follows people.

Button

  • Removes access restrictions.

Slot Machine

  • Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.

Portable Generator (PACMAN, SUPERPACMAN)

  • Removes upper limit for power output, making them the opposite of a powersink. This can be used to overload the PSUs all over the station, causing them to shoot out lightning!

E-Cigarette

  • Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.

Organ Harvester

  • Disables the safety system and lets you harvest organs from living people.

Lipid Extractor

  • Removes the access restrictions and lowers the automatic ejection hunger threshold.

Disposal Outlet

  • Sets ejection speed to 6.

(Tram) Crossing Signals

  • Disables motion sensors, causing the signal to appear green regardless of the tram's location.

Morgue

  • Makes the morgue always appear as if it contains a braindead body, even if said body has an intact soul.

Destructive analyzer

  • Disables the safety restrictions that make it unable to scan humans

Training Machine

  • Permanently attaches a syndicate toolbox to it and prevents you from interacting with its settings any further.

Fax Machine

  • Gives it access to the syndicate network.

Ticket Machine

  • Makes it dispense burning tickets with randomized numbers.

Silicons and robots

AI

  • Unlocks the cover

Cyborg

  • Unlocks the panel if it's closed.
  • Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. Also unlocks the cyborg's ability to manually detonate itself (if it's not locked down).
  • Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.

Cleanbot

Unlocks the panel if it's closed.

  • If its panel is opened with a screwdriver, it will spray slippery acid foam.

ED-209 and secbots

  • Unlocks the panel if it's closed.
  • If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.

Floorbot

  • Unlocks the panel if it's closed.
  • If its panel is opened with a screwdriver, it will deconstruct floors into open space.

Medbot

  • Unlocks the panel if it's closed.
  • If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

Honkbot

  • Unlocks the panel if it's closed.
  • If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.

Hygienebot

  • Cleans people with fire instead of water.

Mulebot

  • Unlocks controls.

Misc

Clown car

  • Makes it enter "party mode", which makes it randomly do the following;
    • Spawns bananapeel
    • Spawns random reagent foam
    • Makes the clown car look like a singulo temporarily
    • Spawns Laughing chem gas
    • Drops oil
    • Farts and makes everyone nearby laugh

Notes and Known Bugs

  • Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you "hit the locker with the Cryptographic Sequencer", so be very sure you're using the right intent.